aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/riven_scripts.h
blob: 149fb474559a341e59babecba4292d5fb80e1594 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef RIVEN_SCRIPTS_H
#define RIVEN_SCRIPTS_H

#include "mohawk/riven_stack.h"

#include "common/str-array.h"
#include "common/ptr.h"
#include "common/textconsole.h"

#define DECLARE_OPCODE(x) void x(uint16 op, const ArgumentArray &args)

namespace Common {
class ReadStream;
}

namespace Mohawk {

// Script Types
enum {
	kMouseDownScript   = 0,
	kMouseDragScript   = 1,
	kMouseUpScript     = 2,
	kMouseEnterScript  = 3,
	kMouseInsideScript = 4,
	kMouseLeaveScript  = 5,

	kCardLoadScript    = 6,
	kCardLeaveScript   = 7,
	kCardFrameScript   = 8,
	kCardEnterScript   = 9,
	kCardUpdateScript  = 10
};

enum RivenCommandType {
	kRivenCommandDrawBitmap          = 1,
	kRivenCommandChangeCard          = 2,
	kRivenCommandPlayScriptSLST      = 3,
	kRivenCommandPlaySound           = 4,
	kRivenCommandSetVariable         = 7,
	kRivenCommandSwitch              = 8,
	kRivenCommandEnableHotspot       = 9,
	kRivenCommandDisableHotspot      = 10,
	kRivenCommandStopSound           = 12,
	kRivenCommandChangeCursor        = 13,
	kRivenCommandDelay               = 14,
	kRivenCommandRunExternal         = 17,
	kRivenCommandTransition          = 18,
	kRivenCommandRefreshCard         = 19,
	kRivenCommandBeginScreenUpdate   = 20,
	kRivenCommandApplyScreenUpdate   = 21,
	kRivenCommandIncrementVariable   = 24,
	kRivenCommandChangeStack         = 27,
	kRivenCommandDisableMovie        = 28,
	kRivenCommandDisableAllMovies    = 29,
	kRivenCommandEnableMovie         = 31,
	kRivenCommandPlayMovieBlocking   = 32,
	kRivenCommandPlayMovie           = 33,
	kRivenCommandStopMovie           = 34,
	kRivenCommandUnk36               = 36,
	kRivenCommandFadeAmbientSounds   = 37,
	kRivenCommandStoreMovieOpcode    = 38,
	kRivenCommandActivatePLST        = 39,
	kRivenCommandActivateSLST        = 40,
	kRivenCommandActivateMLSTAndPlay = 41,
	kRivenCommandActivateBLST        = 43,
	kRivenCommandActivateFLST        = 44,
	kRivenCommandZipMode             = 45,
	kRivenCommandActivateMLST        = 46,
	kRivenCommandTimer               = 1001
};

class MohawkEngine_Riven;
class RivenCommand;
class RivenScript;
class RivenScriptManager;
struct MLSTRecord;

typedef Common::SharedPtr<RivenScript> RivenScriptPtr;
typedef Common::SharedPtr<RivenCommand> RivenCommandPtr;

/**
 * Scripts in Riven are a list of Commands
 *
 * This class should only be used through the RivenScriptPtr
 * type to ensure the underlying memory is not freed when changing card.
 */
class RivenScript {
public:
	RivenScript();
	~RivenScript();

	/** Append a command to the script */
	void addCommand(RivenCommandPtr command);

	/** True if the script does not contain any command */
	bool empty() const;

	/**
	 * Run the script
	 *
	 * Script execution must go through the ScriptManager,
	 * this method should not be called directly.
	 */
	void run(RivenScriptManager *scriptManager);

	/** Print script details to the standard output */
	void dumpScript(byte tabs);

	/** Apply patches to card script to fix bugs in the original game scripts */
	void applyCardPatches(MohawkEngine_Riven *vm, uint32 cardGlobalId, uint16 scriptType, uint16 hotspotId);

	/** Append the commands of the other script to this script */
	RivenScript &operator+=(const RivenScript &other);

	/** Get a caption for a script type */
	static const char *getTypeName(uint16 type);

private:
	Common::Array<RivenCommandPtr> _commands;
};

/** Append the commands of the rhs Script to those of the lhs Script */
RivenScriptPtr &operator+=(RivenScriptPtr &lhs, const RivenScriptPtr &rhs);

/**
 * A script and its type
 *
 * The type defines when the script should be run
 */
struct RivenTypedScript {
	uint16 type;
	RivenScriptPtr script;
};

typedef Common::Array<RivenTypedScript> RivenScriptList;

/**
 * Script manager
 *
 * Reads scripts from raw data.
 * Can run scripts immediately, or store them for future execution.
 */
class RivenScriptManager {
public:
	RivenScriptManager(MohawkEngine_Riven *vm);
	~RivenScriptManager();

	/** Read a single script from a stream */
	RivenScriptPtr readScript(Common::ReadStream *stream);

	/**
	 * Read a script from an array of uint16
	 * @param data Script data array. Will be modified.
	 * @param size Number of uint16 in data
	 * @return
	 */
	RivenScriptPtr readScriptFromData(uint16 *data, uint16 size);

	/** Create a script from the caller provided arguments containing raw data */
	RivenScriptPtr createScriptFromData(uint commandCount, ...);

	/**
	 * Create a script with a single user provided command
	 *
	 * The script takes ownership of the command.
	 */
	RivenScriptPtr createScriptWithCommand(RivenCommand *command);

	/** Read a list of typed scripts from a stream */
	RivenScriptList readScripts(Common::ReadStream *stream);

	/** Run a script */
	void runScript(const RivenScriptPtr &script, bool queue);

	/** Are scripts running in the background */
	bool hasQueuedScripts() const;

	/** Run queued scripts */
	void runQueuedScripts();

	/**
	 * Are queued scripts currently running?
	 *
	 * The game is mostly non-interactive while scripts are running.
	 * This method is used to check if user interaction should be permitted.
	 */
	bool runningQueuedScripts() const;

	/**
	 * Stop running all the scripts
	 *
	 * This is effective immediately after the current command completes.
	 * The next command in the script is not executed. The next scripts
	 * in the queue are skipped until the queue is empty.
	 * Scripts execution then resumes normally.
	 */
	void stopAllScripts();

	/** Should all the scripts stop immediately? */
	bool stoppingAllScripts() const;

	struct StoredMovieOpcode {
		RivenScriptPtr script;
		uint32 time;
		uint16 slot;
	};

	uint16 getStoredMovieOpcodeSlot() { return _storedMovieOpcode.slot; }
	uint32 getStoredMovieOpcodeTime() { return _storedMovieOpcode.time; }
	void setStoredMovieOpcode(const StoredMovieOpcode &op);
	void runStoredMovieOpcode();
	void clearStoredMovieOpcode();

private:
	MohawkEngine_Riven *_vm;

	Common::Array<RivenScriptPtr> _queue;
	bool _runningQueuedScripts;
	bool _stoppingAllScripts;

	StoredMovieOpcode _storedMovieOpcode;

	RivenCommandPtr readCommand(Common::ReadStream *stream);
};

/**
 * An abstract command
 *
 * Commands are unit operations part of a script
 */
class RivenCommand {
public:
	RivenCommand(MohawkEngine_Riven *vm);
	virtual ~RivenCommand();

	/** Print details about the command to standard output */
	virtual void dump(byte tabs) = 0;

	/** Execute the command */
	virtual void execute() = 0;

	/** Get the command's type */
	virtual RivenCommandType getType() const = 0;

	/** Apply card patches for the command's sub-scripts */
	virtual void applyCardPatches(uint32 globalId, int scriptType, uint16 hotspotId) {}

protected:
	MohawkEngine_Riven *_vm;
};

/**
 * A simple Command
 *
 * Simple commands have a type and a list of arguments.
 * The operation to be executed when running the command
 * depends on the type.
 */
class RivenSimpleCommand : public RivenCommand {
public:
	static RivenSimpleCommand *createFromStream(MohawkEngine_Riven *vm, RivenCommandType type, Common::ReadStream *stream);

	typedef Common::Array<uint16> ArgumentArray;

	RivenSimpleCommand(MohawkEngine_Riven *vm, RivenCommandType type, const ArgumentArray &arguments);
	virtual ~RivenSimpleCommand();

	// RivenCommand API
	virtual void dump(byte tabs) override;
	virtual void execute() override;
	virtual RivenCommandType getType() const override;

private:
	typedef void (RivenSimpleCommand::*OpcodeProcRiven)(uint16 op, const ArgumentArray &args);
	struct RivenOpcode {
		OpcodeProcRiven proc;
		const char *desc;
	};


	void setupOpcodes();
	Common::String describe() const;

	void activateMLST(const MLSTRecord &mlst) const;

	DECLARE_OPCODE(empty) { warning ("Unknown Opcode %04x", op); }

	// Opcodes
	DECLARE_OPCODE(drawBitmap);
	DECLARE_OPCODE(switchCard);
	DECLARE_OPCODE(playScriptSLST);
	DECLARE_OPCODE(playSound);
	DECLARE_OPCODE(setVariable);
	DECLARE_OPCODE(enableHotspot);
	DECLARE_OPCODE(disableHotspot);
	DECLARE_OPCODE(stopSound);
	DECLARE_OPCODE(changeCursor);
	DECLARE_OPCODE(delay);
	DECLARE_OPCODE(runExternalCommand);
	DECLARE_OPCODE(transition);
	DECLARE_OPCODE(refreshCard);
	DECLARE_OPCODE(beginScreenUpdate);
	DECLARE_OPCODE(applyScreenUpdate);
	DECLARE_OPCODE(incrementVariable);
	DECLARE_OPCODE(disableMovie);
	DECLARE_OPCODE(disableAllMovies);
	DECLARE_OPCODE(enableMovie);
	DECLARE_OPCODE(playMovieBlocking);
	DECLARE_OPCODE(playMovie);
	DECLARE_OPCODE(stopMovie);
	DECLARE_OPCODE(unk_36);
	DECLARE_OPCODE(fadeAmbientSounds);
	DECLARE_OPCODE(storeMovieOpcode);
	DECLARE_OPCODE(activatePLST);
	DECLARE_OPCODE(activateSLST);
	DECLARE_OPCODE(activateMLSTAndPlay);
	DECLARE_OPCODE(activateBLST);
	DECLARE_OPCODE(activateFLST);
	DECLARE_OPCODE(zipMode);
	DECLARE_OPCODE(activateMLST);

	const RivenOpcode *_opcodes;

	RivenCommandType _type;
	ArgumentArray _arguments;
};

/**
 * A switch branch command
 *
 * Switch commands have a variable id and a list of branches.
 * Each branch associates a value to a script.
 * The branch matching the variable's value is executed,
 * if not found an optional default branch can be executed.
 */
class RivenSwitchCommand : public RivenCommand {
public:
	static RivenSwitchCommand *createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream);
	virtual ~RivenSwitchCommand();

	// RivenCommand API
	virtual void dump(byte tabs) override;
	virtual void execute() override;
	virtual RivenCommandType getType() const override;
	virtual void applyCardPatches(uint32 globalId, int scriptType, uint16 hotspotId) override;

private:
	RivenSwitchCommand(MohawkEngine_Riven *vm);

	struct Branch {
		uint16 value;
		RivenScriptPtr script;
	};

	uint16 _variableId;
	Common::Array<Branch> _branches;
};

/**
 * A command to go to a different stack
 *
 * Changes the active stack and sets the initial card.
 * The stack can be specified by global id or name id in the initial stack.
 * The destination card must be specified by global id.
 */
class RivenStackChangeCommand : public RivenCommand {
public:
	RivenStackChangeCommand(MohawkEngine_Riven *vm, uint16 stackId, uint32 globalCardId,
		                        bool byStackId, bool byStackCardId);

	static RivenStackChangeCommand *createFromStream(MohawkEngine_Riven *vm, Common::ReadStream *stream);
	virtual ~RivenStackChangeCommand();

	// RivenCommand API
	virtual void dump(byte tabs) override;
	virtual void execute() override;
	virtual RivenCommandType getType() const override;

private:
	uint16 _stackId;
	uint32 _cardId;
	bool _byStackId; // Otherwise by stack name id
	bool _byStackCardId; // Otherwise by global card id
};

/**
 * A command to delay execution of card specific hardcoded scripts
 *
 * Timers are queued as script commands so that they don't run when the doFrame method
 * is called from an inner game loop.
 */
class RivenTimerCommand : public RivenCommand {
public:
	RivenTimerCommand(MohawkEngine_Riven *vm, const Common::SharedPtr<RivenStack::TimerProc> &timerProc);

	// RivenCommand API
	virtual void dump(byte tabs) override;
	virtual void execute() override;
	virtual RivenCommandType getType() const override;

private:
	Common::SharedPtr<RivenStack::TimerProc> _timerProc;
};

} // End of namespace Mohawk

#undef DECLARE_OPCODE

#endif