aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/video.h
blob: 43cffb6363b279274895952e11af59a2f2f69ba3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef MOHAWK_VIDEO_H
#define MOHAWK_VIDEO_H

#include "common/array.h"
#include "graphics/pixelformat.h"
#include "graphics/video/video_decoder.h"

namespace Mohawk {

class MohawkEngine;

struct MLSTRecord {
	uint16 index;
	uint16 movieID;
	uint16 code;
	uint16 left;
	uint16 top;
	uint16 u0[3];
	uint16 loop;
	uint16 volume;
	uint16 u1;
};

struct VideoEntry {
	// Playback variables
	Graphics::SeekableVideoDecoder *video;
	uint16 x;
	uint16 y;
	bool loop;
	bool enabled;
	Graphics::VideoTimestamp start, end;

	// Identification
	Common::String filename; // External video files
	uint16 id;               // Internal Mohawk files

	// Helper functions
	Graphics::SeekableVideoDecoder *operator->() const { assert(video); return video; } // TODO: Remove this eventually
	void clear();
	bool endOfVideo();
};

typedef int32 VideoHandle;

enum {
	NULL_VID_HANDLE = -1
};

class VideoManager {
public:
	VideoManager(MohawkEngine *vm);
	~VideoManager();

	// Generic movie functions
	void playMovieBlocking(const Common::String &filename, uint16 x = 0, uint16 y = 0, bool clearScreen = false);
	void playMovieBlockingCentered(const Common::String &filename, bool clearScreen = true);
	VideoHandle playMovie(const Common::String &filename, int16 x = -1, int16 y = -1, bool loop = false);
	VideoHandle playMovie(uint16 id, int16 x = -1, int16 y = -1, bool loop = false);
	bool updateMovies();
	void pauseVideos();
	void resumeVideos();
	void stopVideos();
	bool isVideoPlaying();

	// Riven-related functions
	void activateMLST(uint16 mlstId, uint16 card);
	void clearMLST();
	void enableMovieRiven(uint16 id);
	void disableMovieRiven(uint16 id);
	void disableAllMovies();
	VideoHandle playMovieRiven(uint16 id);
	void stopMovieRiven(uint16 id);
	void playMovieBlockingRiven(uint16 id);
	VideoHandle findVideoHandleRiven(uint16 id);

	// Handle functions
	VideoHandle findVideoHandle(uint16 id);
	VideoHandle findVideoHandle(const Common::String &filename);
	int32 getCurFrame(VideoHandle handle);
	uint32 getFrameCount(VideoHandle handle);
	uint32 getElapsedTime(VideoHandle handle);
	bool endOfVideo(VideoHandle handle);
	void setVideoBounds(VideoHandle handle, Graphics::VideoTimestamp start, Graphics::VideoTimestamp end);
	void seekToTime(VideoHandle handle, Graphics::VideoTimestamp time);
	void seekToFrame(VideoHandle handle, uint32 frame);
	void setVideoLooping(VideoHandle handle, bool loop);
	void waitUntilMovieEnds(VideoHandle videoHandle);
	void delayUntilMovieEnds(VideoHandle videoHandle);

private:
	MohawkEngine *_vm;

	// Riven-related variables
	Common::Array<MLSTRecord> _mlstRecords;

	// Keep tabs on any videos playing
	Common::Array<VideoEntry> _videoStreams;

	VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop);
	VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop);
};

} // End of namespace Mohawk

#endif