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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MORTEVIELLE_H
#define MORTEVIELLE_H
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/stack.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "mortevielle/graphics.h"
#include "mortevielle/menu.h"
#include "mortevielle/saveload.h"
#include "mortevielle/sound.h"
#include "mortevielle/speech.h"
namespace Mortevielle {
// Debug channels
enum {
kMortevielleCore = 1 << 0,
kMortevielleGraphics = 1 << 1
};
// Game languages
enum {
LANG_FRENCH = 0,
LANG_ENGLISH = 1,
LANG_GERMAN = 2
};
// Static string list
enum {
S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
S_WANT_TO_WAKE_UP = 13, S_OK = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
S_HIT = 37, S_POSE = 38, S_SMASH = 39,
S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
};
enum DataType {
kStaticStrings = 0,
kGameStrings = 1
};
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 400
#define SCREEN_ORIG_HEIGHT 200
#define MORT_DAT_REQUIRED_VERSION 1
#define MORT_DAT "mort.dat"
#define GAME_FRAME_DELAY (1000 / 50)
const int asoul = 154;
const int aouvr = 282;
const int achai = 387;
const int acha = 492;
const int arcf = 1272;
const int arep = 1314;
const int amzon = 1650;
const int fleche = 1758;
const int arega = 0;
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::Stack<int> _keypresses;
uint32 _lastGameFrame;
bool _mouseClick;
Common::Point _mousePos;
bool _inMainGameLoop; // Flag when the main game loop is active
Common::StringArray _engineStrings;
Common::StringArray _gameStrings;
Common::ErrorCode initialise();
Common::ErrorCode loadMortDat();
void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
void loadFont(Common::File &f);
bool handleEvents();
void addKeypress(Common::Event &evt);
void initMouse();
void showIntroduction();
void mainGame();
void playGame();
void handleAction();
public:
bool _roomPresenceLuc;
bool _roomPresenceIda;
bool _purpleRoomPresenceLeo;
bool _roomPresenceGuy;
bool _roomPresenceEva;
bool _roomPresenceMax;
bool _roomPresenceBob;
bool _roomPresencePat;
bool _toiletsPresenceBobMax;
bool _bathRoomPresenceBobMax;
bool _room9PresenceLeo;
bool _soundOff;
bool _largestClearScreen;
bool _hiddenHero;
bool _heroSearching;
bool _keyPressedEsc;
bool _reloadCFIEC;
bool _blo;
bool _col;
bool _syn;
bool _obpart;
bool _okdes;
bool _anyone;
bool _brt;
int _textColor;
int _currGraphicalDevice;
int _newGraphicalDevice;
int _c_zzz;
int ptr_word;
byte _v_lieu[7][25];
ScreenSurface _screenSurface;
PaletteManager _paletteManager;
GfxSurface _backgroundSurface;
Common::RandomSource _randomSource;
SoundManager _soundManager;
SavegameManager _savegameManager;
SpeechManager _speechManager;
Menu _menu;
bool _quitGame; // Quit game flag. Originally called 'arret'
bool _endGame; // End game flag. Originally called 'solu'
bool _loseGame; // Lose game flag. Originally called 'perdu'
bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
public:
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual Common::Error run();
uint32 getGameFlags() const;
Common::Language getLanguage() const;
bool keyPressed();
int getChar();
Common::Point getMousePos() const { return _mousePos; }
void setMousePos(const Common::Point &pt);
bool getMouseClick() const { return _mouseClick; }
void setMouseClick(bool v) { _mouseClick = v; }
void delay(int amount);
Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
Common::String getGameString(int idx) const { return _gameStrings[idx]; }
void handleOpcode();
void endGame();
void loseGame();
void gameLoaded();
/* NIVEAU 4 */
void fctMove();
void fctTake();
void fctInventoryTake();
void fctLift();
void fctRead();
void fctSelfRead();
void fctLook();
void fctSelftLook();
void fctSearch();
void fctSelfSearch();
void fctOpen();
void fctPlace();
void fctTurn();
void fctSelfHide();
void fctAttach();
void fctClose();
void fctKnock();
void fctSelfPut();
void fctListen();
void fctEat();
void fctEnter();
void fctSleep();
void fctForce();
void fctLeave();
void fctWait();
void fctSound();
void fctDiscuss();
void fctSmell();
void fctScratch();
void loadPlaces();
};
extern MortevielleEngine *g_vm;
#define CHECK_QUIT if (g_vm->shouldQuit()) { return; }
#define CHECK_QUIT0 if (g_vm->shouldQuit()) { return 0; }
} // End of namespace Mortevielle
#endif
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