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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#include "common/textconsole.h"
#include "mortevielle/boite.h"
#include "mortevielle/mortevielle.h"
namespace Mortevielle {
//Translation: box()
void boite(int x, int y, int dx, int dy, int coul) {
warning("TODO: boite is deprecated in favour of ScreenSurface::drawBox");
g_vm->_screenSurface.drawBox(x, y, dx, dy, coul);
}
} // End of namespace Mortevielle
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