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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RIVEN_STACK_H
#define RIVEN_STACK_H
#include "common/keyboard.h"
#include "common/hash-str.h"
#include "common/ptr.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "mohawk/riven_graphics.h"
namespace Mohawk {
class MohawkEngine_Riven;
// NAME Resource ID's
enum RivenNameResource {
kCardNames = 1,
kHotspotNames = 2,
kExternalCommandNames = 3,
kVariableNames = 4,
kStackNames = 5
};
/**
* Name lists provide bidirectional association between an object's name and its id
*/
class RivenNameList {
public:
RivenNameList();
RivenNameList(MohawkEngine_Riven *vm, uint16 id);
~RivenNameList();
/** Get the name of an object using its id */
Common::String getName(uint16 nameID) const;
/**
* Get the id of an object using its name
*
* This query is case insensitive.
*/
int16 getNameId(const Common::String &name) const;
private:
void loadResource(MohawkEngine_Riven *vm, uint16 id);
Common::StringArray _names;
Common::Array<uint16> _index;
};
/** Actions that can be performed using the keyboard */
enum RivenKeyAction {
kKeyActionNone,
kKeyActionSkip,
kKeyActionMoveForward,
kKeyActionMoveForwardLeft,
kKeyActionMoveForwardRight,
kKeyActionMoveLeft,
kKeyActionMoveRight,
kKeyActionMoveBack,
kKeyActionLookUp,
kKeyActionLookDown
};
/**
* A game level
*
* The names Card and Stack are legacy from the HyperCard engine used in
* the original mac version of Myst.
*
* Stacks contain behaviors and data that are specific to a game level.
*/
class RivenStack {
public:
RivenStack(MohawkEngine_Riven *vm, uint16 id);
virtual ~RivenStack();
typedef Common::Array<uint16> ArgumentArray;
typedef Common::Functor0<void> TimerProc;
/** Get the id of the stack */
uint16 getId() const;
/** Get the name of a resource using its id */
Common::String getName(RivenNameResource nameResource, uint16 nameId) const;
/**
* Get the id of a resource using its name
*
* The search is case insensitive.
*/
int16 getIdFromName(RivenNameResource nameResource, const Common::String &name) const;
/** Get the id of a card in the card from its global identifier */
uint16 getCardStackId(uint32 globalId) const;
/** Get the global id of the currently active card */
uint32 getCurrentCardGlobalId() const;
/** Get the global id of a card in the stack */
uint32 getCardGlobalId(uint16 cardId) const;
/** Run an external command with the specified parameters */
void runCommand(uint16 commandNameId, const Common::Array<uint16> &args);
/** Write all of the stack's data including its cards to standard output */
void dump() const;
/** Install a timer for the current card if one is defined */
virtual void installCardTimer();
/** Clear any currently installed timer */
void removeTimer();
/** Handle a mouse down event */
void onMouseDown(const Common::Point &mouse);
/** Handle a mouse up event */
void onMouseUp(const Common::Point &mouse);
/** Handle a mouse move event */
void onMouseMove(const Common::Point &mouse);
/**
* The mouse cursor needs to be refreshed on the next interactive frame
*
* Even if the mouse didn't move.
*/
void queueMouseCursorRefresh();
/** Frame update handler */
void onFrame();
/** Is the left mouse button currently pressed? */
bool mouseIsDown() const;
/** Get the current mouse position */
Common::Point getMousePosition() const;
/** Get the mouse position when dragging started */
Common::Point getMouseDragStartPosition() const;
/** Force the left mouse button to be considered unpressed until the next mouse click */
void mouseForceUp();
/** Handle a key press event */
void onKeyPressed(const Common::KeyState &keyState);
/** Get the action for the pressed keyboard key, if any */
RivenKeyAction keyGetAction() const;
/** Force the keyboard to be considered unpressed until the next key press */
void keyResetAction();
// Common external commands
void xflies(const ArgumentArray &args); // Start the "flies" effect
// Miscellaneous
uint16 getComboDigit(uint32 correctCombo, uint32 digit);
void runDemoBoundaryDialog();
void runEndGame(uint16 videoCode, uint32 delay);
void runCredits(uint16 video, uint32 delay);
bool pageTurn(RivenTransition transition);
protected:
typedef Common::Functor1<const ArgumentArray &, void> ExternalCommand;
MohawkEngine_Riven *_vm;
/** Register an external command for use by the scripts */
void registerCommand(const Common::String &name, ExternalCommand *command);
/** Register a proc for planned execution */
void installTimer(TimerProc *proc, uint32 time);
private:
typedef Common::HashMap<Common::String, Common::SharedPtr<ExternalCommand>, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> CommandsMap;
#define REGISTER_COMMAND(cls, method) \
registerCommand( \
#method, new Common::Functor1Mem<const Common::Array<uint16> &, void, cls>(this, &cls::method) \
)
#define TIMER(cls, method) \
new Common::Functor0Mem<void, cls>(this, &cls::method)
void loadResourceNames();
void loadCardIdMap();
void setCurrentStackVariable();
void checkTimer();
uint16 _id;
// Stack resource names
RivenNameList _varNames;
RivenNameList _externalCommandNames;
RivenNameList _hotspotNames;
RivenNameList _cardNames;
RivenNameList _stackNames;
Common::Array<uint32> _cardIdMap;
CommandsMap _commands;
RivenKeyAction _keyAction;
RivenKeyAction mapKeyStateToKeyAction(const Common::KeyState &keyState);
bool _mouseIsDown;
Common::Point _mousePosition;
Common::Point _mouseDragStartPosition;
bool _shouldRefreshMouseCursor;
// Timer
Common::SharedPtr<TimerProc> _timerProc;
uint32 _timerTime;
};
namespace RivenStacks {
/** Get a stack name from an id */
const char *getName(uint16 stackId);
/** Get a stack id from a name */
uint16 getId(const char *stackName);
}
} // End of namespace Mohawk
#endif
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