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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_MORTEVIELLE_H
#define MORTEVIELLE_MORTEVIELLE_H
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/stack.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "mortevielle/debugger.h"
#include "mortevielle/dialogs.h"
#include "mortevielle/graphics.h"
#include "mortevielle/menu.h"
#include "mortevielle/mouse.h"
#include "mortevielle/saveload.h"
#include "mortevielle/sound.h"
#include "mortevielle/speech.h"
#include "mortevielle/outtext.h"
namespace Mortevielle {
/*---------------------------------------------------------------------------*/
/*------------------- MEMORY MAP ------------------------*/
/*---------------------------------------------------------------------------*/
/* The following is a list of physical addresses in memory currently used
* by the game.
*
* Address
* -------
* 5000:0 - Music data
* 6000:0 - Decompressed current image
* 7000:0+ - Compressed images
* 7000:2 - 16 words representing palette map
* 7000:4138 - width, height, x/y offset of decoded image
*/
const int kAdrMusic = 0x5000;
// Debug channels
enum {
kMortevielleCore = 1 << 0,
kMortevielleGraphics = 1 << 1
};
// Game languages
enum {
MORTDAT_LANG_FRENCH = 0,
MORTDAT_LANG_ENGLISH = 1,
MORTDAT_LANG_GERMAN = 2
};
// Static string list
enum {
S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
S_WANT_TO_WAKE_UP = 13, S_OKAY = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
S_HIT = 37, S_POSE = 38, S_SMASH = 39,
S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
};
enum DataType {
kStaticStrings = 0,
kGameStrings = 1
};
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 400
#define SCREEN_ORIG_HEIGHT 200
#define MORT_DAT_REQUIRED_VERSION 1
#define MORT_DAT "mort.dat"
#define GAME_FRAME_DELAY (1000 / 50)
const int kTime1 = 410;
const int kTime2 = 250;
const int kAcha = 492;
const int kFleche = 1758;
const int kAsoul = 154;
const int kAouvr = 282;
const int kAchai = 387;
const int kArcf = 1272;
const int kArep = 1314;
const int kAmzon = 1650;
const int kArega = 0;
const int kMaxDialogIndex = 9000;
const int kMaxDialogHint = 600;
const int kDescriptionStringIndex = 0; // Unused
const int kInventoryStringIndex = 186;
const int kQuestionStringIndex = 247;
const int kDialogStringIndex = 292;
const int kMenuPlaceStringIndex = 435;
const int kMenuActionStringIndex = 476;
const int kMenuSelfStringIndex = 497;
const int kMenuSayStringIndex = 502;
const int kMaxPatt = 20;
/*
9 "A glance at the forbidden$",
18 "It's already open$",
26 "A photograph$"
*/
enum Places {
OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4,
BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, ROOM9 = 9,
DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14,
LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19,
CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24,
DOOR = 25, ROOM26 = 26, COAT_ARMS = 27
};
enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 };
struct nhom {
byte _id; /* number between 0 and 32 */
byte _hom[4];
};
struct CgaPalette {
byte _p;
nhom _a[16];
};
struct Pattern {
byte _tay, _tax;
byte _des[kMaxPatt + 1][kMaxPatt + 1];
};
struct SaveStruct {
int _faithScore;
byte _pctHintFound[11];
byte _availableQuestion[43];
byte _inventory[31];
int _currPlace;
int _atticBallHoleObjectId;
int _atticRodHoleObjectId;
int _cellarObjectId;
int _secretPassageObjectId;
int _wellObjectId;
int _selectedObjectId;
int _purpleRoomObjectId;
int _cryptObjectId;
bool _alreadyEnteredManor;
byte _fullHour;
};
struct Hint {
int _hintId;
byte _point;
};
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::Stack<int> _keypresses;
uint32 _lastGameFrame;
Common::Point _mousePos;
Common::StringArray _engineStrings;
Common::StringArray _gameStrings;
Pattern _patternArr[15];
int _menuOpcode;
bool _mouseClick;
bool _inMainGameLoop; // Flag when the main game loop is active
bool _quitGame; // Quit game flag. Originally called 'arret'
bool _endGame; // End game flag. Originally called 'solu'
bool _loseGame; // Lose game flag. Originally called 'perdu'
bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
bool _roomPresenceLuc;
bool _roomPresenceIda;
bool _purpleRoomPresenceLeo;
bool _roomPresenceGuy;
bool _roomPresenceEva;
bool _roomPresenceMax;
bool _roomPresenceBob;
bool _roomPresencePat;
bool _toiletsPresenceBobMax;
bool _bathRoomPresenceBobMax;
bool _room9PresenceLeo;
bool _hiddenHero;
bool _heroSearching;
bool _keyPressedEsc;
bool _reloadCFIEC;
bool _col;
bool _syn;
bool _obpart;
bool _anyone;
bool _uptodatePresence;
int _textColor;
int _place;
int _manorDistance;
int _currBitIndex;
int _currDay;
int _currHour;
int _currHalfHour;
int _day;
int _hour;
int _minute;
int _mchai;
int _controlMenu;
int _startHour;
int _endHour;
Common::Point _stdPal[91][17];
CgaPalette _cgaPal[91];
int _x26KeyCount;
int _roomDoorId;
int _openObjCount;
int _takeObjCount;
int _num;
int _searchCount;
bool _introSpeechPlayed;
int _inGameHourDuration;
int _x;
int _y;
int _currentHourCount;
int _currentDayHour;
Common::String _hintPctMessage;
byte *_cfiecBuffer;
int _cfiecBufferSize;
int _openObjects[8];
uint16 _dialogIndexArray[kMaxDialogIndex + 1];
Hint _dialogHintArray[kMaxDialogHint + 1];
Common::ErrorCode initialize();
Common::ErrorCode loadMortDat();
void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
void loadFont(Common::File &f);
bool handleEvents();
void addKeypress(Common::Event &evt);
void initMouse();
void showIntroduction();
void mainGame();
void playGame();
void handleAction();
void displayCGAPattern(int n, Pattern p, nhom *pal);
void loadPalette();
void loadTexts();
void loadBRUIT5();
void loadCFIEC();
void loadCFIPH();
void showTitleScreen();
int readclock();
void palette(int v1);
int checkLeoMaxRandomPresence();
void interactNPC();
void initCaveOrCellar();
void displayControlMenu();
void displayItemInHand(int objId);
void resetRoomVariables(int roomId);
int getPresenceStats(int &rand, int faithScore, int roomId);
void setPresenceFlags(int roomId);
void testKey(bool d);
void exitRoom();
void getReadDescription(int objId);
void getSearchDescription(int objId);
int checkLeaveSecretPassage();
void changeGraphicalDevice(int newDevice);
void startDialog(int16 rep);
void endSearch();
int convertCharacterIndexToBitIndex(int characterIndex);
int convertBitIndexToCharacterIndex(int bitIndex);
void clearUpperLeftPart();
void clearDescriptionBar();
void clearVerbBar();
void clearUpperRightPart();
int getRandomNumber(int minval, int maxval);
void showMoveMenuAlert();
void showConfigScreen();
void decodeNumber(byte *pStart, int count);
void resetVariables();
void music();
void drawRightFrame();
void prepareRoom();
void drawClock();
void checkManorDistance();
void gotoManorFront();
void gotoManorBack();
void gotoDiningRoom();
bool checkInventory(int objectId);
void loseGame();
void floodedInWell();
void displayDiningRoom();
void startMusicOrSpeech(int so);
void setTextColor(int col);
void prepareScreenType1();
void prepareScreenType2();
void prepareScreenType3();
void updateHour(int &day, int &hour, int &minute);
void getKnockAnswer();
int getPresenceStatsGreenRoom();
int getPresenceStatsPurpleRoom();
int getPresenceStatsToilets();
int getPresenceStatsBlueRoom();
int getPresenceStatsRedRoom();
int getPresenceStatsDiningRoom(int &hour);
int getPresenceStatsBureau(int &hour);
int getPresenceStatsKitchen();
int getPresenceStatsAttic();
int getPresenceStatsLanding();
int getPresenceStatsChapel(int &hour);
int getPresenceBitIndex(int roomId);
void setPresenceGreenRoom(int roomId);
void setPresencePurpleRoom();
void setPresenceBlueRoom();
void setPresenceRedRoom(int roomId);
int setPresenceDiningRoom(int hour);
int setPresenceBureau(int hour);
int setPresenceKitchen();
int setPresenceLanding();
int setPresenceChapel(int hour);
void setRandomPresenceGreenRoom(int faithScore);
void setRandomPresencePurpleRoom(int faithScore);
void setRandomPresenceBlueRoom(int faithScore);
void setRandomPresenceRedRoom(int faithScore);
void setRandomPresenceRoom9(int faithScore);
void setRandomPresenceDiningRoom(int faithScore);
void setRandomPresenceBureau(int faithScore);
void setRandomPresenceKitchen(int faithScore);
void setRandomPresenceAttic(int faithScore);
void setRandomPresenceLanding(int faithScore);
void setRandomPresenceChapel(int faithScore);
void loadPlaces();
void resetPresenceInRooms(int roomId);
void showPeoplePresent(int bitIndex);
int selectCharacters(int min, int max);
void fctMove();
void fctTake();
void fctInventoryTake();
void fctLift();
void fctRead();
void fctSelfRead();
void fctLook();
void fctSelftLook();
void fctSearch();
void fctSelfSearch();
void fctOpen();
void fctPlace();
void fctTurn();
void fctSelfHide();
void fctAttach();
void fctClose();
void fctKnock();
void fctSelfPut();
void fctListen();
void fctEat();
void fctEnter();
void fctSleep();
void fctForce();
void fctLeave();
void fctWait();
void fctSound();
void fctDiscuss();
void fctSmell();
void fctScratch();
void endGame();
void askRestart();
void handleOpcode();
void prepareDisplayText();
bool decryptNextChar(char &c, int &idx, byte &pt);
void displayStatusArrow();
void displayStatusInDescriptionBar(char stat);
void displayQuestionText(Common::String s, int cmd);
void displayTextInDescriptionBar(int x, int y, int nb, int mesgId);
void displayTextInVerbBar(Common::String text);
void mapMessageId(int &mesgId);
void resetOpenObjects();
void setCoordinates(int sx);
void drawPicture();
void drawPictureWithText();
void addObjectToInventory(int objectId);
void putInHand(int &objId);
void initMaxAnswer();
void displayAnimFrame(int frameNum, int animId);
void copcha();
void adzon();
void premtet();
void ajchai();
void ecr2(Common::String text);
void tlu(int af, int ob);
void mennor();
void tsuiv();
void treg(int objId);
int rechai();
public:
Common::Point _prevPos;
int _currMenu;
int _currAction;
int _drawingSizeArr[108];
int _charAnswerCount[9];
int _charAnswerMax[9];
byte _tabdon[4001];
bool _soundOff;
bool _blo;
bool _destinationOk;
bool _largestClearScreen;
int _currGraphicalDevice;
int _newGraphicalDevice;
float _addFix;
int _savedBitIndex;
int _numpal;
int _key;
SaveStruct _coreVar, _saveStruct;
int _maff;
int _caff;
int _crep;
int _resolutionScaler;
byte _destinationArray[7][25];
// TODO: Replace the following with proper implementations, or refactor out the code using them
byte _mem[65536 * 16];
byte *_curPict;
byte *_curAnim;
byte *_rightFramePict;
byte *_compMusicBuf1;
byte *_compMusicBuf2;
Debugger _debugger;
ScreenSurface _screenSurface;
PaletteManager _paletteManager;
GfxSurface _backgroundSurface;
Common::RandomSource _randomSource;
SoundManager _soundManager;
SavegameManager _savegameManager;
SpeechManager _speechManager;
Menu _menu;
MouseHandler _mouse;
TextHandler _text;
DialogManager _dialogManager;
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual Common::Error run();
uint32 getGameFlags() const;
Common::Language getLanguage() const;
static Common::String generateSaveFilename(const Common::String &target, int slot);
Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); }
int getChar();
bool keyPressed();
Common::Point getMousePos() const { return _mousePos; }
void setMousePos(const Common::Point &pt);
bool getMouseClick() const { return _mouseClick; }
void setMouseClick(bool v) { _mouseClick = v; }
Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
Common::String getGameString(int idx) const { return _gameStrings[idx]; }
void delay(int amount);
void gameLoaded();
void initGame();
void displayAloneText();
void draw(int x, int y);
void charToHour();
void hourToChar();
Common::String getString(int num);
void setPal(int n);
Common::String copy(const Common::String &s, int idx, size_t size);
void testKeyboard();
int getPresence(int roomId);
void displayEmptyHand();
void displayPicture(const byte *pic, int x, int y);
int gettKeyPressed();
void handleDescriptionText(int f, int mesgId);
int getAnimOffset(int frameNum, int animNum);
void hirs();
};
extern MortevielleEngine *g_vm;
} // End of namespace Mortevielle
#endif
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