1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_RIVEN_GRAPHICS_H
#define MOHAWK_RIVEN_GRAPHICS_H
#include "mohawk/graphics.h"
namespace Mohawk {
class MohawkEngine_Riven;
class RivenGraphics : public GraphicsManager {
public:
RivenGraphics(MohawkEngine_Riven *vm);
~RivenGraphics();
void copyImageToScreen(uint16, uint32, uint32, uint32, uint32);
void updateScreen(Common::Rect updateRect = Common::Rect(0, 0, 608, 392));
bool _updatesEnabled;
Common::Array<uint16> _activatedPLSTs;
void drawPLST(uint16 x);
void drawRect(Common::Rect rect, bool active);
void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect);
void drawExtrasImage(uint16 id, Common::Rect dstRect);
// Water Effect
void scheduleWaterEffect(uint16);
void clearWaterEffects();
bool runScheduledWaterEffects();
// Transitions
void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392));
void runScheduledTransition();
void fadeToBlack();
void setTransitionSpeed(uint32 speed) { _transitionSpeed = speed; }
// Inventory
void showInventory();
void hideInventory();
// Credits
void beginCredits();
void updateCredits();
uint getCurCreditsImage() { return _creditsImage; }
protected:
MohawkSurface *decodeImage(uint16 id);
MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
private:
MohawkEngine_Riven *_vm;
MohawkBitmap *_bitmapDecoder;
// Water Effects
struct SFXERecord {
// Record values
uint16 frameCount;
Common::Rect rect;
uint16 speed;
Common::Array<Common::SeekableReadStream *> frameScripts;
// Cur frame
uint16 curFrame;
uint32 lastFrameTime;
};
Common::Array<SFXERecord> _waterEffects;
// Transitions
int16 _scheduledTransition;
Common::Rect _transitionRect;
uint32 _transitionSpeed;
// Inventory
void clearInventoryArea();
void drawInventoryImage(uint16 id, const Common::Rect *rect);
bool _inventoryDrawn;
// Screen Related
Graphics::Surface *_mainScreen;
bool _dirtyScreen;
Graphics::PixelFormat _pixelFormat;
void clearMainScreen();
// Credits
uint _creditsImage, _creditsPos;
};
} // End of namespace Mohawk
#endif
|