aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/myst_vars.cpp
blob: edb529580999cf53c392908739821dfa5a8cc01b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "mohawk/myst.h"
#include "mohawk/myst_vars.h"

namespace Mohawk {

// The Myst variable system is complex, and the structure is fairly
// unknown. The idea of this class is to abstract the variable references
// from the storage structure until the structure is clear enough that
// the complexity of this abstraction can be removed.

// The exact organization of local/global, persistent/non-persistent
// age-specific mapping etc. is currently unknown.

MystVarEntry introVars[] = {
	{   0, 7, "Age To Link To" } // 0 to 7
		// 0 = Selenitic
		// 1 = Stoneship
		// 2 = Myst (Library Ceiling)
		// 3 = Mechanical
		// 4 = Channelwood
		// 5 = Myst (Start of Movie - Over Sea)
		// 6 = D'ni
		// 7 = Myst (End of Movie - On Dock)
};

MystVarEntry seleniticVars[] = {
	{   0, 0, "Sound Pickup At Windy Tunnel" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
	{   1, 0, "Sound Pickup At Volcanic Crack" }, // 0 to 1
	{   2, 0, "Sound Pickup At Clock" }, // 0 to 1
	{   3, 0, "Sound Pickup At Water Pool" }, // 0 to 1
	{   4, 0, "Sound Pickup At Crystal Rocks" }, // 0 to 1
	{   5, 0, "Sound Receiver Doors" }, // 0 to 1
	{   6, 0, "Windy Tunnel Lights" }, // 0 to 1
	{   7, 0, "Maze Runner Porthole View" }, // 0 to 3
	{   8, 0, "Sound Receiver Screen (Control Variable?)" },
	{   9, 0, "Sound Receiver Water Pool Button Selected" },
	{  10, 0, "Sound Receiver Volcanic Crack Button Selected" },
	{  11, 0, "Sound Receiver Clock Button Selected" },
	{  12, 0, "Sound Receiver Crystal Rocks Button Selected" },
	{  13, 0, "Sound Receiver Windy Tunnel Button Selected" },
	{  14, 0, "Sound Receiver LED Digit #0 (Left)" },
	{  15, 0, "Sound Receiver LED Digit #1" },
	{  16, 0, "Sound Receiver LED Digit #2" },
	{  17, 0, "Sound Receiver LED Digit #3 (Right)" },
	{  18, 0, "Sound Receiver Green Arrow - Right" },
	{  19, 0, "Sound Receiver Green Arrow - Left" },
	{  20, 0, "Sound Lock Slider #1 (Left) (Position?)" },
	{  21, 0, "Sound Lock Slider #2 (Position?)" },
	{  22, 0, "Sound Lock Slider #3 (Position?)" },
	{  23, 0, "Sound Lock Slider #4 (Position?)" },
	{  24, 0, "Sound Lock Slider #5 (Right) (Position?)" },
	{  25, 0, "Maze Runner Compass Heading" }, // 0 to 8
	{  26, 0, "Sound Receiver Sum Button Selected" },
	{  27, 0, "Maze Runner Red Warning Light" },
	{  28, 0, "Sound Lock Button State" },
	{  29, 0, "Maze Runner Door Button State" },
	{  30, 0, "Maze Runner Door State" },
	{  31, 0, "Maze Runner Forward Button Lit" }, // 0 to 2
	{  32, 0, "Maze Runner Left & Right Button Lit" }, // 0 to 2
	{  33, 0, "Maze Runner Backtrack Button Lit" }, // 0 to 2
	{ 102, 1, "Red Page in Age" }, // 0 to 1
	{ 103, 1, "Blue Page in Age" } // 0 to 1
};

MystVarEntry stoneshipVars[] = {
	{   0, 0, "Water Pump Button #3 (Right) / Lighthouse Water Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
	{   1, 0, "Water Pump Button #2 / Tunnels To Brothers Rooms Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
	{   2, 0, "Water Pump Button #1 (Left) / Ship Cabin Water Drained" }, // 0 to 2 = Button Up & Unlit, Button Down & Lit, Button Up & Lit
	{   3, 0, "Lighthouse (Water or Chest Floating?)" }, // 0 to 1, Used by Far View
	{   4, 0, "Lighthouse Water/Chest State" }, // 0 to 2 = Water, No Water, Water & Chest Floating
	{   5, 2, "Lighthouse Trapdoor State" }, // 0 to 2 = Closed & Unlocked, Open, Closed & Locked
	{   6, 0, "Lighthouse Chest Valve Position" }, // 0 to 1
	{   7, 0, "Lighthouse Chest Unlocked" }, // 0 to 1
	{   8, 0, "Lighthouse Chest Key Position?" }, // 0 to 2, 2 = Bottom of Lighthouse
// Var 9 Unused
	{  10, 1, "Lighthouse Chest Full Of Water" }, // 0 to 1
	{  11, 3, "Lighthouse Key State" }, // 0 to 3 = Closed?, Open & No Key, Open & No Key, Open & Key
	{  12, 0, "Lighthouse Trapdoor - Holding Key" }, // 0 to 1
	{  13, 0, "State of Water in Tunnels to Brothers' Rooms" }, // 0 to 2 = Dark & Water, Dark & Drained, Lit & Water
	{  14, 0, "Tunnels to Brothers' Rooms Lit" }, // 0 to 1
	{  15, 0, "Side Door in Tunnels To Brother's Rooms Open" }, // 0 to 1
	{  16, 0, "Underwater Light Lit" }, // 0 to 1
	{  17, 0, "Sirrus' Room Drawer with Drugs Open" }, // 0 to 1
	{  18, 0, "Brother Room Door Open" }, // 0 to 1, Used for Door Slam
	{  19, 0, "Brother Room Door State" }, // 0 to 2 = Closed, Open & Dark, Open & Lit
	{  20, 0, "Ship Cabin Myst Book Present" }, // 0 to 1
	{  21, 0, "Brothers Rooms' Chest Of Drawers Drawer State" }, // 0 to 6 (Card 2197) or 0 to 7 (Card 2004)
	{  22, 0, "Sirrus' Chest of Drawers Drawer #1 (Top) Open" }, // 0 to 1
	{  23, 0, "Sirrus' Chest of Drawers Drawer #2 Open" }, // 0 to 1
	{  24, 0, "Sirrus' Chest of Drawers Drawer #3 Open" }, // 0 to 1
// Var 25 Unused - Replaced by Var 35.
	{  26, 0, "Sirrus' Chest of Drawers Left Small Drawer Open" }, // 0 to 1
	{  27, 0, "Sirrus' Chest of Drawers Right Small Drawer Open" }, // 0 to 1
	{  28, 0, "Telescope View Position" }, // Range Unknown.. 0 to 360?
	{  29, 0, "Achenar's Room Rose/Skull Hologram Button Lit" }, // 0 to 1
	{  30, 2, "Light State in Tunnel to Compass Rose Room" }, // 0 to 2 = Lit & Underwater Light Lit, Lit, Dark
	{  31, 0, "Lighthouse Lamp Room Battery Pack Indicator Light" }, // 0 to 1
	{  32, 0, "Lighthouse Lamp Room Battery Pack Meter Level" }, // Range Unknown.. // Must be 1 to vertical size of image...
	{  33, 0, "State of Side Door in Tunnels to Compass Rose Room (Power?)" }, // 0 to 2 = Closed (No Power), Closed (Power), Open
	{  34, 1, "Achenar's Room Drawer with Torn Note Closed" }, // 0 to 1
	{  35, 2, "Sirrus' Room Drawer #4 (Bottom) Open and Red Page State" }, // 0 to 2 = Open, Open with Page, Closed
	{  36, 0, "Ship Cabin Door State" }, // 0 to 2 = Closed, Open & Dark, Open & Lit
	{ 102, 1, "Red Page in Age" }, // 0 to 1
	{ 103, 1, "Blue Page in Age" }, // 0 to 1
	{ 105, 0, "Ship Cabin Door State" }
};

MystVarEntry mystVars[] = {
	{   0, 1, "Myst Library Bookcase Closed / Library Exit Open" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
	{   1, 0, "Myst Library Bookcase Open / Library Exit Blocked" }, // 0 to 1
	{   2, 0, "Marker Switch Near Cabin" }, // 0 to 1
	{   3, 0, "Marker Switch Near Clock Tower" }, // 0 to 1
	{   4, 0, "Marker Switch on Dock" }, // 0 to 1
	{   5, 0, "Marker Switch Near Ship Pool" }, // 0 to 1
	{   6, 0, "Marker Switch Near Cogs" }, // 0 to 1
	{   7, 0, "Marker Switch Near Generator Room" }, // 0 to 1
	{   8, 0, "Marker Switch Near Stellar Observatory" }, // 0 to 1
	{   9, 0, "Marker Switch Near Rocket Ship" }, // 0 to 1
	{  10, 0, "Ship Floating State" }, // 0 to 1
	{  11, 0, "Cabin Door Open State" },
	{  12, 0, "Clock Tower Gear Bridge" }, // 0 to 1
	{  13, 0, "Tower Elevator Sound Control" }, // 0 to 1
	{  14, 0, "Tower Solution (Key) Plaque" }, // 0 to 4
		// 0 = None
		// 1 = 59 V
		// 2 = 2:40 2-2-1
		// 3 = October  11, 1984 10:04 AM
		//     January  17, 1207  5:46 AM
		//     November 23, 9791  6:57 PM
		// 4 = 7, 2, 4
	{  15, 0, "Tower Window (Book) View" }, // 0 to 6
		// 0 = Wall
		// 1 = Rocketship
		// 2 = Cogs Closed
		// 3 = Ship Sunk
		// 4 = Channelwood Tree
		// 5 = Ship Floating
		// 6 = Cogs Open
	{  16, 0, "Tower Window (Book) View From Ladder Top" }, // 0 to 2
		// 0 = Wall
		// 1 = Sky
		// 2 = Sky with Channelwood Tree
	{  17, 0, "Fireplace Grid Row #1 (Top)" }, // Bitfield 0x00 to 0xFF
	{  18, 0, "Fireplace Grid Row #2" }, // Bitfield 0x00 to 0xFF
	{  19, 0, "Fireplace Grid Row #3" }, // Bitfield 0x00 to 0xFF
	{  20, 0, "Fireplace Grid Row #4" }, // Bitfield 0x00 to 0xFF
	{  21, 0, "Fireplace Grid Row #5" }, // Bitfield 0x00 to 0xFF
	{  22, 0, "Fireplace Grid Row #6 (Bottom)" }, // Bitfield 0x00 to 0xFF
	{  23, 0, "Fireplace Pattern Correct" }, // 0 to 1
	{  24, 1, "Fireplace Blue Page Present" }, // 0 to 1
	{  25, 1, "Fireplace Red Page Present" }, // 0 to 1
	{  26, 0, "Ship Puzzle Box Image (Cross)" }, // 0 to 2
	{  27, 0, "Ship Puzzle Box Image (Leaf)" }, // 0 to 2
	{  28, 0, "Ship Puzzle Box Image (Arrow)" }, // 0 to 2
	{  29, 0, "Ship Puzzle Box Image (Eye)" }, // 0 to 2
	{  30, 0, "Ship Puzzle Box Image (Snake)" }, // 0 to 2
	{  31, 0, "Ship Puzzle Box Image (Spider)" }, // 0 to 2
	{  32, 0, "Ship Puzzle Box Image (Anchor)" }, // 0 to 2
	{  33, 0, "Ship Puzzle Box Image (Ostrich)" }, // 0 to 2
	{  34, 2, "Dock Forechamber Imager State" }, // 0 to 2 = Off, Mountain, Water
	{  35, 5, "Dock Forechamber Imager Control Left Digit" }, // 0 to 9
	{  36, 6, "Dock Forechamber Imager Control Right Digit" }, // 0 to 9
	{  37, 0, "Clock Tower Control Wheels Position" }, // 0 to 8
// Var 38 Unused
// 39 = TODO: ?
	{  40, 0, "Cog Close/Open State" },
	{  41, 0, "Dock Marker Switch Vault State" }, // 0 to 2 = Closed, Open & Page Taken, Open & Page Present
// Var 42 Unused
	{  43, 0, "Clock Tower Time" }, // 0 to 143
	{  44, 0, "Rocket Ship Power State" }, // 0 to 2 = None, Insufficient, Correct
	{  45, 1, "Dock Forechamber Imager Water Effect Enabled" }, // 0 to 1
	{  46, 0, "Number Of Pages in Red Book" }, // 0 to 6 = 0-5, Extra
	{  47, 0, "Number Of Pages in Blue Book" }, // 0 to 6 = 0-5, Extra
	{  48, 0, "Marker Switch on Dock - Duplicate of Var #4?" }, // 0 to 2
	{  49, 0, "Generator Running" }, // Boolean used for Sound..
// 50 = TODO: ?
	{  51, 2, "Forechamber Imager Movie Control Variable" }, // 0 to 4 = Blank, No Function? / Mountain?, Water, Atrus, Marker Switch
	{  52, 0, "Generator Switch #1" },
	{  53, 0, "Generator Switch #2" },
	{  54, 0, "Generator Switch #3" },
	{  55, 0, "Generator Switch #4" },
	{  56, 0, "Generator Switch #5" },
	{  57, 0, "Generator Switch #6" },
	{  58, 0, "Generator Switch #7" },
	{  59, 0, "Generator Switch #8" },
	{  60, 0, "Generator Switch #9" },
	{  61, 0, "Generator Switch #10" },
	{  62, 0, "Generator Power Dial Left LED Digit" }, // 0 to 9
	{  63, 0, "Generator Power Dial Right LED Digit" }, // 0 to 9
	{  64, 0, "Generator Power To Spaceship Dial Left LED Digit" }, // 0 to 9
	{  65, 0, "Generator Power To Spaceship Dial Right LED Digit" }, // 0 to 9
	{  66, 0, "Generator Room Lights On" }, // Boolean
	{  67, 9, "Cabin Safe Lock Number #1 - Left" },
	{  68, 9, "Cabin Safe Lock Number #2" },
	{  69, 9, "Cabin Safe Lock Number #3 - Right" },
	{  70, 0, "Cabin Safe Matchbox State" }, // 0 to 2
	{  71, 1, "Stellar Observatory Lights" },
	{  72, 0, "Channelwood Tree Position" }, // 0 to 12, 4 for Alcove
	{  73, 9, "Stellar Observatory Telescope Control - Month" }, // 0 to 11, Not in order...
		// 0 = OCT, 1 = NOV, 2 = DEC, 3 = JUL,  4 = AUG,  5 = SEP
		// 6 = APR, 7 = MAY, 8 = JUN, 9 = JAN, 10 = FEB, 11 = MAR
	{  74, 10, "Stellar Observatory Telescope Control - Day Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
	{  75, 1, "Stellar Observatory Telescope Control - Day Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
	{  76, 10, "Stellar Observatory Telescope Control - Year Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
	{  77, 10, "Stellar Observatory Telescope Control - Year Digit #2" }, // 0 to 10 = 0 to 9, Blank
	{  78, 10, "Stellar Observatory Telescope Control - Year Digit #3" }, // 0 to 10 = 0 to 9, Blank
	{  79, 0, "Stellar Observatory Telescope Control - Year Digit #4 (Right)" }, // 0 to 10 = 0 to 9, Blank
	{  80, 1, "Stellar Observatory Telescope Control - Hour Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
	{  81, 2, "Stellar Observatory Telescope Control - Hour Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
	{  82, 0, "Stellar Observatory Telescope Control - Minute Digit #1 (Left)" }, // 0 to 10 = 0 to 9, Blank
	{  83, 0, "Stellar Observatory Telescope Control - Minute Digit #2 (Right)" }, // 0 to 10 = 0 to 9, Blank
// 84 to 87 = TODO: ?
	{  88, 0, "Stellar Observatory Telescope Control - AM/PM Indicator" }, // 0 = AM, 1 = PM
	{  89, 0, "Stellar Observatory Telescope Control - Slider #1 (Left)" }, // 0 to 2 = Not Present, Dark, Lit
	{  90, 0, "Stellar Observatory Telescope Control - Slider #2" }, // 0 to 2 = Not Present, Dark, Lit
	{  91, 0, "Stellar Observatory Telescope Control - Slider #3" }, // 0 to 2 = Not Present, Dark, Lit
	{  92, 0, "Stellar Observatory Telescope Control - Slider #4 (Right)" }, // 0 to 2 = Not Present, Dark, Lit
	{  93, 0, "Breaker nearest Generator Room Blown" },
	{  94, 0, "Breaker nearest Rocket Ship Blown" },
// 95 = TODO: ?
	{  96, 0, "Generator Power Dial Needle Position" }, // 0 to 24
	{  97, 0, "Generator Power To Spaceship Dial Needle Position" }, // 0 to 24
	{  98, 0, "Cabin Boiler Pilot Light Lit" },
	{  99, 0, "Cabin Boiler Gas Valve Position" }, // 0 to 5
	{ 100, 0, "Red Book Page State" }, // Bitfield
	{ 101, 0, "Blue Book Page State" }, // Bitfield
	{ 102, 1, "Red Page in Age" }, // 0 to 1
	{ 103, 1, "Blue Page in Age" }, // 0 to 1
// 104 = TODO: ?
	{ 105, 0, "Clock Tower Door / Ship Box Temp Value" },
	{ 106, 0, "Red / Blue Book State" }, // 0 to 4, 0-3 = Books Present 4 = Books Burnt
	{ 300, 0, "Rocket Ship Music Puzzle Slider State" },  // 0 to 2 = Not Present, Dark, Lit
	{ 301, 0, "Rocket Ship Piano Key Depressed" }, // 0 to 1
	{ 302, 0, "Green Book Opened Before Flag" }, // 0 to 1
	{ 303, 1, "Myst Library Bookcase Closed / Library Exit Open" },
	{ 304, 0, "Myst Library Image Present on Tower Rotation Map" }, // 0 to 1
	{ 305, 0, "Cabin Boiler Lit" },
	{ 306, 0, "Cabin Boiler Steam Sound Control" }, // 0 to 27
	{ 307, 0, "Cabin Boiler Needle Position i.e. Fully Pressurised" }, // 0 to 1
	{ 308, 0, "Cabin Safe Handle Position / Matchbox Temp Value" },
	{ 309, 0, "Red/Blue/Green Book Open" }, // 0 to 1
	{ 310, 0, "Dock Forechamber Imager Control Temp Value?" }
};

MystVarEntry mechVars[] = {
	{   0, 0, "Achenar's Room Secret Panel State" }, // TODO: Multiple Uses of Var 0?
	{   1, 0, "Sirrus's Room Secret Panel State" },
	{   2, 0, "Achenar's Secret Room Crate Lid Open and Blue Page Present" }, // 0 to 4
		// 0 = Lid Closed, Blue Page Present
		// 1 = Lid Closed, Blue Page Not Present
		// 2 = Lid Open, Blue Page Not Present
		// 3 = Lid Open, Blue Page Present
	{   3, 0, "Achenar's Secret Room Crate Lid Open" }, // 0 to 1
	{   4, 0, "Myst Book Staircase State" },
	{   5, 0, "Fortress Telescope View" },
	{   6, 0, "Large Cog Visible Through Distant Fortress Doorway" }, // 0 to 1
	{   7, 0, "Fortress Elevator Door Rotated to Open" }, // 0 to 1
// Var 8 Not Used
// Var 9 Not Used
	{  10, 0, "Fortress Staircase State" }, // 0 to 1
	{  11, 0, "Fortress Elevator Rotation Control - Position Indicator" }, // 0 to 9, 4 = Red Open Position
	{  12, 0, "Fortress Elevator Rotation Control - Top Cog Position" }, // 0 to 5
	{  13, 0, "Fortress Elevator Vertical Position - View" }, // 0 to 2, Used for View Logic on change from Card 6150
	{  14, 0, "Fortress Elevator Vertical Position - Button" }, // 0 to 2, Used for Button Logic on Card 6120
	{  15, 0, "Code Lock State" }, // 0 to 2
	{  16, 0, "Code Lock Shape #1 (Left)" },
	{  17, 0, "Code Lock Shape #2" },
	{  18, 0, "Code Lock Shape #3" },
	{  19, 0, "Code Lock Shape #4 (Right)" },
	{  20, 0, "Red Dodecahedron Lit" },
	{  21, 0, "Green Dodecahedron Lit" },
	{  22, 0, "Yellow Tetrahedron Lit" },
	{  23, 0, "In Elevator" }, // 0 to 1
	{ 102, 1, "Red Page in Age" }, // 0 to 1
	{ 103, 1, "Blue Page in Age" } // 0 to 1
};

MystVarEntry channelwoodVars[] = {
	{   0, 0, "Multiple Uses..." }, // TODO: Multiple Uses of Var 0?
	{   1, 0, "Water Pump Bridge State" }, // 0 to 1
	{   2, 0, "Lower Walkway to Upper Walkway Elevator State" }, // 0 to 1
	{   3, 0, "Water Flowing (R) to Pump for Upper Walkway to Temple Elevator" }, // 0 to 1
	{   4, 0, "Water Flowing (L, R, R, L, Pipe Extended) to Pump for Book Room Elevator" }, // 0 to 1
	{   5, 0, "Lower Walkway to Upper Walkway Spiral Stair Lower Door Open" }, // 0 to 1
	{   6, 0, "Pipe Bridge Extended" }, // 0 to 1
	{   7, 0, "Bridge Pump Running" }, // 0 to 1
	{   8, 0, "Water Tank Valve State" },  // 0 to 1
	{   9, 0, "First Water Valve State" },  // 0 to 1
	{  10, 0, "Second (L) Water Valve State" },  // 0 to 1
	{  11, 0, "Third (L, R) Water Valve State" },  // 0 to 1
	{  12, 0, "Fourth (L, R, R) Water Valve State" }, // 0 to 1
	{  13, 0, "Fourth (L, R, L) Water Valve State" }, // 0 to 1
	{  14, 0, "Third (L, L) Water Valve State" },  // 0 to 1
	{  15, 0, "Water Flowing (L, R, R, R) to Pump for Lower Walkway to Upper Walkway Elevator" }, // 0 to 1
	{  16, 0, "Lower Walkway to Upper Walkway Spiral Stair Upper Door Open" }, // 0 to 1
	{  17, 0, "Achenar's Holoprojector Selection" }, // 0 to 3
	{  18, 0, "Drawer in Sirrus' Room with Wine Bottles and Torn Note Open" }, // 0 to 1
	{  19, 0, "Water Flowing to First Water Valve" }, // 0 to 1
	{  20, 0, "Water Flowing to Second (L) Water Valve" }, // 0 to 1
	{  21, 0, "Water Flowing to Third (L, R) Water Valve" }, // 0 to 1
	{  22, 0, "Water Flowing to Fourth (L, R, R) Water Valve" }, // 0 to 1
	{  23, 0, "Water Flowing to Fourth (L, R, L) Water Valve" }, // 0 to 1
	{  24, 0, "Water Flowing to Third (L, L) Water Valve" }, // 0 to 1
	{  25, 0, "Water Flowing to Pipe Bridge (L, R, R, L)" }, // 0 to 1
	{  26, 0, "Water Flowing to Pipe At Entry Point (L, R, L, R)" }, // 0 to 1
	{  27, 0, "Water Flowing to Join and Pump Bridge (L, R, L, L)" }, // 0 to 1
	{  28, 0, "Water Flowing to Join and Pump Bridge (L, L, R)" }, // 0 to 1
	{  29, 0, "Water Flowing to Pipe In Water (L, L, L)" }, // 0 to 1
	{  30, 0, "Lower Walkway to Upper Walkway Elevator Door Open" }, // 0 to 1
	{  31, 0, "Water Flowing to Join (L, L, R)" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
	{  32, 0, "Water Flowing (L, R, R, L, Pipe) State" }, // 0 to 2 = Stop Sound, Background, Background with Water Flow
	{  33, 0, "Lower Walkway to Upper Walkway Spiral Stair Upper Door State" }, // 0 to 2 = Closed, Open, Open but slams behind you.
	{ 102, 1, "Red Page in Age" }, // 0 to 1
	{ 103, 1, "Blue Page in Age" }, // 0 to 1
	{ 105, 0, "Upper Walkway to Temple Elevator Door Open / Temple Iron Door Open" } // 0 to 1, used for slam sound
};

MystVarEntry dniVars[] = {
	{   0, 0, "Atrus Gone" }, // 0 to 1 // TODO: Multiple Uses of Var 0?
	{   1, 0, "Myst Book State" }, // 0 to 2 = Book Inactive, Book Unlinkable, Book Linkable
	{   2, 0, "Sound Control" }, // 0 to 2 = Win Tune, Lose Tune, Stop Sound
	{ 106, 0, "Atrus State Control" } // 0 to 4 = Atrus Writing, Atrus Holding Out Hand, Atrus Gone, Atrus #2, Atrus #2
};

MystVarEntry creditsVars[] = {
	{   0, 0, "Image Control" }, // 0 to 6
	{   1, 1, "Sound Control" } // 0 to 1 = Win Tune, Lose Tune
};

MystVar::MystVar(MohawkEngine_Myst *vm) {
	_vm = vm;
}

MystVar::~MystVar() {
}

// Only for use by Save/Load, all other code should use getVar()
uint16 MystVar::saveGetVar(uint16 stack, uint16 v) {
	uint16 value = 0;
	MystVarEntry unknownVar = { v, 0, "Unknown" };
	const char *desc = NULL;
	uint16 i;

	switch (stack) {
	case kIntroStack:
		for (i = 0; i < ARRAYSIZE(introVars); i++) {
			if (introVars[i].refNum == v) {
				value = introVars[i].storage;
				desc = introVars[i].description;
				break;
			}
		}
		break;
	case kSeleniticStack:
		for (i = 0; i < ARRAYSIZE(seleniticVars); i++) {
			if (seleniticVars[i].refNum == v) {
				value = seleniticVars[i].storage;
				desc = seleniticVars[i].description;
				break;
			}
		}
		break;
	case kStoneshipStack:
		for (i = 0; i < ARRAYSIZE(stoneshipVars); i++) {
			if (stoneshipVars[i].refNum == v) {
				value = stoneshipVars[i].storage;
				desc = stoneshipVars[i].description;
				break;
			}
		}
		break;
	case kDemoPreviewStack:
	case kMystStack:
		for (i = 0; i < ARRAYSIZE(mystVars); i++) {
			if (mystVars[i].refNum == v) {
				value = mystVars[i].storage;
				desc = mystVars[i].description;
				break;
			}
		}
		break;
	case kMechanicalStack:
		for (i = 0; i < ARRAYSIZE(mechVars); i++) {
			if (mechVars[i].refNum == v) {
				value = mechVars[i].storage;
				desc = mechVars[i].description;
				break;
			}
		}
		break;
	case kChannelwoodStack:
		for (i = 0; i < ARRAYSIZE(channelwoodVars); i++) {
			if (channelwoodVars[i].refNum == v) {
				value = channelwoodVars[i].storage;
				desc = channelwoodVars[i].description;
				break;
			}
		}
		break;
	case kDniStack:
		for (i = 0; i < ARRAYSIZE(dniVars); i++) {
			if (dniVars[i].refNum == v) {
				value = dniVars[i].storage;
				desc = dniVars[i].description;
				break;
			}
		}
		break;
	case kCreditsStack:
		for (i = 0; i < ARRAYSIZE(creditsVars); i++) {
			if (creditsVars[i].refNum == v) {
				value = creditsVars[i].storage;
				desc = creditsVars[i].description;
				break;
			}
		}
		break;
	default:
		break;
	}

	if (desc == NULL) {
		for (i = 0; i < _unknown.size(); i++) {
			if (_unknown[i].refNum == v) {
				value = _unknown[i].storage;
				desc = _unknown[i].description;
				break;
			}
		}

		if (desc == NULL) {
			warning("MystVar::getVar(%d): Unknown variable reference", v);
			_unknown.push_back(unknownVar);
			desc = _unknown.back().description;
		}
	}

	debugC(kDebugVariable, "MystVar::getVar(%d = %s): %d", v, desc, value);
	return value;
}

// Only for use by Save/Load, all other code should use setVar()
void MystVar::loadSetVar(uint16 stack, uint16 v, uint16 value) {
	const char *desc = NULL;
	MystVarEntry unknownVar = { v, value, "Unknown" };
	uint16 i;

	switch (stack) {
	case kIntroStack:
		for (i = 0; i < ARRAYSIZE(introVars); i++) {
			if (introVars[i].refNum == v) {
				introVars[i].storage = value;
				desc = introVars[i].description;
				break;
			}
		}
		break;
	case kSeleniticStack:
		for (i = 0; i < ARRAYSIZE(seleniticVars); i++) {
			if (seleniticVars[i].refNum == v) {
				seleniticVars[i].storage = value;
				desc = seleniticVars[i].description;
				break;
			}
		}
		break;
	case kStoneshipStack:
		for (i = 0; i < ARRAYSIZE(stoneshipVars); i++) {
			if (stoneshipVars[i].refNum == v) {
				stoneshipVars[i].storage = value;
				desc = stoneshipVars[i].description;
				break;
			}
		}
		break;
	case kDemoPreviewStack:
	case kMystStack:
		for (i = 0; i < ARRAYSIZE(mystVars); i++) {
			if (mystVars[i].refNum == v) {
				mystVars[i].storage = value;
				desc = mystVars[i].description;
				break;
			}
		}
		break;
	case kMechanicalStack:
		for (i = 0; i < ARRAYSIZE(mechVars); i++) {
			if (mechVars[i].refNum == v) {
				mechVars[i].storage = value;
				desc = mechVars[i].description;
				break;
			}
		}
		break;
	case kChannelwoodStack:
		for (i = 0; i < ARRAYSIZE(channelwoodVars); i++) {
			if (channelwoodVars[i].refNum == v) {
				channelwoodVars[i].storage = value;
				desc = channelwoodVars[i].description;
				break;
			}
		}
		break;
	case kDniStack:
		for (i = 0; i < ARRAYSIZE(dniVars); i++) {
			if (dniVars[i].refNum == v) {
				dniVars[i].storage = value;
				desc = dniVars[i].description;
				break;
			}
		}
		break;
	case kCreditsStack:
		for (i = 0; i < ARRAYSIZE(creditsVars); i++) {
			if (creditsVars[i].refNum == v) {
				creditsVars[i].storage = value;
				desc = creditsVars[i].description;
				break;
			}
		}
		break;
	default:
		break;
	}

	if (desc == NULL) {
		for (i = 0; i < _unknown.size(); i++) {
			if (_unknown[i].refNum == v) {
				_unknown[i].storage = value;
				desc = _unknown[i].description;
				break;
			}
		}

		if (desc == NULL) {
			warning("MystVar::setVar(%d): Unknown variable reference", v);
			_unknown.push_back(unknownVar);
			desc = _unknown.back().description;
		}
	}

	debugC(kDebugVariable, "MystVar::setVar(%d = %s): %d", v, desc, value);
}

uint16 MystVar::getVar(uint16 v) {
	return this->saveGetVar(_vm->getCurStack(), v);
}

void MystVar::setVar(uint16 v, uint16 value) {
	this->loadSetVar(_vm->getCurStack(), v, value);
}

} // End of namespace Mohawk