1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "mohawk/riven.h"
#include "mohawk/riven_saveload.h"
#include "common/util.h"
namespace Mohawk {
RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
_loadFile = new MohawkArchive();
}
RivenSaveLoad::~RivenSaveLoad() {
delete _loadFile;
}
Common::StringList RivenSaveLoad::generateSaveGameList() {
return _saveFileMan->listSavefiles("*.rvn");
}
// Note: The stack numbers we use do not match up to what the original executable,
// so, match them ;)
static uint16 mapOldStackIDToNew(uint16 oldID) {
switch (oldID) {
case 1:
return ospit;
case 2:
return pspit;
case 3:
return rspit;
case 4:
return tspit;
case 5:
return bspit;
case 6:
return gspit;
case 7:
return jspit;
case 8:
return aspit;
}
error ("Unknown old stack ID %d", oldID);
return 0;
}
static uint16 mapNewStackIDToOld(uint16 newID) {
switch (newID) {
case aspit:
return 8;
case bspit:
return 5;
case gspit:
return 6;
case jspit:
return 7;
case ospit:
return 1;
case pspit:
return 2;
case rspit:
return 3;
case tspit:
return 4;
}
error ("Unknown new stack ID %d", newID);
return 0;
}
bool RivenSaveLoad::loadGame(Common::String filename) {
if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo
return false;
Common::InSaveFile *loadFile;
if (!(loadFile = _saveFileMan->openForLoading(filename.c_str())))
return false;
debug (0, "Loading game from \'%s\'", filename.c_str());
_loadFile->open(loadFile);
// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
Common::SeekableReadStream *vers = _loadFile->getRawData(ID_VERS, 1);
uint32 saveGameVersion = vers->readUint32BE();
delete vers;
if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD))
|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
warning ("Incompatible saved game versions. No support for this yet.");
delete _loadFile;
return false;
}
// Now, we'll read in the variable values.
Common::SeekableReadStream *vars = _loadFile->getRawData(ID_VARS, 1);
Common::Array<uint32> rawVariables;
while (!vars->eos()) {
vars->readUint32BE(); // Unknown (Stack?)
vars->readUint32BE(); // Unknown (0 or 1)
rawVariables.push_back(vars->readUint32BE());
}
delete vars;
// Next, we set the variables based on the name found by the index in the VARS resource.
// TODO: Merge with code in mohawk.cpp for loading names?
Common::SeekableReadStream *names = _loadFile->getRawData(ID_NAME, 1);
uint16 namesCount = names->readUint16BE();
uint16 *stringOffsets = new uint16[namesCount];
for (uint16 i = 0; i < namesCount; i++)
stringOffsets[i] = names->readUint16BE();
for (uint16 i = 0; i < namesCount; i++)
names->readUint16BE(); // Skip unknown values
uint32 curNamesPos = names->pos();
uint16 stackID = 0;
uint16 cardID = 0;
for (uint32 i = 0; i < rawVariables.size() && i < namesCount && !names->eos(); i++) {
names->seek(curNamesPos);
names->seek(stringOffsets[i], SEEK_CUR);
Common::String name;
char c = (char)names->readByte();
while (c) {
name += c;
c = (char)names->readByte();
}
uint32 *var = _vm->matchVarToString(name);
*var = rawVariables[i];
if (!scumm_stricmp(name.c_str(), "CurrentStackID"))
stackID = mapOldStackIDToNew(rawVariables[i]);
else if (!scumm_stricmp(name.c_str(), "CurrentCardID"))
cardID = rawVariables[i];
else if (!scumm_stricmp(name.c_str(), "ReturnStackID"))
*var = mapOldStackIDToNew(rawVariables[i]);
}
_vm->changeToStack(stackID);
_vm->changeToCard(cardID);
delete names;
delete[] stringOffsets;
// Reset zip mode data
_vm->_zipModeData.clear();
// Finally, we load in zip mode data.
Common::SeekableReadStream *zips = _loadFile->getRawData(ID_ZIPS, 1);
uint16 zipsRecordCount = zips->readUint16BE();
for (uint16 i = 0; i < zipsRecordCount; i++) {
ZipMode zip;
uint16 zipsNameLength = zips->readUint16BE();
for (uint16 j = 0; j < zipsNameLength; j++)
zip.name += zips->readByte();
zip.id = zips->readUint16BE();
_vm->_zipModeData.push_back(zip);
}
delete zips;
delete _loadFile;
_loadFile = NULL;
return true;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
if (_vm->getFeatures() & GF_DVD)
stream->writeUint32BE(kDVDSaveGameVersion);
else
stream->writeUint32BE(kCDSaveGameVersion);
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
for (uint32 i = 0; i < _vm->getVarCount(); i++) {
stream->writeUint32BE(0); // Unknown
stream->writeUint32BE(0); // Unknown
stream->writeUint32BE(_vm->getGlobalVar(i));
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
stream->writeUint16BE((uint16)_vm->getVarCount());
uint16 curPos = 0;
for (uint16 i = 0; i < _vm->getVarCount(); i++) {
stream->writeUint16BE(curPos);
curPos += _vm->getGlobalVarName(i).size() + 1;
}
for (uint16 i = 0; i < _vm->getVarCount(); i++)
stream->writeUint16BE(i);
for (uint16 i = 0; i < _vm->getVarCount(); i++) {
stream->write(_vm->getGlobalVarName(i).c_str(), _vm->getGlobalVarName(i).size());
stream->writeByte(0);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
stream->writeUint16BE(_vm->_zipModeData.size());
for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) {
stream->writeUint16BE(_vm->_zipModeData[i].name.size());
stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size());
stream->writeUint16BE(_vm->_zipModeData[i].id);
}
return stream;
}
bool RivenSaveLoad::saveGame(Common::String filename) {
// Note, this code is still WIP. It works quite well for now.
// Make sure we have the right extension
if (!filename.hasSuffix(".rvn") && !filename.hasSuffix(".RVN"))
filename += ".rvn";
// Convert class variables to variable numbers
*_vm->matchVarToString("currentstackid") = mapNewStackIDToOld(_vm->getCurStack());
*_vm->matchVarToString("currentcardid") = _vm->getCurCard();
*_vm->matchVarToString("returnstackid") = mapNewStackIDToOld(*_vm->matchVarToString("returnstackid"));
Common::OutSaveFile *saveFile;
if (!(saveFile = _saveFileMan->openForSaving(filename.c_str())))
return false;
debug (0, "Saving game to \'%s\'", filename.c_str());
Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
Common::MemoryWriteStreamDynamic *nameSection = genNAMESection();
Common::MemoryWriteStreamDynamic *varsSection = genVARSSection();
Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection();
// Let's calculate the file size!
uint32 fileSize = 0;
fileSize += versSection->size();
fileSize += nameSection->size();
fileSize += varsSection->size();
fileSize += zipsSection->size();
fileSize += 16; // RSRC Header
fileSize += 4; // Type Table Header
fileSize += 4 * 8; // Type Table Entries
fileSize += 2; // Pseudo-Name entries
// IFF Header
saveFile->writeUint32BE(ID_MHWK);
saveFile->writeUint32BE(fileSize);
// RSRC Header
saveFile->writeUint32BE(ID_RSRC);
saveFile->writeUint16BE(0x100); // Resource Version (1.0)
saveFile->writeUint16BE(0); // No compaction
saveFile->writeUint32BE(fileSize + 8); // Add on the 8 from the IFF header
saveFile->writeUint32BE(28); // IFF + RSRC
saveFile->writeUint16BE(62); // File Table Offset
saveFile->writeUint16BE(44); // 4 + 4 * 10
//Type Table
saveFile->writeUint16BE(36); // After the Type Table Entries
saveFile->writeUint16BE(4); // 4 Type Table Entries
// Hardcode Entries
saveFile->writeUint32BE(ID_VERS);
saveFile->writeUint16BE(38);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_NAME);
saveFile->writeUint16BE(44);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_VARS);
saveFile->writeUint16BE(50);
saveFile->writeUint16BE(36);
saveFile->writeUint32BE(ID_ZIPS);
saveFile->writeUint16BE(56);
saveFile->writeUint16BE(36);
// Pseudo-Name Table/Name List
saveFile->writeUint16BE(0); // We don't need a name list
// VERS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
// NAME Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(2);
// VARS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(3);
// ZIPS Section (Resource Table)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(4);
// File Table
saveFile->writeUint32BE(4);
// VERS Section (File Table)
saveFile->writeUint32BE(134);
saveFile->writeUint16BE(versSection->size() & 0xFFFF);
saveFile->writeByte((versSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// NAME Section (File Table)
saveFile->writeUint32BE(134 + versSection->size());
saveFile->writeUint16BE(nameSection->size() & 0xFFFF);
saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// VARS Section (File Table)
saveFile->writeUint32BE(134 + versSection->size() + nameSection->size());
saveFile->writeUint16BE(varsSection->size() & 0xFFFF);
saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// ZIPS Section (File Table)
saveFile->writeUint32BE(134 + versSection->size() + nameSection->size() + varsSection->size());
saveFile->writeUint16BE(zipsSection->size() & 0xFFFF);
saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
saveFile->write(versSection->getData(), versSection->size());
saveFile->write(nameSection->getData(), nameSection->size());
saveFile->write(varsSection->getData(), varsSection->size());
saveFile->write(zipsSection->getData(), zipsSection->size());
saveFile->finalize();
delete saveFile;
delete versSection;
delete nameSection;
delete varsSection;
delete zipsSection;
return true;
}
void RivenSaveLoad::deleteSave(Common::String saveName) {
debug (0, "Deleting save file \'%s\'", saveName.c_str());
_saveFileMan->removeSavefile(saveName.c_str());
}
} // End of namespace Mohawk
|