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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/riven_stack.h"
#include "mohawk/cursors.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_video.h"
#include "mohawk/resource.h"
#include "common/events.h"
#include "common/translation.h"
#include "gui/message.h"
namespace Mohawk {
RivenStack::RivenStack(MohawkEngine_Riven *vm, uint16 id) :
_vm(vm),
_id(id),
_mouseIsDown(false),
_shouldRefreshMouseCursor(false),
_keyAction(kKeyActionNone) {
removeTimer();
loadResourceNames();
loadCardIdMap();
setCurrentStackVariable();
REGISTER_COMMAND(RivenStack, xflies);
}
RivenStack::~RivenStack() {
}
uint16 RivenStack::getId() const {
return _id;
}
void RivenStack::loadResourceNames() {
_varNames = RivenNameList(_vm, kVariableNames);
_externalCommandNames = RivenNameList(_vm, kExternalCommandNames);
_stackNames = RivenNameList(_vm, kStackNames);
_cardNames = RivenNameList(_vm, kCardNames);
_hotspotNames = RivenNameList(_vm, kHotspotNames);
}
Common::String RivenStack::getName(RivenNameResource nameResource, uint16 nameId) const {
switch (nameResource) {
case kVariableNames:
return _varNames.getName(nameId);
case kExternalCommandNames:
return _externalCommandNames.getName(nameId);
case kStackNames:
return _stackNames.getName(nameId);
case kCardNames:
return _cardNames.getName(nameId);
case kHotspotNames:
return _hotspotNames.getName(nameId);
default:
error("Unknown name resource %d", nameResource);
}
}
int16 RivenStack::getIdFromName(RivenNameResource nameResource, const Common::String &name) const {
switch (nameResource) {
case kVariableNames:
return _varNames.getNameId(name);
case kExternalCommandNames:
return _externalCommandNames.getNameId(name);
case kStackNames:
return _stackNames.getNameId(name);
case kCardNames:
return _cardNames.getNameId(name);
case kHotspotNames:
return _hotspotNames.getNameId(name);
default:
error("Unknown name resource %d", nameResource);
}
}
void RivenStack::registerName(RivenNameResource nameResource, uint16 nameId, const Common::String &name) {
switch (nameResource) {
case kVariableNames:
_varNames.registerName(nameId, name);
break;
case kExternalCommandNames:
_externalCommandNames.registerName(nameId, name);
break;
case kStackNames:
_stackNames.registerName(nameId, name);
break;
case kCardNames:
_cardNames.registerName(nameId, name);
break;
case kHotspotNames:
_hotspotNames.registerName(nameId, name);
break;
default:
error("Unknown name resource %d", nameResource);
}
}
void RivenStack::loadCardIdMap() {
Common::SeekableReadStream *rmapStream = _vm->getResource(ID_RMAP, 1);
uint count = rmapStream->size() / sizeof(uint32);
_cardIdMap.resize(count);
for (uint i = 0; i < count; i++) {
_cardIdMap[i] = rmapStream->readUint32BE();
}
delete rmapStream;
}
uint16 RivenStack::getCardStackId(uint32 globalId) const {
int16 index = -1;
for (uint16 i = 0; i < _cardIdMap.size(); i++) {
if (_cardIdMap[i] == globalId)
index = i;
}
if (index < 0)
error ("Could not match RMAP code %08x", globalId);
return index;
}
uint32 RivenStack::getCurrentCardGlobalId() const {
return getCardGlobalId(_vm->getCard()->getId());
}
void RivenStack::setCurrentStackVariable() {
_vm->_vars["currentstackid"] = _id;
}
uint32 RivenStack::getCardGlobalId(uint16 cardId) const {
return _cardIdMap[cardId];
}
void RivenStack::dump() const {
debug("= Stack =");
debug("id: %d", _id);
debug("name: %s", RivenStacks::getName(_id));
debugN("\n");
for (uint i = 0; i < _cardIdMap.size(); i++) {
if (!_vm->hasResource(ID_CARD, i)) continue;
RivenCard *card = new RivenCard(_vm, i);
card->dump();
delete card;
}
}
void RivenStack::runCommand(uint16 commandNameId, const ArgumentArray &args) {
Common::String externalCommandName = getName(kExternalCommandNames, commandNameId);
if (!_commands.contains(externalCommandName)) {
error("Unknown external command \'%s\'", externalCommandName.c_str());
}
(*_commands[externalCommandName])(args);
}
void RivenStack::registerCommand(const Common::String &name, ExternalCommand *command) {
_commands[name] = Common::SharedPtr<ExternalCommand>(command);
}
void RivenStack::xflies(const ArgumentArray &args) {
_vm->_gfx->setFliesEffect(args[1], args[0] == 1);
}
uint16 RivenStack::getComboDigit(uint32 correctCombo, uint32 digit) {
static const uint32 powers[] = { 100000, 10000, 1000, 100, 10, 1 };
return (correctCombo % powers[digit]) / powers[digit + 1];
}
void RivenStack::runDemoBoundaryDialog() {
GUI::MessageDialog dialog(_("Exploration beyond this point available only within the full version of\n"
"the game."));
dialog.runModal();
}
void RivenStack::runEndGame(uint16 videoCode, uint32 delay, uint32 videoFrameCountOverride) {
_vm->_sound->stopAllSLST();
RivenVideo *video = _vm->_video->openSlot(videoCode);
video->enable();
video->play();
video->setLooping(false);
runCredits(videoCode, delay, videoFrameCountOverride);
}
void RivenStack::runCredits(uint16 video, uint32 delay, uint32 videoFrameCountOverride) {
// Initialize our credits state
_vm->_cursor->hideCursor();
_vm->_gfx->beginCredits();
uint nextCreditsFrameStart = 0;
RivenVideo *videoPtr = _vm->_video->getSlot(video);
int32 frameCount;
if (_vm->getLanguage() == Common::PL_POL && videoFrameCountOverride != 0) {
// In the Polish version, the ending videos are not encoded the same way
// as with the other languages. In the other versions, the video track
// ends after a while, but the audio track keeps going while the credits
// are shown.
// In the Polish version, the video track keeps going until the end
// of the file, but contains only white frames. This workaround stops
// displaying the video track just before the first white frame.
frameCount = videoFrameCountOverride;
} else {
frameCount = videoPtr->getFrameCount();
}
while (!_vm->hasGameEnded() && !videoPtr->endOfVideo()) {
if (videoPtr->getCurFrame() >= frameCount - 1) {
if (nextCreditsFrameStart == 0) {
videoPtr->disable();
// Set us up to start after delay ms
nextCreditsFrameStart = _vm->getTotalPlayTime() + delay;
} else if (_vm->getTotalPlayTime() >= nextCreditsFrameStart) {
// the first two frames stay on for 4 seconds
// the rest of the scroll updates happen at 60Hz
if (_vm->_gfx->getCurCreditsImage() < kRivenCreditsSecondImage)
nextCreditsFrameStart = _vm->getTotalPlayTime() + 4000;
else
nextCreditsFrameStart = _vm->getTotalPlayTime() + 1000 / 60;
_vm->_gfx->updateCredits();
}
}
_vm->doFrame();
}
_vm->setGameEnded();
}
void RivenStack::installCardTimer() {
}
void RivenStack::onMouseDown(const Common::Point &mouse) {
_mouseIsDown = true;
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
_mouseDragStartPosition = mouse;
RivenScriptPtr script = _vm->getCard()->onMouseDown(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
void RivenStack::onMouseUp(const Common::Point &mouse) {
_mouseIsDown = false;
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onMouseUp(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
void RivenStack::onMouseMove(const Common::Point &mouse) {
_mousePosition = mouse;
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onMouseMove(mouse);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
bool RivenStack::mouseIsDown() const {
return _mouseIsDown;
}
void RivenStack::mouseForceUp() {
_mouseIsDown = false;
}
void RivenStack::queueMouseCursorRefresh() {
_shouldRefreshMouseCursor = true;
}
void RivenStack::onFrame() {
if (!_vm->getCard() || _vm->_scriptMan->hasQueuedScripts()) {
return;
}
checkTimer();
_vm->_gfx->updateEffects();
if (_shouldRefreshMouseCursor) {
_vm->getCard()->onMouseMove(getMousePosition());
_shouldRefreshMouseCursor = false;
}
RivenScriptPtr script(new RivenScript());
if (_mouseIsDown) {
script += _vm->getCard()->onMouseDragUpdate();
} else {
script += _vm->getCard()->onFrame();
script += _vm->getCard()->onMouseUpdate();
}
_vm->_scriptMan->runScript(script, true);
}
RivenKeyAction RivenStack::keyGetAction() const {
return _keyAction;
}
void RivenStack::keyResetAction() {
_keyAction = kKeyActionNone;
}
void RivenStack::onKeyPressed(const Common::KeyState &keyState) {
_keyAction = mapKeyStateToKeyAction(keyState);
if (_vm->getCard() && !_vm->_scriptMan->hasQueuedScripts()) {
RivenScriptPtr script = _vm->getCard()->onKeyAction(_keyAction);
if (!script->empty()) {
_vm->_scriptMan->runScript(script, true);
}
}
}
RivenKeyAction RivenStack::mapKeyStateToKeyAction(const Common::KeyState &keyState) {
switch (keyState.keycode) {
case Common::KEYCODE_ESCAPE:
return kKeyActionSkip;
case Common::KEYCODE_KP8:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_UP:
return kKeyActionMoveForward;
case Common::KEYCODE_KP7:
if (keyState.flags & Common::KBD_NUM) {
break;
}
return kKeyActionMoveForwardLeft;
case Common::KEYCODE_KP9:
if (keyState.flags & Common::KBD_NUM) {
break;
}
return kKeyActionMoveForwardRight;
case Common::KEYCODE_KP4:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_LEFT:
return kKeyActionMoveLeft;
case Common::KEYCODE_KP6:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_RIGHT:
return kKeyActionMoveRight;
case Common::KEYCODE_KP2:
if (keyState.flags & Common::KBD_NUM) {
break;
}
// Fallthrough
case Common::KEYCODE_DOWN:
return kKeyActionMoveBack;
case Common::KEYCODE_PAGEUP:
return kKeyActionLookUp;
case Common::KEYCODE_PAGEDOWN:
return kKeyActionLookDown;
default:
break;
}
return kKeyActionNone;
}
Common::Point RivenStack::getMousePosition() const {
return _mousePosition;
}
Common::Point RivenStack::getMouseDragStartPosition() const {
return _mouseDragStartPosition;
}
void RivenStack::installTimer(TimerProc *proc, uint32 time) {
removeTimer();
_timerProc = Common::SharedPtr<TimerProc>(proc);
_timerTime = time + _vm->getTotalPlayTime();
}
void RivenStack::checkTimer() {
if (!_timerProc) {
return;
}
// NOTE: If the specified timer function is called, it is its job to remove the timer!
// Timers are queued as script commands so that they don't run when the doFrame method
// is called from an inner game loop.
if (_vm->getTotalPlayTime() >= _timerTime) {
RivenScriptPtr script = _vm->_scriptMan->createScriptWithCommand(
new RivenTimerCommand(_vm, _timerProc));
_vm->_scriptMan->runScript(script, true);
}
}
void RivenStack::removeTimer() {
_timerProc.reset();
_timerTime = 0;
}
void RivenStack::pageTurn(RivenTransition transition) {
// Play the page turning sound
const char *soundName = nullptr;
if (_vm->_rnd->getRandomBit())
soundName = "aPage1";
else
soundName = "aPage2";
_vm->_sound->playCardSound(soundName, 51, true);
// Now update the screen :)
_vm->_gfx->scheduleTransition(transition);
}
bool RivenStack::keepTurningPages() {
return (mouseIsDown() || keyGetAction() != kKeyActionNone) && !_vm->shouldQuit();
}
void RivenStack::waitForPageTurnSound() {
while (_vm->_sound->isEffectPlaying() && keepTurningPages()) {
_vm->doFrame();
}
}
RivenNameList::RivenNameList() {
}
RivenNameList::RivenNameList(MohawkEngine_Riven *vm, uint16 id) {
loadResource(vm, id);
}
RivenNameList::~RivenNameList() {
}
void RivenNameList::loadResource(MohawkEngine_Riven *vm, uint16 id) {
Common::SeekableReadStream *nameStream = vm->getResource(ID_NAME, id);
uint16 namesCount = nameStream->readUint16BE();
Common::Array<uint16> stringOffsets;
stringOffsets.resize(namesCount);
for (uint16 i = 0; i < namesCount; i++) {
stringOffsets[i] = nameStream->readUint16BE();
}
_index.resize(namesCount);
for (uint16 i = 0; i < namesCount; i++) {
_index[i] = nameStream->readUint16BE();
}
int32 curNamesPos = nameStream->pos();
_names.resize(namesCount);
for (uint32 i = 0; i < namesCount; i++) {
nameStream->seek(curNamesPos + stringOffsets[i]);
Common::String name;
for (char c = nameStream->readByte(); c; c = nameStream->readByte())
name += c;
_names[i] = name;
}
delete nameStream;
}
Common::String RivenNameList::getName(uint16 nameID) const {
return _names[nameID];
}
int16 RivenNameList::getNameId(const Common::String &name) const {
int low = 0;
int high = _index.size() - 1;
int midpoint = 0;
// Binary search using the sorted _index array
while (low <= high) {
midpoint = low + (high - low) / 2;
const Common::String &midpointName = _names[_index[midpoint]];
int comparison = name.compareToIgnoreCase(midpointName);
if (comparison == 0) {
return _index[midpoint];
} else if (comparison < 0) {
high = midpoint - 1;
} else {
low = midpoint + 1;
}
}
return -1;
}
void RivenNameList::registerName(uint16 nameId, const Common::String &name) {
if (nameId >= _names.size()) {
_names.resize(nameId + 1);
}
_names[nameId] = name;
// We don't add the name to _index, getNameId does not work for names added this way
}
namespace RivenStacks {
static const char *names[] = {
"<unknown>",
"ospit",
"pspit",
"rspit",
"tspit",
"bspit",
"gspit",
"jspit",
"aspit"
};
const char *getName(uint16 stackId) {
// Sanity check.
assert(stackId < ARRAYSIZE(names));
return names[stackId];
}
uint16 getId(const char *stackName) {
for (byte i = 0; i < ARRAYSIZE(names); i++) {
if (scumm_stricmp(stackName, names[i]) == 0) {
return i;
}
}
return kStackUnknown;
}
} // End of namespace RivenStacks
} // End of namespace Mohawk
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