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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"
#include "mohawk/mohawk.h"
#include "mohawk/sound.h"
#include "mohawk/resource.h"
namespace Mohawk {
Audio::RewindableAudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
uint32 tag = 0;
ADPCMStatus adpcmStatus;
DataChunk dataChunk;
uint32 dataSize = 0;
memset(&dataChunk, 0, sizeof(DataChunk));
if (stream->readUint32BE() != ID_MHWK) // MHWK tag again
error ("Could not find tag 'MHWK'");
stream->readUint32BE(); // Skip size
if (stream->readUint32BE() != ID_WAVE)
error ("Could not find tag 'WAVE'");
while (!dataChunk.audioData) {
tag = stream->readUint32BE();
switch (tag) {
case ID_ADPC:
debug(2, "Found Tag ADPC");
// ADPCM Sound Only
//
// This is useful for seeking in the stream, and is actually quite brilliant
// considering some of the other things Broderbund did with the engine.
// Only Riven and CSTime are known to use ADPCM audio and only CSTime
// actually requires this for seeking. On the other hand, it may be interesting
// to look at that one Riven sample that uses the cue points.
//
// Basically, the sample frame from the cue list is looked up here and then
// sets the starting sample and step index at the point specified. Quite
// an elegant/efficient system, really.
adpcmStatus.size = stream->readUint32BE();
adpcmStatus.itemCount = stream->readUint16BE();
adpcmStatus.channels = stream->readUint16BE();
adpcmStatus.statusItems = new ADPCMStatus::StatusItem[adpcmStatus.itemCount];
assert(adpcmStatus.channels <= 2);
for (uint16 i = 0; i < adpcmStatus.itemCount; i++) {
adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE();
for (uint16 j = 0; j < adpcmStatus.channels; j++) {
adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE();
adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE();
}
}
// TODO: Actually use this chunk. For now, just delete the status items...
delete[] adpcmStatus.statusItems;
break;
case ID_CUE:
debug(2, "Found Tag Cue#");
// Cues are used for animation sync. There are a couple in Myst and
// Riven but are not used there at all.
if (!cueList) {
uint32 size = stream->readUint32BE();
stream->skip(size);
break;
}
cueList->size = stream->readUint32BE();
cueList->pointCount = stream->readUint16BE();
if (cueList->pointCount == 0)
debug(2, "Cue# chunk found with no points!");
else
debug(2, "Cue# chunk found with %d point(s)!", cueList->pointCount);
cueList->points.resize(cueList->pointCount);
for (uint16 i = 0; i < cueList->pointCount; i++) {
cueList->points[i].sampleFrame = stream->readUint32BE();
byte nameLength = stream->readByte();
cueList->points[i].name.clear();
for (byte j = 0; j < nameLength; j++)
cueList->points[i].name += stream->readByte();
// Realign to an even boundary
if (!(nameLength & 1))
stream->readByte();
debug (3, "Cue# chunk point %d (frame %d): %s", i, cueList->points[i].sampleFrame, cueList->points[i].name.c_str());
}
break;
case ID_DATA:
debug(2, "Found Tag DATA");
// We subtract 20 from the actual chunk size, which is the total size
// of the chunk's header
dataSize = stream->readUint32BE() - 20;
dataChunk.sampleRate = stream->readUint16BE();
dataChunk.sampleCount = stream->readUint32BE();
dataChunk.bitsPerSample = stream->readByte();
dataChunk.channels = stream->readByte();
dataChunk.encoding = stream->readUint16BE();
dataChunk.loopCount = stream->readUint16BE();
dataChunk.loopStart = stream->readUint32BE();
dataChunk.loopEnd = stream->readUint32BE();
// NOTE: We currently ignore all of the loop parameters here. Myst uses the
// loopCount variable but the loopStart and loopEnd are always 0 and the size of
// the sample. Myst ME doesn't use the Mohawk Sound format and just standard WAVE
// files and therefore does not contain any of this metadata and we have to specify
// whether or not to loop elsewhere.
dataChunk.audioData = stream->readStream(dataSize);
break;
default:
error ("Unknown tag found in 'tWAV' chunk -- '%s'", tag2str(tag));
}
}
// makeMohawkWaveStream always takes control of the original stream
delete stream;
// The sound in Myst uses raw unsigned 8-bit data
// The sound in the CD version of Riven is encoded in Intel DVI ADPCM
// The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM
if (dataChunk.encoding == kCodecRaw) {
byte flags = Audio::FLAG_UNSIGNED;
if (dataChunk.channels == 2)
flags |= Audio::FLAG_STEREO;
return Audio::makeRawStream(dataChunk.audioData, dataChunk.sampleRate, flags);
} else if (dataChunk.encoding == kCodecADPCM) {
uint32 blockAlign = dataChunk.channels * dataChunk.bitsPerSample / 8;
return Audio::makeADPCMStream(dataChunk.audioData, DisposeAfterUse::YES, dataSize, Audio::kADPCMDVI, dataChunk.sampleRate, dataChunk.channels, blockAlign);
} else if (dataChunk.encoding == kCodecMPEG2) {
#ifdef USE_MAD
return Audio::makeMP3Stream(dataChunk.audioData, DisposeAfterUse::YES);
#else
warning ("MAD library not included - unable to play MP2 audio");
#endif
} else {
error ("Unknown Mohawk WAVE encoding %d", dataChunk.encoding);
}
return nullptr;
}
Sound::Sound(MohawkEngine* vm) : _vm(vm) {
_midiDriver = NULL;
_midiParser = NULL;
_midiData = NULL;
initMidi();
}
Sound::~Sound() {
stopSound();
if (_midiParser) {
_midiParser->unloadMusic();
delete _midiParser;
}
if (_midiDriver) {
_midiDriver->close();
delete _midiDriver;
}
if (_midiData)
delete[] _midiData;
}
void Sound::initMidi() {
if (!(_vm->getFeatures() & GF_HASMIDI))
return;
// Let's get our MIDI parser/driver
_midiParser = MidiParser::createParser_SMF();
_midiDriver = MidiDriver::createMidi(MidiDriver::detectDevice(MDT_ADLIB|MDT_MIDI));
// Set up everything!
_midiDriver->open();
_midiParser->setMidiDriver(_midiDriver);
_midiParser->setTimerRate(_midiDriver->getBaseTempo());
}
Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
Audio::RewindableAudioStream *audStream = NULL;
switch (_vm->getGameType()) {
case GType_ZOOMBINI:
audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
break;
case GType_LIVINGBOOKSV1:
audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
break;
case GType_LIVINGBOOKSV2:
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
break;
}
// fall through
default:
audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id), cueList);
}
return audStream;
}
Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) {
debug (0, "Playing sound %d", id);
Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList);
if (rewindStream) {
SndHandle *handle = getHandle();
handle->type = kUsedHandle;
handle->id = id;
handle->samplesPerSecond = rewindStream->getRate();
// Set the stream to loop here if it's requested
Audio::AudioStream *audStream = rewindStream;
if (loop)
audStream = Audio::makeLoopingAudioStream(rewindStream, 0);
_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
return &handle->handle;
}
return NULL;
}
void Sound::playMidi(uint16 id) {
uint32 idTag;
if (!(_vm->getFeatures() & GF_HASMIDI)) {
warning ("Attempting to play MIDI in a game without MIDI");
return;
}
assert(_midiDriver && _midiParser);
_midiParser->unloadMusic();
if (_midiData)
delete[] _midiData;
Common::SeekableReadStream *midi = _vm->getResource(ID_TMID, id);
idTag = midi->readUint32BE();
assert(idTag == ID_MHWK);
midi->readUint32BE(); // Skip size
idTag = midi->readUint32BE();
assert(idTag == ID_MIDI);
_midiData = new byte[midi->size() - 12]; // Enough to cover MThd/Prg#/MTrk
// Read the MThd Data
midi->read(_midiData, 14);
// TODO: Load patches from the Prg# section... skip it for now.
idTag = midi->readUint32BE();
assert(idTag == ID_PRG);
midi->skip(midi->readUint32BE());
// Read the MTrk Data
uint32 mtrkSize = midi->size() - midi->pos();
midi->read(_midiData + 14, mtrkSize);
delete midi;
// Now, play it :)
if (!_midiParser->loadMusic(_midiData, 14 + mtrkSize))
error ("Could not play MIDI music from tMID %04x\n", id);
_midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback);
}
void Sound::stopMidi() {
_midiParser->unloadMusic();
}
Audio::RewindableAudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
uint16 header = stream->readUint16BE();
uint16 rate = 0;
uint32 size = 0;
if (header == 'Wv') { // Big Endian
rate = stream->readUint16BE();
stream->skip(10); // Unknown
size = stream->readUint32BE();
} else if (header == 'vW') { // Little Endian
stream->readUint16LE(); // Unknown
rate = stream->readUint16LE();
stream->skip(8); // Unknown
size = stream->readUint32LE();
} else
error("Could not find Old Mohawk Sound header");
Common::SeekableReadStream *dataStream = stream->readStream(size);
delete stream;
return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED);
}
SndHandle *Sound::getHandle() {
for (uint32 i = 0; i < _handles.size(); i++) {
if (_handles[i].type == kFreeHandle)
return &_handles[i];
if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
return &_handles[i];
}
}
// Let's add a new sound handle!
SndHandle handle;
handle.handle = Audio::SoundHandle();
handle.type = kFreeHandle;
handle.id = 0;
_handles.push_back(handle);
return &_handles[_handles.size() - 1];
}
void Sound::stopSound() {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle) {
_vm->_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
}
}
void Sound::stopSound(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
_vm->_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
_handles[i].id = 0;
}
}
bool Sound::isPlaying(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id)
return _vm->_mixer->isSoundHandleActive(_handles[i].handle);
return false;
}
bool Sound::isPlaying() {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle)
if (_vm->_mixer->isSoundHandleActive(_handles[i].handle))
return true;
return false;
}
uint Sound::getNumSamplesPlayed(uint16 id) {
for (uint32 i = 0; i < _handles.size(); i++)
if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
return (_vm->_mixer->getSoundElapsedTime(_handles[i].handle) * _handles[i].samplesPerSecond) / 1000;
}
return 0;
}
} // End of namespace Mohawk
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