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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_SOUND_H
#define MOHAWK_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "sound/audiostream.h"
#include "sound/adpcm.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/mixer.h"
#include "mohawk/mohawk.h"
#include "mohawk/resource.h"
namespace Mohawk {
#define MAX_CHANNELS 2 // Can there be more than 2?
#define CUE_MAX 256
struct SLSTRecord {
uint16 index;
uint16 sound_count;
uint16* sound_ids;
uint16 fade_flags;
uint16 loop;
uint16 global_volume;
uint16 u0;
uint16 u1;
uint16* volumes;
int16* balances;
uint16* u2;
};
enum SndHandleType {
kFreeHandle,
kUsedHandle
};
struct SndHandle {
Audio::SoundHandle handle;
SndHandleType type;
};
struct SLSTSndHandle {
Audio::SoundHandle *handle;
uint16 id;
};
struct ADPC_Chunk { // Appears to only exist if there isn't MPEG-2 Audio
uint32 size;
uint16 u0; // Unknown (2 when there's a Cue# Chunk, 1 when there's not)
uint16 channels;
uint32 u1; // Unknown (always 0)
uint32 u2[MAX_CHANNELS]; // Unknown (0x00400000 for both channels)
// If there is a Cue# chunk, there can be two more variables:
uint32 u3;
uint32 u4[MAX_CHANNELS];
};
struct Cue_Chunk {
uint32 size;
uint16 point_count;
struct {
uint32 position;
byte length;
Common::String name;
} cueList[CUE_MAX];
};
enum {
kCodecRaw = 0,
kCodecADPCM = 1,
kCodecMPEG2 = 2
};
struct Data_Chunk {
uint32 size;
uint16 sample_rate;
uint32 sample_count;
byte bitsPerSample;
byte channels;
uint16 encoding;
uint16 loop;
uint32 loopStart;
uint32 loopEnd;
byte* audio_data;
};
class MohawkEngine;
class Sound {
public:
Sound(MohawkEngine*);
~Sound();
void loadRivenSounds(uint16 stack);
Audio::SoundHandle *playSound(uint16 id, bool mainSoundFile = true, byte volume = Audio::Mixer::kMaxChannelVolume, bool loop = false);
void playMidi(uint16 id);
void stopSound();
void pauseSound();
void resumeSound();
void playSLST(uint16 index, uint16 card);
void playSLST(SLSTRecord slstRecord);
void pauseSLST();
void resumeSLST();
void stopAllSLST();
private:
MohawkEngine *_vm;
MohawkArchive *_rivenSoundFile;
MidiDriver *_midiDriver;
MidiParser *_midiParser;
static Audio::AudioStream *getCSAmtrakMusic(uint16 id);
static Audio::AudioStream *makeMohawkWaveStream(Common::SeekableReadStream *stream);
static Audio::AudioStream *makeOldMohawkWaveStream(Common::SeekableReadStream *stream);
void initMidi();
Common::Array<SndHandle> _handles;
SndHandle *getHandle();
// Riven specific
void playSLSTSound(uint16 index, bool fade, bool loop, uint16 volume, int16 balance);
void stopSLSTSound(uint16 id, bool fade);
Common::Array<SLSTSndHandle> _currentSLSTSounds;
};
} // End of namespace Mohawk
#endif
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