aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/myst_stacks/selenitic.h
blob: fc9649755ddcb5e9b5dec5f82b0bf64e9a477ef2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MYST_SCRIPTS_SELENITIC_H
#define MYST_SCRIPTS_SELENITIC_H

#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"

namespace Mohawk {

class MystAreaImageSwitch;
struct MystScriptEntry;

namespace MystStacks {

#define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv)

class Selenitic : public MystScriptParser {
public:
	Selenitic(MohawkEngine_Myst *vm);
	~Selenitic();

	void disablePersistentScripts() override;
	void runPersistentScripts() override;

private:
	void setupOpcodes();
	uint16 getVar(uint16 var) override;
	void toggleVar(uint16 var) override;
	bool setVarValue(uint16 var, uint16 value) override;

	virtual uint16 getMap() override { return 9930; }

	DECLARE_OPCODE(o_mazeRunnerMove);
	DECLARE_OPCODE(o_mazeRunnerSoundRepeat);
	DECLARE_OPCODE(o_soundReceiverSigma);
	DECLARE_OPCODE(o_soundReceiverRight);
	DECLARE_OPCODE(o_soundReceiverLeft);
	DECLARE_OPCODE(o_soundReceiverSource);
	DECLARE_OPCODE(o_mazeRunnerDoorButton);
	DECLARE_OPCODE(o_soundReceiverUpdateSound);
	DECLARE_OPCODE(o_soundLockMove);
	DECLARE_OPCODE(o_soundLockStartMove);
	DECLARE_OPCODE(o_soundLockEndMove);
	DECLARE_OPCODE(o_soundLockButton);
	DECLARE_OPCODE(o_soundReceiverEndMove);

	DECLARE_OPCODE(o_mazeRunnerCompass_init);
	DECLARE_OPCODE(o_mazeRunnerWindow_init);
	DECLARE_OPCODE(o_mazeRunnerLight_init);
	DECLARE_OPCODE(o_soundReceiver_init);
	DECLARE_OPCODE(o_soundLock_init);
	DECLARE_OPCODE(o_mazeRunnerRight_init);
	DECLARE_OPCODE(o_mazeRunnerLeft_init);

	void soundReceiver_run();

	MystGameState::Selenitic &_state;

	bool _soundReceiverRunning;
	bool _soundReceiverSigmaPressed; // 6
	MystAreaImageSwitch *_soundReceiverSources[5]; // 92 -> 108
	MystAreaImageSwitch *_soundReceiverCurrentSource; // 112
	uint16 *_soundReceiverPosition; // 116
	uint16 _soundReceiverDirection; // 120
	uint16 _soundReceiverSpeed; // 122
	uint32 _soundReceiverStartTime; //124
	MystAreaImageSwitch *_soundReceiverViewer; // 128
	MystAreaImageSwitch *_soundReceiverRightButton; // 132
	MystAreaImageSwitch *_soundReceiverLeftButton; // 136
	MystAreaImageSwitch *_soundReceiverAngle1; // 140
	MystAreaImageSwitch *_soundReceiverAngle2; // 144
	MystAreaImageSwitch *_soundReceiverAngle3; // 148
	MystAreaImageSwitch *_soundReceiverAngle4; // 152
	MystAreaImageSwitch *_soundReceiverSigmaButton; // 156

	static const uint16 _mazeRunnerMap[300][4];
	static const uint8 _mazeRunnerVideos[300][4];

	uint16 _mazeRunnerPosition; // 56
	uint16 _mazeRunnerDirection; // 58
	MystAreaImageSwitch *_mazeRunnerWindow; // 68
	MystAreaImageSwitch *_mazeRunnerCompass; // 72
	MystAreaImageSwitch *_mazeRunnerLight; // 76
	MystAreaImageSwitch *_mazeRunnerRightButton; // 80
	MystAreaImageSwitch *_mazeRunnerLeftButton; // 84
	bool _mazeRunnerDoorOpened; // 160

	uint16 _soundLockSoundId;
	MystAreaSlider *_soundLockSlider1; // 164
	MystAreaSlider *_soundLockSlider2; // 168
	MystAreaSlider *_soundLockSlider3; // 172
	MystAreaSlider *_soundLockSlider4; // 176
	MystAreaSlider *_soundLockSlider5; // 180
	MystAreaImageSwitch *_soundLockButton; // 184

	void soundReceiverLeftRight(uint direction);
	void soundReceiverUpdate();
	void soundReceiverSetSubimageRect() const;
	void soundReceiverDrawView();
	void soundReceiverDrawAngle();
	void soundReceiverIncreaseSpeed();
	void soundReceiverUpdateSound();
	uint16 soundReceiverCurrentSound(uint16 source, uint16 position);
	void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled);

	uint16 soundLockCurrentSound(uint16 position, bool pixels);
	MystAreaSlider *soundLockSliderFromVar(uint16 var);
	void soundLockCheckSolution(MystAreaSlider *slider, uint16 value, uint16 solution, bool &solved);

	bool mazeRunnerForwardAllowed(uint16 position);
	void mazeRunnerUpdateCompass();
	void mazeRunnerPlaySoundHelp();
	void mazeRunnerPlayVideo(uint16 video, uint16 pos);
	void mazeRunnerBacktrack(uint16 &oldPosition);
};

} // End of namespace MystStacks
}

#undef DECLARE_OPCODE

#endif