aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/riven_graphics.cpp
blob: 60b8c5d5f0c44720e07ee6c9ad56fe94ac1dbe69 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_sound.h"
#include "mohawk/riven_stack.h"

#include "common/system.h"
#include "engines/util.h"

namespace Mohawk {

RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm) {
	_bitmapDecoder = new MohawkBitmap();

	// Restrict ourselves to a single pixel format to simplify the effects implementation
	_pixelFormat = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
	initGraphics(608, 436, true, &_pixelFormat);

	// The actual game graphics only take up the first 392 rows. The inventory
	// occupies the rest of the screen and we don't use the buffer to hold that.
	_mainScreen = new Graphics::Surface();
	_mainScreen->create(608, 392, _pixelFormat);

	_effectScreen = new Graphics::Surface();
	_effectScreen->create(608, 392, _pixelFormat);

	_screenUpdateNesting = 0;
	_screenUpdateRunning = false;
	_scheduledTransition = kRivenTransitionNone;
	_dirtyScreen = false;

	_creditsImage = 302;
	_creditsPos = 0;

	_transitionSpeed = 0;
	_fliesEffect = nullptr;
}

RivenGraphics::~RivenGraphics() {
	_effectScreen->free();
	delete _effectScreen;
	_mainScreen->free();
	delete _mainScreen;
	delete _bitmapDecoder;
	delete _fliesEffect;
}

MohawkSurface *RivenGraphics::decodeImage(uint16 id) {
	MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getResource(ID_TBMP, id));
	surface->convertToTrueColor();
	return surface;
}

void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) {
	Graphics::Surface *surface = findImage(image)->getSurface();

	beginScreenUpdate();

	// Clip the width to fit on the screen. Fixes some images.
	if (left + surface->w > 608)
		surface->w = 608 - left;

	for (uint16 i = 0; i < surface->h; i++)
		memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->format.bytesPerPixel);

	_dirtyScreen = true;
	applyScreenUpdate();
}

void RivenGraphics::updateScreen(Common::Rect updateRect) {
	if (_dirtyScreen) {
		// Copy to screen if there's no transition. Otherwise transition. ;)
		if (_scheduledTransition < 0) {
			// mainScreen -> effectScreen -> systemScreen
			_effectScreen->copyRectToSurface(*_mainScreen, updateRect.left, updateRect.top, updateRect);
			_vm->_system->copyRectToScreen(_effectScreen->getBasePtr(updateRect.left, updateRect.top), _effectScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
		} else {
			runScheduledTransition();
		}

		// Finally, update the screen.
		_vm->_system->updateScreen();
		_dirtyScreen = false;
	}
}

void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) {
	Common::SeekableReadStream *sfxeStream = _vm->getResource(ID_SFXE, sfxeID);

	if (sfxeStream->readUint16BE() != 'SL')
		error ("Unknown sfxe tag");

	// Read in header info
	SFXERecord sfxeRecord;
	sfxeRecord.frameCount = sfxeStream->readUint16BE();
	uint32 offsetTablePosition = sfxeStream->readUint32BE();
	sfxeRecord.rect.left = sfxeStream->readUint16BE();
	sfxeRecord.rect.top = sfxeStream->readUint16BE();
	sfxeRecord.rect.right = sfxeStream->readUint16BE();
	sfxeRecord.rect.bottom = sfxeStream->readUint16BE();
	sfxeRecord.speed = sfxeStream->readUint16BE();
	// Skip the rest of the fields...

	// Read in offsets
	sfxeStream->seek(offsetTablePosition);
	uint32 *frameOffsets = new uint32[sfxeRecord.frameCount];
	for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
		frameOffsets[i] = sfxeStream->readUint32BE();
	sfxeStream->seek(frameOffsets[0]);

	// Read in the scripts
	for (uint16 i = 0; i < sfxeRecord.frameCount; i++)
		sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i]));

	// Set it to the first frame
	sfxeRecord.curFrame = 0;
	sfxeRecord.lastFrameTime = 0;

	delete[] frameOffsets;
	delete sfxeStream;
	_waterEffects.push_back(sfxeRecord);
}

void RivenGraphics::clearWaterEffects() {
	_waterEffects.clear();
}

bool RivenGraphics::runScheduledWaterEffects() {
	// Don't run the effect if it's disabled
	if (_vm->_vars["waterenabled"] == 0)
		return false;

	Graphics::Surface *screen = NULL;

	for (uint16 i = 0; i < _waterEffects.size(); i++) {
		if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) {
			// Lock the screen!
			if (!screen)
				screen = _vm->_system->lockScreen();

			// Make sure the script is at the starting point
			Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame];
			if (script->pos() != 0)
				script->seek(0);

			// Run script
			uint16 curRow = 0;
			for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) {
				if (op == 1) {        // Increment Row
					curRow++;
				} else if (op == 3) { // Copy Pixels
					uint16 dstLeft = script->readUint16BE();
					uint16 srcLeft = script->readUint16BE();
					uint16 srcTop = script->readUint16BE();
					uint16 rowWidth = script->readUint16BE();
					memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel);
				} else if (op != 4) { // End of Script
					error ("Unknown SFXE opcode %d", op);
				}
			}

			// Increment frame
			_waterEffects[i].curFrame++;
			if (_waterEffects[i].curFrame == _waterEffects[i].frameCount)
				_waterEffects[i].curFrame = 0;

			// Set the new time
			_waterEffects[i].lastFrameTime = _vm->_system->getMillis();
		}
	}

	// Unlock the screen if it has been locked and return true to update the screen
	if (screen) {
		_vm->_system->unlockScreen();
		return true;
	}

	return false;
}

void RivenGraphics::scheduleTransition(RivenTransition id, Common::Rect rect) {
	_scheduledTransition = id;
	_transitionRect = rect;
}

void RivenGraphics::runScheduledTransition() {
	if (_scheduledTransition < 0) // No transition is scheduled
		return;

	// TODO: There's a lot to be done here...

	// Note: Transitions 0-11 are actual transitions, but none are used in-game.
	// There's no point in implementing them if they're not used. These extra
	// transitions were found by hacking scripts.

	switch (_scheduledTransition) {
	case kRivenTransitionWipeLeft:
	case kRivenTransitionWipeRight:
	case kRivenTransitionWipeUp:
	case kRivenTransitionWipeDown:
	case kRivenTransitionPanLeft:
	case kRivenTransitionPanRight:
	case kRivenTransitionPanUp:
	case kRivenTransitionPanDown:
	case kRivenTransitionBlend:
	case kRivenTransitionBlend2: // (tspit CARD 155)
		break;
	default:
		if (_scheduledTransition >= 4 && _scheduledTransition <= 11)
			error("Found unused transition %d", _scheduledTransition);
		else
			error("Found unknown transition %d", _scheduledTransition);
	}

	// For now, just copy the image to screen without doing any transition.
	_effectScreen->copyRectToSurface(*_mainScreen, 0, 0, Common::Rect(_mainScreen->w, _mainScreen->h));
	_vm->_system->copyRectToScreen(_effectScreen->getBasePtr(0, 0), _effectScreen->pitch, 0, 0, _effectScreen->w, _effectScreen->h);
	_vm->_system->updateScreen();

	_scheduledTransition = kRivenTransitionNone; // Clear scheduled transition
}

void RivenGraphics::clearMainScreen() {
	_mainScreen->fillRect(Common::Rect(0, 0, 608, 392), _pixelFormat.RGBToColor(0, 0, 0));
}

void RivenGraphics::fadeToBlack() {
	// The transition speed is forced to best here
	setTransitionSpeed(kRivenTransitionSpeedBest);
	scheduleTransition(kRivenTransitionBlend);
	clearMainScreen();
	runScheduledTransition();
}

void RivenGraphics::drawExtrasImageToScreen(uint16 id, const Common::Rect &rect) {
	MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
	mhkSurface->convertToTrueColor();
	Graphics::Surface *surface = mhkSurface->getSurface();

	_vm->_system->copyRectToScreen(surface->getPixels(), surface->pitch, rect.left, rect.top, surface->w, surface->h);

	delete mhkSurface;
}

void RivenGraphics::drawRect(Common::Rect rect, bool active) {
	// Useful with debugging. Shows where hotspots are on the screen and whether or not they're active.
	Graphics::Surface *screen = _vm->_system->lockScreen();

	if (active)
		screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0));
	else
		screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0));

	_vm->_system->unlockScreen();
}

void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect) {
	// Draw tBMP id from srcRect to dstRect
	Graphics::Surface *surface = findImage(id)->getSurface();

	assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height());

	for (uint16 i = 0; i < srcRect.height(); i++)
		memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->format.bytesPerPixel);

	_dirtyScreen = true;
}

void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) {
	MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id));
	mhkSurface->convertToTrueColor();
	Graphics::Surface *surface = mhkSurface->getSurface();

	assert(dstRect.width() == surface->w);

	for (uint16 i = 0; i < surface->h; i++)
		memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch);

	delete mhkSurface;
	_dirtyScreen = true;
}

void RivenGraphics::beginCredits() {
	// Clear the old cache
	clearCache();

	// Now cache all the credits images
	for (uint16 i = 302; i <= 320; i++) {
		MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, i));
		surface->convertToTrueColor();
		addImageToCache(i, surface);
	}

	// And clear our screen too
	clearMainScreen();
}

void RivenGraphics::updateCredits() {
	if ((_creditsImage == 303 || _creditsImage == 304) && _creditsPos == 0)
		fadeToBlack();

	if (_creditsImage < 304) {
		// For the first two credit images, they are faded from black to the image and then out again
		scheduleTransition(kRivenTransitionBlend);

		Graphics::Surface *frame = findImage(_creditsImage++)->getSurface();

		for (int y = 0; y < frame->h; y++)
			memcpy(_mainScreen->getBasePtr(124, y), frame->getBasePtr(0, y), frame->pitch);

		runScheduledTransition();
	} else {
		// Otheriwse, we're scrolling
		// Move the screen up one row
		memmove(_mainScreen->getPixels(), _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1));

		// Only update as long as we're not before the last frame
		// Otherwise, we're just moving up a row (which we already did)
		if (_creditsImage <= 320) {
			// Copy the next row to the bottom of the screen
			Graphics::Surface *frame = findImage(_creditsImage)->getSurface();
			memcpy(_mainScreen->getBasePtr(124, _mainScreen->h - 1), frame->getBasePtr(0, _creditsPos), frame->pitch);
			_creditsPos++;

			if (_creditsPos == _mainScreen->h) {
				_creditsImage++;
				_creditsPos = 0;
			}
		}

		// Now flush the new screen
		_vm->_system->copyRectToScreen(_mainScreen->getPixels(), _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h);
		_vm->_system->updateScreen();
	}
}

void RivenGraphics::beginScreenUpdate() {
	_screenUpdateNesting++;
}

void RivenGraphics::applyScreenUpdate(bool force) {
	if (force) {
		_screenUpdateNesting = 0;
	} else {
		_screenUpdateNesting--;
	}

	// The screen is only updated when the outermost screen update ends
	if (_screenUpdateNesting <= 0 && !_screenUpdateRunning) {
		_screenUpdateRunning = true;

		_vm->getCard()->runScript(kCardUpdateScript);
		_vm->_sound->triggerDrawSound();
		updateScreen();

		_screenUpdateNesting = 0;
		_screenUpdateRunning = false;
	}
}

void RivenGraphics::setFliesEffect(uint16 count, bool fireflies) {
	delete _fliesEffect;
	_fliesEffect = new FliesEffect(_vm, count, fireflies);
}

void RivenGraphics::clearFliesEffect() {
	delete _fliesEffect;
	_fliesEffect = nullptr;
}

void RivenGraphics::runFliesEffect() {
	if (_fliesEffect) {
		_fliesEffect->update();
	}
}

Graphics::Surface *RivenGraphics::getBackScreen() {
	return _mainScreen;
}

Graphics::Surface *RivenGraphics::getEffectScreen() {
	return _effectScreen;
}

const FliesEffect::FliesEffectData FliesEffect::_firefliesParameters = {
		true,
		true,
		true,
		true,
		3.0,
		0.7,
		40,
		2.0,
		1.0,
		8447718,
		30,
		10
};

const FliesEffect::FliesEffectData FliesEffect::_fliesParameters = {
		false,
		false,
		false,
		true,
		8.0,
		3.0,
		80,
		3.0,
		1.0,
		661528,
		30,
		10
};

FliesEffect::FliesEffect(MohawkEngine_Riven *vm, uint16 count, bool fireflies) :
		_vm(vm) {

	_effectSurface = _vm->_gfx->getEffectScreen();
	_backSurface = _vm->_gfx->getBackScreen();
	_gameRect = Common::Rect(608, 392);

	if (fireflies) {
		_parameters = &_firefliesParameters;
	} else {
		_parameters = &_fliesParameters;
	}

	_updatePeriodMs = 66;
	_nextUpdateTime = _vm->_system->getMillis();

	initFlies(count);
}

FliesEffect::~FliesEffect() {

}

void FliesEffect::initFlies(uint16 count) {
	_fly.resize(count);
	for (uint16 i = 0; i < _fly.size(); i++) {
		initFlyRandomPosition(i);
	}
}

void FliesEffect::initFlyRandomPosition(uint index) {
	int posX = _vm->_rnd->getRandomNumber(_gameRect.right - 3);
	int posY = _vm->_rnd->getRandomNumber(_gameRect.bottom - 3);

	if (posY < 100) {
		posY = 100;
	}

	initFlyAtPosition(index, posX, posY, 15);
}

int FliesEffect::randomBetween(int min, int max) {
	return _vm->_rnd->getRandomNumber(max - min) + min;
}

void FliesEffect::initFlyAtPosition(uint index, int posX, int posY, int posZ) {
	FliesEffectEntry &fly = _fly[index];

	fly.posX = posX;
	fly.posXFloat = posX;
	fly.posY = posY;
	fly.posYFloat = posY;
	fly.posZ = posZ;
	fly.light = true;

	fly.framesTillLightSwitch = randomBetween(_parameters->minFramesLit, _parameters->minFramesLit + _parameters->maxLightDuration);

	fly.hasBlur = false;
	fly.directionAngleRad = randomBetween(0, 300) / 100.0f;
	fly.directionAngleRadZ = randomBetween(0, 300) / 100.0f;
	fly.speed = randomBetween(0, 100) / 100.0f;
}

void FliesEffect::update() {
	if (_nextUpdateTime <= _vm->_system->getMillis()) {
		_nextUpdateTime = _updatePeriodMs + _vm->_system->getMillis();

		updateFlies();
		draw();
		updateScreen();
	}
}

void FliesEffect::updateFlies() {
	for (uint i = 0; i < _fly.size(); i++) {
		updateFlyPosition(i);

		if (_fly[i].posX < 1 || _fly[i].posX > _gameRect.right - 4 || _fly[i].posY > _gameRect.bottom - 4) {
			initFlyRandomPosition(i);
		}

		if (_parameters->lightable) {
			_fly[i].framesTillLightSwitch--;

			if (_fly[i].framesTillLightSwitch <= 0) {
				_fly[i].light = !_fly[i].light;
				_fly[i].framesTillLightSwitch = randomBetween(_parameters->minFramesLit, _parameters->minFramesLit + _parameters->maxLightDuration);
				_fly[i].hasBlur = false;
			}
		}
	}
}

void FliesEffect::updateFlyPosition(uint index) {
	FliesEffectEntry &fly = _fly[index];

	if (fly.directionAngleRad > 2.0f * M_PI) {
		fly.directionAngleRad = fly.directionAngleRad - 2.0f * M_PI;
	}
	if (fly.directionAngleRad < 0.0f) {
		fly.directionAngleRad = fly.directionAngleRad + 2.0f * M_PI;
	}
	if (fly.directionAngleRadZ > 2.0f * M_PI) {
		fly.directionAngleRadZ = fly.directionAngleRadZ - 2.0f * M_PI;
	}
	if (fly.directionAngleRadZ < 0.0f) {
		fly.directionAngleRadZ = fly.directionAngleRadZ + 2.0f * M_PI;
	}
	fly.posXFloat += cos(fly.directionAngleRad) * fly.speed;
	fly.posYFloat += sin(fly.directionAngleRad) * fly.speed;
	fly.posX = fly.posXFloat;
	fly.posY = fly.posYFloat;
	selectAlphaMap(
			fly.posXFloat - fly.posX >= 0.5,
			fly.posYFloat - fly.posY >= 0.5,
			&fly.alphaMap,
			&fly.width,
			&fly.height);
	fly.posZFloat += cos(fly.directionAngleRadZ) * (fly.speed / 2.0f);
	fly.posZ = fly.posZFloat;
	if (_parameters->canBlur && fly.speed > _parameters->blurSpeedTreshold) {
		fly.hasBlur = true;
		float blurPosXFloat = cos(fly.directionAngleRad + M_PI) * _parameters->blurDistance + fly.posXFloat;
		float blurPosYFloat = sin(fly.directionAngleRad + M_PI) * _parameters->blurDistance + fly.posYFloat;

		fly.blurPosX = blurPosXFloat;
		fly.blurPosY = blurPosYFloat;
		selectAlphaMap(
				blurPosXFloat - fly.blurPosX >= 0.5,
				blurPosYFloat - fly.blurPosY >= 0.5,
				&fly.blurAlphaMap,
				&fly.blurWidth,
				&fly.blurHeight);
	}
	if (fly.posY >= 100) {
		int maxAngularSpeed = _parameters->maxAcceleration;
		if (fly.posZ > 15) {
			maxAngularSpeed /= 2;
		}
		int angularSpeed = randomBetween(-maxAngularSpeed, maxAngularSpeed);
		fly.directionAngleRad += angularSpeed / 100.0f;
	} else {
		// Make the flies go down if they are too high in the screen
		int angularSpeed = randomBetween(0, 50);
		if (fly.directionAngleRad >= M_PI / 2.0f && fly.directionAngleRad <= 3.0f * M_PI / 2.0f) {
			// Going down
			fly.directionAngleRad -= angularSpeed / 100.0f;
		} else {
			// Going up
			fly.directionAngleRad += angularSpeed / 100.0f;
		}
		if (fly.posY < 1) {
			initFlyRandomPosition(index);
		}
	}
	if (fly.posZ >= 0) {
		int distanceToScreenEdge;
		if (fly.posX / 10 >= (_gameRect.right - fly.posX) / 10) {
			distanceToScreenEdge = (_gameRect.right - fly.posX) / 10;
		} else {
			distanceToScreenEdge = fly.posX / 10;
		}
		if (distanceToScreenEdge > (_gameRect.bottom - fly.posY) / 10) {
			distanceToScreenEdge = (_gameRect.bottom - fly.posY) / 10;
		}
		if (distanceToScreenEdge > 30) {
			distanceToScreenEdge = 30;
		}
		if (fly.posZ <= distanceToScreenEdge) {
			fly.directionAngleRadZ += randomBetween(-_parameters->maxAcceleration, _parameters->maxAcceleration) / 100.0f;
		} else {
			fly.posZ = distanceToScreenEdge;
			fly.directionAngleRadZ += M_PI;
		}
	} else {
		fly.posZ = 0;
		fly.directionAngleRadZ += M_PI;
	}
	float minSpeed = _parameters->minSpeed - fly.posZ / 40.0f;
	float maxSpeed = _parameters->maxSpeed - fly.posZ / 20.0f;
	fly.speed += randomBetween(-_parameters->maxAcceleration, _parameters->maxAcceleration) / 100.0f;
	if (fly.speed > maxSpeed) {
		fly.speed -= randomBetween(0, 50) / 100.0f;
	}
	if (fly.speed < minSpeed) {
		fly.speed += randomBetween(0, 50) / 100.0f;
	}
}

void FliesEffect::selectAlphaMap(bool horGridOffset, bool vertGridoffset, const uint16 **alphaMap, uint *width, uint *height) {
	static const uint16 alpha1[12] = {
			 8, 16,  8,
			16, 32, 16,
			 8, 16,  8,
			 0,  0,  0
	};

	static const uint16 alpha2[12] = {
			4, 12, 12, 4,
			8, 24, 24, 8,
			4, 12, 12, 4
	};

	static const uint16 alpha3[12] = {
			 4,  8,  4,
			12, 24, 12,
			12, 24, 12,
			 4,  8,  4
	};

	static const uint16 alpha4[16] = {
			2,  6,  6, 2,
			6, 18, 18, 6,
			6, 18, 18, 6,
			2,  6,  6, 2
	};

	static const uint16 alpha5[12] = {
			4,  8, 4,
			8, 32, 8,
			4,  8, 4,
			0,  0, 0
	};

	static const uint16 alpha6[12] = {
			2,  6,  6, 2,
			4, 24, 24, 4,
			2,  6,  6, 2
	};

	static const uint16 alpha7[12] = {
			2,  4, 2,
			6, 24, 6,
			6, 24, 6,
			2,  4, 2
	};

	static const uint16 alpha8[16] = {
			1,  3,  3, 1,
			3, 18, 18, 3,
			3, 18, 18, 3,
			1,  3,  3, 1
	};

	struct AlphaMap {
		bool horizontalGridOffset;
		bool verticalGridOffset;
		bool isLarge;
		uint16 width;
		uint16 height;
		const uint16 *pixels;
	};

	static const AlphaMap alphaSelector[] = {
			{ true,  true,  true,  4, 4, alpha4 },
			{ true,  true,  false, 4, 4, alpha8 },
			{ true,  false, true,  4, 3, alpha2 },
			{ true,  false, false, 4, 3, alpha6 },
			{ false, true,  true,  3, 4, alpha3 },
			{ false, true,  false, 3, 4, alpha7 },
			{ false, false, true,  3, 3, alpha1 },
			{ false, false, false, 3, 3, alpha5 }
	};

	for (uint i = 0; i < ARRAYSIZE(alphaSelector); i++) {
		if (alphaSelector[i].horizontalGridOffset == horGridOffset
		    && alphaSelector[i].verticalGridOffset == vertGridoffset
		    && alphaSelector[i].isLarge == _parameters->isLarge) {
			*alphaMap = alphaSelector[i].pixels;
			*width = alphaSelector[i].width;
			*height = alphaSelector[i].height;
			return;
		}
	}

	error("Unknown flies alpha map case");
}

void FliesEffect::draw() {
	const Graphics::PixelFormat format = _effectSurface->format;

	for (uint i = 0; i < _fly.size(); i++) {
		FliesEffectEntry &fly = _fly[i];
		uint32 color = _parameters->color32;
		if (!fly.light) {
			color = _fliesParameters.color32;
		}

		bool hoveringBrightBackground = false;
		for (uint y = 0; y < fly.height; y++) {
			uint16 *pixel = (uint16 *) _effectSurface->getBasePtr(fly.posX, fly.posY + y);

			for (uint x = 0; x < fly.width; x++) {
				byte r, g, b;
				format.colorToRGB(*pixel, r, g, b);

				if (_parameters->unlightIfTooBright) {
					if (r >= 192 || g >= 192 || b >= 192) {
						hoveringBrightBackground = true;
					}
				}
				colorBlending(color, r, g, b, fly.alphaMap[fly.width * y + x] - fly.posZ);

				*pixel = format.RGBToColor(r, g, b);
				++pixel;
			}
		}

		Common::Rect drawRect = Common::Rect(fly.width, fly.height);
		drawRect.translate(fly.posX, fly.posY);
		addToScreenDirtyRects(drawRect);
		addToEffectsDirtyRects(drawRect);

		if (fly.hasBlur) {
			for (uint y = 0; y < fly.blurHeight; y++) {
				uint16 *pixel = (uint16 *) _effectSurface->getBasePtr(fly.blurPosX, fly.blurPosY + y);
				for (uint x = 0; x < fly.blurWidth; x++) {
					byte r, g, b;
					format.colorToRGB(*pixel, r, g, b);

					colorBlending(color, r, g, b, fly.blurAlphaMap[fly.blurWidth * y + x] - fly.posZ);

					*pixel = format.RGBToColor(r, g, b);
					++pixel;
				}
			}

			Common::Rect drawRect2 = Common::Rect(fly.blurWidth, fly.blurHeight);
			drawRect2.translate(fly.blurPosX, fly.blurPosY);
			addToScreenDirtyRects(drawRect2);
			addToEffectsDirtyRects(drawRect2);

			fly.hasBlur = false;
		}

		if (hoveringBrightBackground) {
			fly.hasBlur = false;
			if (_parameters->lightable) {
				fly.light = false;
				fly.framesTillLightSwitch = randomBetween(_parameters->minFramesLit, _parameters->minFramesLit + _parameters->maxLightDuration);
			}

			if (_vm->_rnd->getRandomBit()) {
				fly.directionAngleRad += M_PI / 2.0;
			} else {
				fly.directionAngleRad -= M_PI / 2.0;
			}
		}
	}
}

void FliesEffect::colorBlending(uint32 flyColor, byte &r, byte &g, byte &b, int alpha) {
	alpha = CLIP(alpha, 0, 32);
	byte flyR = (flyColor & 0x000000FF) >> 0;
	byte flyG = (flyColor & 0x0000FF00) >> 8;
	byte flyB = (flyColor & 0x00FF0000) >> 16;

	r = (32 * r + alpha * (flyR - r)) / 32;
	g = (32 * g + alpha * (flyG - g)) / 32;
	b = (32 * b + alpha * (flyB - b)) / 32;
}

void FliesEffect::updateScreen() {
	for (uint i = 0; i < _screenSurfaceDirtyRects.size(); i++) {
		const Common::Rect &rect = _screenSurfaceDirtyRects[i];
		_vm->_system->copyRectToScreen(_effectSurface->getBasePtr(rect.left, rect.top),
		                               _effectSurface->pitch, rect.left, rect.top,
		                               rect.width(), rect.height()
		);
	}
	_screenSurfaceDirtyRects.clear();

	restoreEffectsSurface();
}

void FliesEffect::addToScreenDirtyRects(const Common::Rect &rect) {
	for (uint i = 0; i < _screenSurfaceDirtyRects.size(); i++) {
		if (rect.intersects(_screenSurfaceDirtyRects[i])) {
			_screenSurfaceDirtyRects[i].extend(rect);
			return;
		}
	}

	_screenSurfaceDirtyRects.push_back(rect);
}

void FliesEffect::addToEffectsDirtyRects(const Common::Rect &rect) {
	for (uint i = 0; i < _effectsSurfaceDirtyRects.size(); i++) {
		if (rect.intersects(_effectsSurfaceDirtyRects[i])) {
			_effectsSurfaceDirtyRects[i].extend(rect);
			return;
		}
	}

	_effectsSurfaceDirtyRects.push_back(rect);
}

void FliesEffect::restoreEffectsSurface() {
	for (uint i = 0; i < _effectsSurfaceDirtyRects.size(); i++) {
		const Common::Rect &rect = _effectsSurfaceDirtyRects[i];
		_effectSurface->copyRectToSurface(*_backSurface, rect.left, rect.top, rect);
		addToScreenDirtyRects(rect);
	}

	_effectsSurfaceDirtyRects.clear();
}

} // End of namespace Mohawk