1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef MOHAWK_VIDEO_H
#define MOHAWK_VIDEO_H
#include "graphics/pixelformat.h"
namespace Graphics {
class QuickTimeDecoder;
}
namespace Mohawk {
class MohawkEngine;
struct MLSTRecord {
uint16 index;
uint16 movieID;
uint16 code;
uint16 left;
uint16 top;
uint16 u0[3];
uint16 loop;
uint16 volume;
uint16 u1;
};
struct VideoEntry {
Graphics::QuickTimeDecoder *video;
uint16 x;
uint16 y;
bool loop;
Common::String filename;
uint16 id; // Riven only
bool enabled;
Graphics::QuickTimeDecoder *operator->() const { assert(video); return video; }
};
typedef int32 VideoHandle;
enum {
NULL_VID_HANDLE = -1
};
class VideoManager {
public:
VideoManager(MohawkEngine *vm);
~VideoManager();
// Generic movie functions
void playMovie(const Common::String &filename, uint16 x = 0, uint16 y = 0, bool clearScreen = false);
void playMovieCentered(const Common::String &filename, bool clearScreen = true);
void playBackgroundMovie(const Common::String &filename, int16 x = -1, int16 y = -1, bool loop = false);
void playBackgroundMovie(uint16 id, int16 x = -1, int16 y = -1, bool loop = false);
bool updateBackgroundMovies();
void pauseVideos();
void resumeVideos();
void stopVideos();
// Riven-related functions
void activateMLST(uint16 mlstId, uint16 card);
void clearMLST();
void enableMovie(uint16 id);
void disableMovie(uint16 id);
void disableAllMovies();
void playMovie(uint16 id);
void stopMovie(uint16 id);
void playMovieBlocking(uint16 id);
VideoHandle findVideoHandleRiven(uint16 id);
// Handle functions
VideoHandle findVideoHandle(uint16 id);
int32 getCurFrame(const VideoHandle &handle);
uint32 getFrameCount(const VideoHandle &handle);
uint32 getElapsedTime(const VideoHandle &handle);
bool endOfVideo(const VideoHandle &handle);
private:
MohawkEngine *_vm;
// Riven-related variables
Common::Array<MLSTRecord> _mlstRecords;
// Keep tabs on any videos playing
Common::Array<VideoEntry> _videoStreams;
VideoHandle createVideoHandle(uint16 id, uint16 x, uint16 y, bool loop);
VideoHandle createVideoHandle(const Common::String &filename, uint16 x, uint16 y, bool loop);
void waitUntilMovieEnds(VideoHandle videoHandle);
};
} // End of namespace Mohawk
#endif
|