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path: root/engines/mohawk/riven_saveload.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_saveload.h"

#include "common/util.h"

namespace Mohawk {

RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
}

RivenSaveLoad::~RivenSaveLoad() {
}

Common::StringArray RivenSaveLoad::generateSaveGameList() {
	return _saveFileMan->listSavefiles("*.rvn");
}

// Note: The stack numbers we use do not match up to what the original executable,
// so, match them ;)
static uint16 mapOldStackIDToNew(uint16 oldID) {
	switch (oldID) {
	case 1:
		return ospit;
	case 2:
		return pspit;
	case 3:
		return rspit;
	case 4:
		return tspit;
	case 5:
		return bspit;
	case 6:
		return gspit;
	case 7:
		return jspit;
	case 8:
		return aspit;
	}

	error("Unknown old stack ID %d", oldID);
	return 0;
}

static uint16 mapNewStackIDToOld(uint16 newID) {
	switch (newID) {
	case aspit:
		return 8;
	case bspit:
		return 5;
	case gspit:
		return 6;
	case jspit:
		return 7;
	case ospit:
		return 1;
	case pspit:
		return 2;
	case rspit:
		return 3;
	case tspit:
		return 4;
	}

	error("Unknown new stack ID %d", newID);
	return 0;
}

bool RivenSaveLoad::loadGame(Common::String filename) {
	if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo
		return false;

	Common::InSaveFile *loadFile =  _saveFileMan->openForLoading(filename);
	if (!loadFile)
		return false;

	debug(0, "Loading game from \'%s\'", filename.c_str());

	MohawkArchive *mhk = new MohawkArchive();

	if (!mhk->open(loadFile)) {
		warning("Save file is not a Mohawk archive");
		delete mhk;
		return false;
	}

	// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
	Common::SeekableReadStream *vers = mhk->getResource(ID_VERS, 1);
	uint32 saveGameVersion = vers->readUint32BE();
	delete vers;
	if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD))
		|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
		warning("Incompatible saved game versions. No support for this yet");
		delete mhk;
		return false;
	}

	// Now, we'll read in the variable values.
	Common::SeekableReadStream *vars = mhk->getResource(ID_VARS, 1);
	Common::Array<uint32> rawVariables;

	while (!vars->eos()) {
		vars->readUint32BE();	// Unknown (Stack?)
		vars->readUint32BE();	// Unknown (0 or 1)
		rawVariables.push_back(vars->readUint32BE());
	}

	delete vars;

	// Next, we set the variables based on the name found by the index in the VARS resource.
	// TODO: Merge with code in mohawk.cpp for loading names?
	Common::SeekableReadStream *names = mhk->getResource(ID_NAME, 1);

	uint16 namesCount = names->readUint16BE();
	uint16 *stringOffsets = new uint16[namesCount];
	for (uint16 i = 0; i < namesCount; i++)
		stringOffsets[i] = names->readUint16BE();
	for (uint16 i = 0; i < namesCount; i++)
		names->readUint16BE();	// Skip unknown values
	uint32 curNamesPos = names->pos();

	uint16 stackID = 0;
	uint16 cardID = 0;

	for (uint32 i = 0; i < namesCount && !names->eos(); i++) {
		names->seek(curNamesPos);
		names->seek(stringOffsets[i], SEEK_CUR);

		Common::String name;
		char c = (char)names->readByte();

		while (c) {
			name += c;
			c = (char)names->readByte();
		}

		// These are timing variables used with the DVD version of Riven for the whark
		// puzzle and are not needed at all. See xjschool280_resetleft() and
		// xjschool280_resetright.
		if (name == "dropLeftStart" || name == "dropRightStart")
			continue;

		uint32 &var = _vm->_vars[name];
		name.toLowercase();

		// Handle any special variables here
		// WORKAROUND: time variables are reset here for one main reason:
		// The save does not store any start point for the time, so we don't know the real time.
		// Because of this, in many cases, the original would just give a 'free' Ytram upon saving
		// since the time would be used in a new (improper) time frame.
		if (name.equalsIgnoreCase("CurrentStackID"))                  // Remap to our definitions, store for later
			stackID = mapOldStackIDToNew(rawVariables[i]);
		else if (name.equalsIgnoreCase("CurrentCardID"))              // Store for later
			cardID = rawVariables[i];
		else if (name.equalsIgnoreCase("ReturnStackID") && var != 0) // if 0, the game did not use the variable yet
			var = mapOldStackIDToNew(rawVariables[i]);
		else if (name.contains("time"))                               // WORKAROUND: See above
			var = 0;
		else                                                          // Otherwise, just store it
			var = rawVariables[i];
	}

	_vm->changeToStack(stackID);
	_vm->changeToCard(cardID);

	delete names;
	delete[] stringOffsets;

	// Reset zip mode data
	_vm->_zipModeData.clear();

	// Finally, we load in zip mode data.
	Common::SeekableReadStream *zips = mhk->getResource(ID_ZIPS, 1);
	uint16 zipsRecordCount = zips->readUint16BE();
	for (uint16 i = 0; i < zipsRecordCount; i++) {
		ZipMode zip;
		uint16 zipsNameLength = zips->readUint16BE();
		for (uint16 j = 0; j < zipsNameLength; j++)
			zip.name += zips->readByte();
		zip.id = zips->readUint16BE();
		_vm->_zipModeData.push_back(zip);
	}

	delete zips;
	delete mhk;

	return true;
}

Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
	Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();
	if (_vm->getFeatures() & GF_DVD)
		stream->writeUint32BE(kDVDSaveGameVersion);
	else
		stream->writeUint32BE(kCDSaveGameVersion);
	return stream;
}

Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
	Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();

	for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
		stream->writeUint32BE(0); // Unknown
		stream->writeUint32BE(0); // Unknown

		// Remap returnstackid here because we don't actually want to change
		// our internal returnstackid.
		uint32 variable = it->_value;
		if (it->_key == "returnstackid")
			variable = mapNewStackIDToOld(variable);

		stream->writeUint32BE(variable);
	}

	return stream;
}

Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() {
	Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();

	stream->writeUint16BE(_vm->_vars.size());

	uint16 curPos = 0;
	for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
		stream->writeUint16BE(curPos);
		curPos += it->_key.size() + 1;
	}

	for (uint16 i = 0; i < _vm->_vars.size(); i++)
		stream->writeUint16BE(i);

	for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
		stream->write(it->_key.c_str(), it->_key.size());
		stream->writeByte(0);
	}

	return stream;
}

Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
	Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic();

	stream->writeUint16BE(_vm->_zipModeData.size());

	for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) {
		stream->writeUint16BE(_vm->_zipModeData[i].name.size());
		stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size());
		stream->writeUint16BE(_vm->_zipModeData[i].id);
	}

	return stream;
}

bool RivenSaveLoad::saveGame(Common::String filename) {
	// Note, this code is still WIP. It works quite well for now.

	// Make sure we have the right extension
	if (!filename.matchString("*.rvn", true))
		filename += ".rvn";

	// Convert class variables to variable numbers
	_vm->_vars["currentstackid"] = mapNewStackIDToOld(_vm->getCurStack());
	_vm->_vars["currentcardid"] = _vm->getCurCard();

	Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
	if (!saveFile)
		return false;

	debug (0, "Saving game to \'%s\'", filename.c_str());

	Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
	Common::MemoryWriteStreamDynamic *nameSection = genNAMESection();
	Common::MemoryWriteStreamDynamic *varsSection = genVARSSection();
	Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection();

	// Let's calculate the file size!
	uint32 fileSize = 0;
	fileSize += versSection->size();
	fileSize += nameSection->size();
	fileSize += varsSection->size();
	fileSize += zipsSection->size();
	fileSize += 16; // RSRC Header
	fileSize += 4; // Type Table Header
	fileSize += 4 * 8; // Type Table Entries
	fileSize += 2; // Pseudo-Name entries

	// IFF Header
	saveFile->writeUint32BE(ID_MHWK);
	saveFile->writeUint32BE(fileSize);

	// RSRC Header
	saveFile->writeUint32BE(ID_RSRC);
	saveFile->writeUint16BE(0x100); // Resource Version (1.0)
	saveFile->writeUint16BE(0); // No compaction
	saveFile->writeUint32BE(fileSize + 8); // Add on the 8 from the IFF header
	saveFile->writeUint32BE(28); // IFF + RSRC
	saveFile->writeUint16BE(62); // File Table Offset
	saveFile->writeUint16BE(44); // 4 + 4 * 10

	//Type Table
	saveFile->writeUint16BE(36); // After the Type Table Entries
	saveFile->writeUint16BE(4); // 4 Type Table Entries

	// Hardcode Entries
	saveFile->writeUint32BE(ID_VERS);
	saveFile->writeUint16BE(38);
	saveFile->writeUint16BE(36);

	saveFile->writeUint32BE(ID_NAME);
	saveFile->writeUint16BE(44);
	saveFile->writeUint16BE(36);

	saveFile->writeUint32BE(ID_VARS);
	saveFile->writeUint16BE(50);
	saveFile->writeUint16BE(36);

	saveFile->writeUint32BE(ID_ZIPS);
	saveFile->writeUint16BE(56);
	saveFile->writeUint16BE(36);

	// Pseudo-Name Table/Name List
	saveFile->writeUint16BE(0); // We don't need a name list

	// VERS Section (Resource Table)
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(1);

	// NAME Section (Resource Table)
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(2);

	// VARS Section (Resource Table)
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(3);

	// ZIPS Section (Resource Table)
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(1);
	saveFile->writeUint16BE(4);

	// File Table
	saveFile->writeUint32BE(4);

	// VERS Section (File Table)
	saveFile->writeUint32BE(134);
	saveFile->writeUint16BE(versSection->size() & 0xFFFF);
	saveFile->writeByte((versSection->size() & 0xFF0000) >> 16);
	saveFile->writeByte(0);
	saveFile->writeUint16BE(0);

	// NAME Section (File Table)
	saveFile->writeUint32BE(134 + versSection->size());
	saveFile->writeUint16BE(nameSection->size() & 0xFFFF);
	saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16);
	saveFile->writeByte(0);
	saveFile->writeUint16BE(0);

	// VARS Section (File Table)
	saveFile->writeUint32BE(134 + versSection->size() + nameSection->size());
	saveFile->writeUint16BE(varsSection->size() & 0xFFFF);
	saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16);
	saveFile->writeByte(0);
	saveFile->writeUint16BE(0);

	// ZIPS Section (File Table)
	saveFile->writeUint32BE(134 + versSection->size() + nameSection->size() + varsSection->size());
	saveFile->writeUint16BE(zipsSection->size() & 0xFFFF);
	saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16);
	saveFile->writeByte(0);
	saveFile->writeUint16BE(0);

	saveFile->write(versSection->getData(), versSection->size());
	saveFile->write(nameSection->getData(), nameSection->size());
	saveFile->write(varsSection->getData(), varsSection->size());
	saveFile->write(zipsSection->getData(), zipsSection->size());

	saveFile->finalize();

	delete saveFile;
	delete versSection;
	delete nameSection;
	delete varsSection;
	delete zipsSection;

	return true;
}

void RivenSaveLoad::deleteSave(Common::String saveName) {
	debug (0, "Deleting save file \'%s\'", saveName.c_str());
	_saveFileMan->removeSavefile(saveName);
}

} // End of namespace Mohawk