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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef RIVEN_STACKS_DOMESPIT_H
#define RIVEN_STACKS_DOMESPIT_H
#include "mohawk/riven_stack.h"
namespace Mohawk {
namespace RivenStacks {
class DomeSpit : public RivenStack {
public:
DomeSpit(MohawkEngine_Riven *vm, uint16 id);
uint32 getDomeSliderState() const;
void setDomeSliderState(uint32 sliderState);
protected:
void runDomeCheck();
void runDomeButtonMovie();
void resetDomeSliders(uint16 soundId, uint16 startHotspot);
void checkDomeSliders();
void checkSliderCursorChange(uint16 startHotspot);
void dragDomeSlider(uint16 soundId, uint16 startHotspot);
void drawDomeSliders(uint16 startHotspot);
uint32 _sliderState;
};
} // End of namespace RivenStacks
} // End of namespace Mohawk
#endif
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