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path: root/engines/mohawk/sound.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/debug.h"
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"

#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/audiostream.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/wave.h"

#include "mohawk/sound.h"

namespace Mohawk {

Audio::RewindableAudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream, CueList *cueList) {
	uint32 tag = 0;
	ADPCMStatus adpcmStatus;
	DataChunk dataChunk;
	uint32 dataSize = 0;

	memset(&dataChunk, 0, sizeof(DataChunk));

	if (stream->readUint32BE() != ID_MHWK) // MHWK tag again
		error ("Could not find tag 'MHWK'");

	stream->readUint32BE(); // Skip size

	if (stream->readUint32BE() != ID_WAVE)
		error ("Could not find tag 'WAVE'");

	while (!dataChunk.audioData) {
		tag = stream->readUint32BE();

		switch (tag) {
			case ID_ADPC:
				debug(2, "Found Tag ADPC");
				// ADPCM Sound Only
				//
				// This is useful for seeking in the stream, and is actually quite brilliant
				// considering some of the other things Broderbund did with the engine.
				// Only Riven and CSTime are known to use ADPCM audio and only CSTime
				// actually requires this for seeking. On the other hand, it may be interesting
				// to look at that one Riven sample that uses the cue points.
				//
				// Basically, the sample frame from the cue list is looked up here and then
				// sets the starting sample and step index at the point specified. Quite
				// an elegant/efficient system, really.

				adpcmStatus.size = stream->readUint32BE();
				adpcmStatus.itemCount = stream->readUint16BE();
				adpcmStatus.channels = stream->readUint16BE();
				adpcmStatus.statusItems = new ADPCMStatus::StatusItem[adpcmStatus.itemCount];

				assert(adpcmStatus.channels <= 2);

				for (uint16 i = 0; i < adpcmStatus.itemCount; i++) {
					adpcmStatus.statusItems[i].sampleFrame = stream->readUint32BE();

					for (uint16 j = 0; j < adpcmStatus.channels; j++) {
						adpcmStatus.statusItems[i].channelStatus[j].last = stream->readSint16BE();
						adpcmStatus.statusItems[i].channelStatus[j].stepIndex = stream->readUint16BE();
					}
				}

				// TODO: Actually use this chunk. For now, just delete the status items...
				delete[] adpcmStatus.statusItems;
				break;
			case ID_CUE:
				debug(2, "Found Tag Cue#");
				// Cues are used for animation sync. There are a couple in Myst and
				// Riven but are not used there at all.

				if (!cueList) {
					uint32 size = stream->readUint32BE();
					stream->skip(size);
					break;
				}

				cueList->size = stream->readUint32BE();
				cueList->pointCount = stream->readUint16BE();

				if (cueList->pointCount == 0)
					debug(2, "Cue# chunk found with no points!");
				else
					debug(2, "Cue# chunk found with %d point(s)!", cueList->pointCount);

				cueList->points.resize(cueList->pointCount);
				for (uint16 i = 0; i < cueList->pointCount; i++) {
					cueList->points[i].sampleFrame = stream->readUint32BE();

					byte nameLength = stream->readByte();
					cueList->points[i].name.clear();
					for (byte j = 0; j < nameLength; j++)
						cueList->points[i].name += stream->readByte();

					// Realign to an even boundary
					if (!(nameLength & 1))
						stream->readByte();

					debug (3, "Cue# chunk point %d (frame %d): %s", i, cueList->points[i].sampleFrame, cueList->points[i].name.c_str());
				}
				break;
			case ID_DATA:
				debug(2, "Found Tag DATA");
				// We subtract 20 from the actual chunk size, which is the total size
				// of the chunk's header
				dataSize = stream->readUint32BE() - 20;
				dataChunk.sampleRate = stream->readUint16BE();
				dataChunk.sampleCount = stream->readUint32BE();
				dataChunk.bitsPerSample = stream->readByte();
				dataChunk.channels = stream->readByte();
				dataChunk.encoding = stream->readUint16BE();
				dataChunk.loopCount = stream->readUint16BE();
				dataChunk.loopStart = stream->readUint32BE();
				dataChunk.loopEnd = stream->readUint32BE();

				// NOTE: We currently ignore all of the loop parameters here. Myst uses the
				// loopCount variable but the loopStart and loopEnd are always 0 and the size of
				// the sample. Myst ME doesn't use the Mohawk Sound format and just standard WAVE
				// files and therefore does not contain any of this metadata and we have to specify
				// whether or not to loop elsewhere.

				dataChunk.audioData = stream->readStream(dataSize);
				break;
			default:
				error ("Unknown tag found in 'tWAV' chunk -- '%s'", tag2str(tag));
		}
	}

	// makeMohawkWaveStream always takes control of the original stream
	delete stream;

	// The sound in Myst uses raw unsigned 8-bit data
	// The sound in the CD version of Riven is encoded in Intel DVI ADPCM
	// The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM
	if (dataChunk.encoding == kCodecRaw) {
		byte flags = Audio::FLAG_UNSIGNED;

		if (dataChunk.channels == 2)
			flags |= Audio::FLAG_STEREO;

		return Audio::makeRawStream(dataChunk.audioData, dataChunk.sampleRate, flags);
	} else if (dataChunk.encoding == kCodecADPCM) {
		uint32 blockAlign = dataChunk.channels * dataChunk.bitsPerSample / 8;
		return Audio::makeADPCMStream(dataChunk.audioData, DisposeAfterUse::YES, dataSize, Audio::kADPCMDVI, dataChunk.sampleRate, dataChunk.channels, blockAlign);
	} else if (dataChunk.encoding == kCodecMPEG2) {
#ifdef USE_MAD
		return Audio::makeMP3Stream(dataChunk.audioData, DisposeAfterUse::YES);
#else
		warning ("MAD library not included - unable to play MP2 audio");
#endif
	} else {
		error ("Unknown Mohawk WAVE encoding %d", dataChunk.encoding);
	}

	return nullptr;
}

Sound::Sound(MohawkEngine* vm) : _vm(vm) {
	_midiDriver = NULL;
	_midiParser = NULL;
	_midiData = NULL;
	_mystBackgroundSound.type = kFreeHandle;
	initMidi();
}

Sound::~Sound() {
	stopSound();
	stopBackgroundMyst();

	if (_midiParser) {
		_midiParser->unloadMusic();
		delete _midiParser;
	}

	if (_midiDriver) {
		_midiDriver->close();
		delete _midiDriver;
	}

	if (_midiData)
		delete[] _midiData;
}

void Sound::initMidi() {
	if (!(_vm->getFeatures() & GF_HASMIDI))
		return;

	// Let's get our MIDI parser/driver
	_midiParser = MidiParser::createParser_SMF();
	_midiDriver = MidiDriver::createMidi(MidiDriver::detectDevice(MDT_ADLIB|MDT_MIDI));

	// Set up everything!
	_midiDriver->open();
	_midiParser->setMidiDriver(_midiDriver);
	_midiParser->setTimerRate(_midiDriver->getBaseTempo());
}

Audio::RewindableAudioStream *Sound::makeAudioStream(uint16 id, CueList *cueList) {
	Audio::RewindableAudioStream *audStream = NULL;

	switch (_vm->getGameType()) {
	case GType_MYST:
		if (_vm->getFeatures() & GF_ME)
			audStream = Audio::makeWAVStream(_vm->getResource(ID_MSND, convertMystID(id)), DisposeAfterUse::YES);
		else
			audStream = makeMohawkWaveStream(_vm->getResource(ID_MSND, id), cueList);
		break;
	case GType_ZOOMBINI:
		audStream = makeMohawkWaveStream(_vm->getResource(ID_SND, id));
		break;
	case GType_LIVINGBOOKSV1:
		audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
		break;
	case GType_LIVINGBOOKSV2:
		if (_vm->getPlatform() == Common::kPlatformMacintosh) {
			audStream = makeLivingBooksWaveStream_v1(_vm->getResource(ID_WAV, id));
			break;
		}
		// fall through
	default:
		audStream = makeMohawkWaveStream(_vm->getResource(ID_TWAV, id), cueList);
	}

	return audStream;
}

Audio::SoundHandle *Sound::playSound(uint16 id, byte volume, bool loop, CueList *cueList) {
	debug (0, "Playing sound %d", id);

	Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList);

	if (rewindStream) {
		SndHandle *handle = getHandle();
		handle->type = kUsedHandle;
		handle->id = id;
		handle->samplesPerSecond = rewindStream->getRate();

		// Set the stream to loop here if it's requested
		Audio::AudioStream *audStream = rewindStream;
		if (loop)
			audStream = Audio::makeLoopingAudioStream(rewindStream, 0);

		_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume);
		return &handle->handle;
	}

	return NULL;
}

Audio::SoundHandle *Sound::replaceSoundMyst(uint16 id, byte volume, bool loop) {
	debug (0, "Replacing sound %d", id);

	// The original engine also forces looping for those sounds
	switch (id) {
	case 2205:
	case 2207:
	case 5378:
	case 7220:
	case 9119: 	// Elevator engine sound in mechanical age is looping.
	case 9120:
	case 9327:
		loop = true;
		break;
	}

	stopSound();
	return playSound(id, volume, loop);
}

void Sound::playSoundBlocking(uint16 id, byte volume) {
	Audio::SoundHandle *handle = playSound(id, volume);

	while (_vm->_mixer->isSoundHandleActive(*handle) && !_vm->shouldQuit()) {
		Common::Event event;
		while (_vm->_system->getEventManager()->pollEvent(event)) {
			switch (event.type) {
				case Common::EVENT_KEYDOWN:
					switch (event.kbd.keycode) {
						case Common::KEYCODE_SPACE:
							_vm->pauseGame();
							break;
						default:
							break;
					}
				default:
					break;
			}
		}

		// Cut down on CPU usage
		_vm->_system->delayMillis(10);
	}
}

void Sound::playMidi(uint16 id) {
	uint32 idTag;
	if (!(_vm->getFeatures() & GF_HASMIDI)) {
		warning ("Attempting to play MIDI in a game without MIDI");
		return;
	}

	assert(_midiDriver && _midiParser);

	_midiParser->unloadMusic();
	if (_midiData)
		delete[] _midiData;

	Common::SeekableReadStream *midi = _vm->getResource(ID_TMID, id);

	idTag = midi->readUint32BE();
	assert(idTag == ID_MHWK);
	midi->readUint32BE(); // Skip size
	idTag = midi->readUint32BE();
	assert(idTag == ID_MIDI);

	_midiData = new byte[midi->size() - 12]; // Enough to cover MThd/Prg#/MTrk

	// Read the MThd Data
	midi->read(_midiData, 14);

	// TODO: Load patches from the Prg# section... skip it for now.
	idTag = midi->readUint32BE();
	assert(idTag == ID_PRG);
	midi->skip(midi->readUint32BE());

	// Read the MTrk Data
	uint32 mtrkSize = midi->size() - midi->pos();
	midi->read(_midiData + 14, mtrkSize);

	delete midi;

	// Now, play it :)
	if (!_midiParser->loadMusic(_midiData, 14 + mtrkSize))
		error ("Could not play MIDI music from tMID %04x\n", id);

	_midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback);
}

void Sound::stopMidi() {
	_midiParser->unloadMusic();
}

Audio::RewindableAudioStream *Sound::makeLivingBooksWaveStream_v1(Common::SeekableReadStream *stream) {
	uint16 header = stream->readUint16BE();
	uint16 rate = 0;
	uint32 size = 0;

	if (header == 'Wv') { // Big Endian
		rate = stream->readUint16BE();
		stream->skip(10); // Unknown
		size = stream->readUint32BE();
	} else if (header == 'vW') { // Little Endian
		stream->readUint16LE(); // Unknown
		rate = stream->readUint16LE();
		stream->skip(8); // Unknown
		size = stream->readUint32LE();
	} else
		error("Could not find Old Mohawk Sound header");

	Common::SeekableReadStream *dataStream = stream->readStream(size);
	delete stream;

	return Audio::makeRawStream(dataStream, rate, Audio::FLAG_UNSIGNED);
}

SndHandle *Sound::getHandle() {
	for (uint32 i = 0; i < _handles.size(); i++) {
		if (_handles[i].type == kFreeHandle)
			return &_handles[i];

		if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
			_handles[i].type = kFreeHandle;
			_handles[i].id = 0;
			return &_handles[i];
		}
	}

	// Let's add a new sound handle!
	SndHandle handle;
	handle.handle = Audio::SoundHandle();
	handle.type = kFreeHandle;
	handle.id = 0;
	_handles.push_back(handle);

	return &_handles[_handles.size() - 1];
}

void Sound::stopSound() {
	for (uint32 i = 0; i < _handles.size(); i++)
		if (_handles[i].type == kUsedHandle) {
			_vm->_mixer->stopHandle(_handles[i].handle);
			_handles[i].type = kFreeHandle;
			_handles[i].id = 0;
		}
}

void Sound::stopSound(uint16 id) {
	for (uint32 i = 0; i < _handles.size(); i++)
		if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
			_vm->_mixer->stopHandle(_handles[i].handle);
			_handles[i].type = kFreeHandle;
			_handles[i].id = 0;
		}
}

bool Sound::isPlaying(uint16 id) {
	for (uint32 i = 0; i < _handles.size(); i++)
		if (_handles[i].type == kUsedHandle && _handles[i].id == id)
			return _vm->_mixer->isSoundHandleActive(_handles[i].handle);

	return false;
}

bool Sound::isPlaying() {
	for (uint32 i = 0; i < _handles.size(); i++)
		if (_handles[i].type == kUsedHandle)
			if (_vm->_mixer->isSoundHandleActive(_handles[i].handle))
				return true;

	return false;
}

uint Sound::getNumSamplesPlayed(uint16 id) {
	for (uint32 i = 0; i < _handles.size(); i++)
		if (_handles[i].type == kUsedHandle && _handles[i].id == id) {
			return (_vm->_mixer->getSoundElapsedTime(_handles[i].handle) * _handles[i].samplesPerSecond) / 1000;
		}

	return 0;
}

uint16 Sound::convertMystID(uint16 id) {
	// Myst ME is a bit more efficient with sound storage than Myst
	// Myst has lots of sounds repeated. To overcome this, Myst ME
	// has MJMP resources which provide a link to the actual MSND
	// resource we're looking for. This saves a lot of space from
	// repeated data.
	if (_vm->hasResource(ID_MJMP, id)) {
		Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id);
		id = mjmpStream->readUint16LE();
		delete mjmpStream;
	}

	return id;
}

void Sound::replaceBackgroundMyst(uint16 id, uint16 volume) {
	debug(0, "Replacing background sound with %d", id);

	// TODO: The original engine does fading

	Common::String name = _vm->getResourceName(ID_MSND, convertMystID(id));

	// Only the first eight characters need to be the same to have a match
	Common::String prefix;
	if (name.size() >= 8)
		prefix = Common::String(name.c_str(), name.c_str() + 8);
	else
		prefix = name;

	// Check if sound is already playing
	if (_mystBackgroundSound.type == kUsedHandle && _vm->_mixer->isSoundHandleActive(_mystBackgroundSound.handle)
			&& _vm->getResourceName(ID_MSND, convertMystID(_mystBackgroundSound.id)).hasPrefix(prefix)) {
		// The sound is already playing, just change the volume
		changeBackgroundVolumeMyst(volume);
		return;
	}

	// Stop old background sound
	stopBackgroundMyst();

	// Play new sound
	Audio::RewindableAudioStream *rewindStream = makeAudioStream(id);

	if (rewindStream) {
		_mystBackgroundSound.type = kUsedHandle;
		_mystBackgroundSound.id = id;
		_mystBackgroundSound.samplesPerSecond = rewindStream->getRate();

		// Set the stream to loop
		Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(rewindStream, 0);

		_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_mystBackgroundSound.handle, audStream, -1, volume >> 8);
	}
}

void Sound::stopBackgroundMyst() {
	if (_mystBackgroundSound.type == kUsedHandle) {
		_vm->_mixer->stopHandle(_mystBackgroundSound.handle);
		_mystBackgroundSound.type = kFreeHandle;
		_mystBackgroundSound.id = 0;
	}
}

void Sound::pauseBackgroundMyst() {
	if (_mystBackgroundSound.type == kUsedHandle)
		_vm->_mixer->pauseHandle(_mystBackgroundSound.handle, true);
}

void Sound::resumeBackgroundMyst() {
	if (_mystBackgroundSound.type == kUsedHandle)
		_vm->_mixer->pauseHandle(_mystBackgroundSound.handle, false);
}

void Sound::changeBackgroundVolumeMyst(uint16 vol) {
	if (_mystBackgroundSound.type == kUsedHandle)
		_vm->_mixer->setChannelVolume(_mystBackgroundSound.handle, vol >> 8);
}

} // End of namespace Mohawk