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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MYST_SCRIPTS_SELENITIC_H
#define MYST_SCRIPTS_SELENITIC_H
#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"
namespace Mohawk {
#define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv)
class MohawkEngine_Myst;
class MystResourceType8;
struct MystScriptEntry;
class MystScriptParser_Selenitic : public MystScriptParser {
public:
MystScriptParser_Selenitic(MohawkEngine_Myst *vm);
~MystScriptParser_Selenitic();
void disablePersistentScripts();
void runPersistentScripts();
private:
void setupOpcodes();
uint16 getVar(uint16 var);
void toggleVar(uint16 var);
bool setVarValue(uint16 var, uint16 value);
DECLARE_OPCODE(o_mazeRunnerMove);
DECLARE_OPCODE(o_mazeRunnerSoundRepeat);
DECLARE_OPCODE(o_soundReceiverSigma);
DECLARE_OPCODE(o_soundReceiverRight);
DECLARE_OPCODE(o_soundReceiverLeft);
DECLARE_OPCODE(o_soundReceiverSource);
DECLARE_OPCODE(o_mazeRunnerDoorButton);
DECLARE_OPCODE(o_soundReceiverUpdateSound);
DECLARE_OPCODE(o_soundLockMove);
DECLARE_OPCODE(o_soundLockStartMove);
DECLARE_OPCODE(o_soundLockEndMove);
DECLARE_OPCODE(o_soundLockButton);
DECLARE_OPCODE(o_soundReceiverEndMove);
DECLARE_OPCODE(o_mazeRunnerCompass_init);
DECLARE_OPCODE(o_mazeRunnerWindow_init);
DECLARE_OPCODE(o_mazeRunnerLight_init);
DECLARE_OPCODE(o_soundReceiver_init);
DECLARE_OPCODE(o_soundLock_init);
DECLARE_OPCODE(o_mazeRunnerRight_init);
DECLARE_OPCODE(o_mazeRunnerLeft_init);
void soundReceiver_run();
bool _soundReceiverRunning;
bool _soundReceiverSigmaPressed; // 6
MystResourceType8 *_soundReceiverSources[5]; // 92 -> 108
MystResourceType8 *_soundReceiverCurrentSource; // 112
uint16 *_soundReceiverPosition; // 116
uint16 _soundReceiverDirection; // 120
uint16 _soundReceiverSpeed; // 122
uint32 _soundReceiverStartTime; //124
MystResourceType8 *_soundReceiverViewer; // 128
MystResourceType8 *_soundReceiverRightButton; // 132
MystResourceType8 *_soundReceiverLeftButton; // 136
MystResourceType8 *_soundReceiverAngle1; // 140
MystResourceType8 *_soundReceiverAngle2; // 144
MystResourceType8 *_soundReceiverAngle3; // 148
MystResourceType8 *_soundReceiverAngle4; // 152
MystResourceType8 *_soundReceiverSigmaButton; // 156
static const uint16 _mazeRunnerMap[300][4];
static const uint8 _mazeRunnerVideos[300][4];
uint16 _mazeRunnerPosition; // 56
uint16 _mazeRunnerDirection; // 58
MystResourceType8 *_mazeRunnerWindow; // 68
MystResourceType8 *_mazeRunnerCompass; // 72
MystResourceType8 *_mazeRunnerLight; // 76
MystResourceType8 *_mazeRunnerRightButton; // 80
MystResourceType8 *_mazeRunnerLeftButton; // 84
bool _mazeRunnerDoorOpened; // 160
uint16 _soundLockSoundId;
MystResourceType10 *_soundLockSlider1; // 164
MystResourceType10 *_soundLockSlider2; // 168
MystResourceType10 *_soundLockSlider3; // 172
MystResourceType10 *_soundLockSlider4; // 176
MystResourceType10 *_soundLockSlider5; // 180
MystResourceType8 *_soundLockButton; // 184
void soundReceiverLeftRight(uint direction);
void soundReceiverUpdate();
void soundReceiverDrawView();
void soundReceiverDrawAngle();
void soundReceiverIncreaseSpeed();
void soundReceiverUpdateSound();
uint16 soundReceiverCurrentSound(uint16 source, uint16 position);
void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled);
uint16 soundLockCurrentSound(uint16 position, bool pixels);
MystResourceType10 *soundLockSliderFromVar(uint16 var);
void soundLockCheckSolution(MystResourceType10 *slider, uint16 value, uint16 solution, bool &solved);
bool mazeRunnerForwardAllowed(uint16 position);
void mazeRunnerUpdateCompass();
void mazeRunnerPlaySoundHelp();
void mazeRunnerPlayVideo(uint16 video, uint16 pos);
void mazeRunnerBacktrack(uint16 &oldPosition);
};
}
#undef DECLARE_OPCODE
#endif
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