1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_ALERT_H
#define MORTEVIELLE_ALERT_H
#include "common/rect.h"
#include "common/str.h"
namespace Mortevielle {
class MortevielleEngine;
static const int NUM_LINES = 7;
const int kMaxHotspots = 14;
struct Hotspot {
Common::Rect _rect;
bool _enabled;
};
class DialogManager {
private:
MortevielleEngine *_vm;
void decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr);
void setPosition(int ji, int coldep, int esp);
void drawAlertBox(int firstLine, int lineNum, int width);
void setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp);
public:
DialogManager(MortevielleEngine *vm);
int show(const Common::String &msg);
void drawF3F8();
void checkForF8(int SpeechNum, bool drawFrame2Fl);
int waitForF3F8();
void displayIntroScreen(bool drawFrame2Fl);
void displayIntroFrame2();
bool showKnowledgeCheck();
};
} // End of namespace Mortevielle
#endif
|