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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/riven_stacks/rspit.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_graphics.h"
#include "mohawk/riven_inventory.h"
#include "mohawk/riven_video.h"
namespace Mohawk {
namespace RivenStacks {
RSpit::RSpit(MohawkEngine_Riven *vm) :
RivenStack(vm, kStackRspit) {
REGISTER_COMMAND(RSpit, xrshowinventory);
REGISTER_COMMAND(RSpit, xrhideinventory);
REGISTER_COMMAND(RSpit, xrcredittime);
REGISTER_COMMAND(RSpit, xrwindowsetup);
}
void RSpit::xrcredittime(const ArgumentArray &args) {
// Nice going, you used the trap book on Tay.
// The game chooses what ending based on agehn for us,
// so we just have to play the video and credits.
// For the record, when agehn == 4, Gehn will thank you for
// showing him the rebel age and then leave you to die.
// Otherwise, the rebels burn the book. Epic fail either way.
if (_vm->_vars["agehn"] == 4) {
runEndGame(1, 1500, 712);
} else {
runEndGame(1, 1500, 0);
}
}
void RSpit::xrshowinventory(const ArgumentArray &args) {
}
void RSpit::xrhideinventory(const ArgumentArray &args) {
}
void RSpit::rebelPrisonWindowTimer() {
// Randomize a video out in the middle of Tay
uint16 movie = _vm->_rnd->getRandomNumberRng(2, 13);
_vm->getCard()->playMovie(movie);
RivenVideo *video = _vm->_video->openSlot(movie);
video->playBlocking();
// Ensure the next video starts after this one ends
uint32 timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000;
// Save the time in case we leave the card and return
_vm->_vars["rvillagetime"] = timeUntilNextVideo + _vm->getTotalPlayTime();
// Reinstall this timer with the new time
installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo);
}
void RSpit::xrwindowsetup(const ArgumentArray &args) {
// Randomize what effect happens when you look out into the middle of Tay
uint32 villageTime = _vm->_vars["rvillagetime"];
// If we have time leftover from a previous run, set up the timer again
if (_vm->getTotalPlayTime() < villageTime) {
installTimer(TIMER(RSpit, rebelPrisonWindowTimer), villageTime - _vm->getTotalPlayTime());
return;
}
uint32 timeUntilNextVideo;
// Randomize the time until the next video
if (_vm->_rnd->getRandomNumber(2) == 0 && _vm->_vars["rrichard"] == 0) {
// In this case, a rebel is placed on a bridge
// The video itself is handled by the scripts later on
_vm->_vars["rrebelview"] = 0;
timeUntilNextVideo = _vm->_rnd->getRandomNumberRng(38, 58) * 1000;
} else {
// Otherwise, just a random video from the timer
_vm->_vars["rrebelview"] = 1;
timeUntilNextVideo = _vm->_rnd->getRandomNumber(20) * 1000;
}
// We don't set rvillagetime here because the scripts later just reset it to 0
// Of course, because of this, you can't return to the window twice and expect
// the timer to reinstall itself...
// Install our timer and we're on our way
installTimer(TIMER(RSpit, rebelPrisonWindowTimer), timeUntilNextVideo);
}
} // End of namespace RivenStacks
} // End of namespace Mohawk
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