1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST_SCRIPTS_SELENITIC_H
#define MYST_SCRIPTS_SELENITIC_H
#include "common/scummsys.h"
#include "common/util.h"
#include "mohawk/myst_scripts.h"
namespace Mohawk {
class MystAreaImageSwitch;
struct MystScriptEntry;
namespace MystStacks {
#define DECLARE_OPCODE(x) void x(uint16 var, const ArgumentsArray &args)
class Selenitic : public MystScriptParser {
public:
explicit Selenitic(MohawkEngine_Myst *vm);
~Selenitic() override;
void disablePersistentScripts() override;
void runPersistentScripts() override;
private:
void setupOpcodes();
uint16 getVar(uint16 var) override;
void toggleVar(uint16 var) override;
bool setVarValue(uint16 var, uint16 value) override;
uint16 getMap() override { return 9930; }
DECLARE_OPCODE(o_mazeRunnerMove);
DECLARE_OPCODE(o_mazeRunnerSoundRepeat);
DECLARE_OPCODE(o_soundReceiverSigma);
DECLARE_OPCODE(o_soundReceiverRight);
DECLARE_OPCODE(o_soundReceiverLeft);
DECLARE_OPCODE(o_soundReceiverSource);
DECLARE_OPCODE(o_mazeRunnerDoorButton);
DECLARE_OPCODE(o_soundReceiverUpdateSound);
DECLARE_OPCODE(o_soundLockMove);
DECLARE_OPCODE(o_soundLockStartMove);
DECLARE_OPCODE(o_soundLockEndMove);
DECLARE_OPCODE(o_soundLockButton);
DECLARE_OPCODE(o_soundReceiverEndMove);
DECLARE_OPCODE(o_mazeRunnerCompass_init);
DECLARE_OPCODE(o_mazeRunnerWindow_init);
DECLARE_OPCODE(o_mazeRunnerLight_init);
DECLARE_OPCODE(o_soundReceiver_init);
DECLARE_OPCODE(o_soundLock_init);
DECLARE_OPCODE(o_mazeRunnerRight_init);
DECLARE_OPCODE(o_mazeRunnerLeft_init);
void soundReceiver_run();
MystGameState::Selenitic &_state;
bool _soundReceiverRunning;
bool _soundReceiverSigmaPressed; // 6
MystAreaImageSwitch *_soundReceiverSources[5]; // 92 -> 108
MystAreaImageSwitch *_soundReceiverCurrentSource; // 112
uint16 *_soundReceiverPosition; // 116
uint16 _soundReceiverDirection; // 120
uint16 _soundReceiverSpeed; // 122
uint32 _soundReceiverStartTime; //124
uint _soundReceiverNearBlinkCounter;
MystAreaImageSwitch *_soundReceiverViewer; // 128
MystAreaImageSwitch *_soundReceiverRightButton; // 132
MystAreaImageSwitch *_soundReceiverLeftButton; // 136
MystAreaImageSwitch *_soundReceiverAngle1; // 140
MystAreaImageSwitch *_soundReceiverAngle2; // 144
MystAreaImageSwitch *_soundReceiverAngle3; // 148
MystAreaImageSwitch *_soundReceiverAngle4; // 152
MystAreaImageSwitch *_soundReceiverSigmaButton; // 156
static const uint16 _mazeRunnerMap[300][4];
static const uint8 _mazeRunnerVideos[300][4];
uint16 _mazeRunnerPosition; // 56
uint16 _mazeRunnerDirection; // 58
MystAreaImageSwitch *_mazeRunnerWindow; // 68
MystAreaImageSwitch *_mazeRunnerCompass; // 72
MystAreaImageSwitch *_mazeRunnerLight; // 76
MystAreaImageSwitch *_mazeRunnerRightButton; // 80
MystAreaImageSwitch *_mazeRunnerLeftButton; // 84
bool _mazeRunnerDoorOpened; // 160
uint16 _soundLockSoundId;
MystAreaSlider *_soundLockSlider1; // 164
MystAreaSlider *_soundLockSlider2; // 168
MystAreaSlider *_soundLockSlider3; // 172
MystAreaSlider *_soundLockSlider4; // 176
MystAreaSlider *_soundLockSlider5; // 180
MystAreaImageSwitch *_soundLockButton; // 184
void soundReceiverLeftRight(uint direction);
void soundReceiverUpdate();
void soundReceiverSetSubimageRect() const;
void soundReceiverDrawView();
void soundReceiverDrawAngle();
void soundReceiverIncreaseSpeed();
void soundReceiverUpdateSound();
uint16 soundReceiverCurrentSound(uint16 source, uint16 position);
void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled);
uint16 soundLockCurrentSound(uint16 position, bool pixels);
MystAreaSlider *soundLockSliderFromVar(uint16 var);
void soundLockCheckSolution(MystAreaSlider *slider, uint16 value, uint16 solution, bool &solved);
bool mazeRunnerForwardAllowed(uint16 position);
void mazeRunnerUpdateCompass();
void mazeRunnerPlaySoundHelp();
void mazeRunnerPlayVideo(uint16 video, uint16 pos);
void mazeRunnerBacktrack(uint16 &oldPosition);
};
} // End of namespace MystStacks
}
#undef DECLARE_OPCODE
#endif
|