aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/riven.h
blob: 251a0fc75355b500a85e2505386f1931c21ad042 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef MOHAWK_RIVEN_H
#define MOHAWK_RIVEN_H

#include "mohawk/mohawk.h"
#include "mohawk/riven_scripts.h"

#include "gui/saveload.h"

#include "common/random.h"

namespace Mohawk {

struct MohawkGameDescription;
class MohawkArchive;
class RivenGraphics;
class RivenExternal;
class RivenConsole;
class RivenSaveLoad;
class RivenOptionsDialog;

#define RIVEN_STACKS 8

// Riven Stack Types
enum {
	aspit = 0,		// Main Menu, Books, Setup
	bspit = 1,		// Book-Making Island
	gspit = 2,		// Garden Island
	jspit = 3,		// Jungle Island
	ospit = 4,		// 233rd Age (Gehn's Office)
	pspit = 5,		// Prison Island
	rspit = 6,		// Rebel Age (Tay)
	tspit = 7		// Temple Island
};

// NAME Resource ID's
enum {
	CardNames = 1,
	HotspotNames = 2,
	ExternalCommandNames = 3,
	VariableNames = 4,
	StackNames = 5
};

// Rects for the inventory object positions (initialized in
// MohawkEngine_Riven's constructor).
extern Common::Rect *g_atrusJournalRect1;
extern Common::Rect *g_atrusJournalRect2;
extern Common::Rect *g_cathJournalRect2;
extern Common::Rect *g_atrusJournalRect3;
extern Common::Rect *g_cathJournalRect3;
extern Common::Rect *g_trapBookRect3;
extern Common::Rect *g_demoExitRect;

struct RivenHotspot {
	uint16 blstID;
	int16 name_resource;
	Common::Rect rect;
	uint16 u0;
	uint16 mouse_cursor;
	uint16 index;
	int16 u1;
	int16 zipModeHotspot;
	RivenScriptList scripts;

	bool enabled;
};

struct Card {
	int16 name;
	uint16 zipModePlace;
	bool hasData;
	RivenScriptList scripts;
};

struct ZipMode {
	Common::String name;
	uint16 id;
	bool operator== (const ZipMode& z) const;
};

class MohawkEngine_Riven : public MohawkEngine {
protected:
	Common::Error run();

public:
	MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
	virtual ~MohawkEngine_Riven();

	RivenGraphics *_gfx;
	RivenExternal *_externalScriptHandler;
	Common::RandomSource *_rnd;
	RivenScriptManager *_scriptMan;

	Card _cardData;

	GUI::Debugger *getDebugger();

	bool canLoadGameStateCurrently() { return true; }
	bool canSaveGameStateCurrently() { return true; }
	Common::Error loadGameState(int slot);
	Common::Error saveGameState(int slot, const char *desc);
	bool hasFeature(EngineFeature f) const;

private:
	MohawkArchive *_extrasFile; // We need a separate handle for the extra data
	RivenConsole *_console;
	RivenSaveLoad *_saveLoad;
	RivenOptionsDialog *_optionsDialog;

	// Stack/Card-related functions and variables
	uint16 _curCard;
	uint16 _curStack;
	void loadCard(uint16);
	void handleEvents();

	// Hotspot related functions and variables
	uint16 _hotspotCount;
	void loadHotspots(uint16);
	void checkInventoryClick();
	bool _showHotspots;
	void updateZipMode();

	// Variables
	uint32 *_vars;
	uint32 _varCount;

	// Miscellaneous
	bool _gameOver;
	bool _ignoreNextMouseUp;

public:
	// Stack/card/script funtions
	void changeToCard(uint16 dest);
	void changeToStack(uint16);
	void refreshCard();
	Common::String getName(uint16 nameResource, uint16 nameID);
	Common::String getStackName(uint16 stack) const;
	void runCardScript(uint16 scriptType);
	void runUpdateScreenScript() { runCardScript(kCardUpdateScript); }
	uint16 getCurCard() const { return _curCard; }
	uint16 getCurStack() const { return _curStack; }
	uint16 matchRMAPToCard(uint32);
	uint32 getCurCardRMAP();

	// Hotspot functions/variables
	RivenHotspot *_hotspots;
	int32 _curHotspot;
	Common::Array<ZipMode> _zipModeData;
	uint16 getHotspotCount() const { return _hotspotCount; }
	void runHotspotScript(uint16 hotspot, uint16 scriptType);
	int32 getCurHotspot() const { return _curHotspot; }
	Common::String getHotspotName(uint16 hotspot);
	void checkHotspotChange();

	// Variable functions
	void initVars();
	uint32 getVarCount() const { return _varCount; }
	uint32 getGlobalVar(uint32 index);
	Common::String getGlobalVarName(uint32 index);
	uint32 *getLocalVar(uint32 index);
	uint32 *getVar(const Common::String &varName);

	// Miscellaneous
	void setGameOver() { _gameOver = true; }
	void ignoreNextMouseUp() { _ignoreNextMouseUp = true; }
	Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
	bool _activatedSLST;
	void runLoadDialog();
	void delayAndUpdate(uint32 ms);
};

} // End of namespace Mohawk

#endif