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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RIVEN_STACK_H
#define RIVEN_STACK_H
#include "common/str-array.h"
namespace Mohawk {
class MohawkEngine_Riven;
// NAME Resource ID's
enum RivenNameResource {
kCardNames = 1,
kHotspotNames = 2,
kExternalCommandNames = 3,
kVariableNames = 4,
kStackNames = 5
};
/**
* Name lists provide bidirectional association between an object's name and its id
*/
class RivenNameList {
public:
RivenNameList();
RivenNameList(MohawkEngine_Riven *vm, uint16 id);
~RivenNameList();
/** Get the name of an object using its id */
Common::String getName(uint16 nameID) const;
/**
* Get the id of an object using its name
*
* This query is case insensitive.
*/
int16 getNameId(const Common::String &name) const;
private:
void loadResource(MohawkEngine_Riven *vm, uint16 id);
Common::StringArray _names;
Common::Array<uint16> _index;
};
/**
* A game level
*
* The names Card and Stack are legacy from the HyperCard engine used in
* the original mac version of Myst.
*
* Stacks contain behaviors and data that are specific to a game level.
*/
class RivenStack {
public:
RivenStack(MohawkEngine_Riven *vm, uint16 id);
virtual ~RivenStack();
/** Get the id of the stack */
uint16 getId() const;
/** Get the name of a resource using its id */
Common::String getName(RivenNameResource nameResource, uint16 nameId) const;
/**
* Get the id of a resource using its name
*
* The search is case insensitive.
*/
int16 getIdFromName(RivenNameResource nameResource, const Common::String &name) const;
/** Get the id of a card in the card from its global identifier */
uint16 getCardStackId(uint32 globalId) const;
/** Get the global id of the currently active card */
uint32 getCurrentCardGlobalId() const;
private:
void loadResourceNames();
void loadCardIdMap();
void setCurrentStackVariable();
MohawkEngine_Riven *_vm;
uint16 _id;
// Stack resource names
RivenNameList _varNames;
RivenNameList _externalCommandNames;
RivenNameList _hotspotNames;
RivenNameList _cardNames;
RivenNameList _stackNames;
Common::Array<uint32> _cardIdMap;
};
} // End of namespace Mohawk
#endif
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