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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_H
#define MORTEVIELLE_H
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/stack.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "mortevielle/graphics.h"
#include "mortevielle/menu.h"
#include "mortevielle/mouse.h"
#include "mortevielle/saveload.h"
#include "mortevielle/sound.h"
#include "mortevielle/speech.h"
#include "mortevielle/outtext.h"
namespace Mortevielle {
/*---------------------------------------------------------------------------*/
/*------------------- MEMORY MAP ------------------------*/
/*---------------------------------------------------------------------------*/
/* The following is a list of physical addresses in memory currently used
* by the game.
*
* Address
* -------
* 5000:0 - Music data
* 6000:0 - Decompressed current image
* 7000:0+ - Compressed images
* 7000:2 - 16 words representing palette map
* 7000:4138 - width, height, x/y offset of decoded image
*/
#define ord(v) ((int) v)
#define chr(v) ((unsigned char) v)
#define lo(v) ((v) & 0xff)
#define hi(v) (((v) >> 8) & 0xff)
#define swap(v) (((lo(v)) << 8) | ((hi(v)) >> 8))
#define odd(v) (((v) % 2) == 1)
// Debug channels
enum {
kMortevielleCore = 1 << 0,
kMortevielleGraphics = 1 << 1
};
// Game languages
enum {
LANG_FRENCH = 0,
LANG_ENGLISH = 1,
LANG_GERMAN = 2
};
// Static string list
enum {
S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
S_WANT_TO_WAKE_UP = 13, S_OK = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
S_HIT = 37, S_POSE = 38, S_SMASH = 39,
S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
};
enum DataType {
kStaticStrings = 0,
kGameStrings = 1
};
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 400
#define SCREEN_ORIG_HEIGHT 200
#define MORT_DAT_REQUIRED_VERSION 1
#define MORT_DAT "mort.dat"
#define GAME_FRAME_DELAY (1000 / 50)
const int kTime1 = 410;
const int kTime2 = 250;
const int kAcha = 492;
const int kAdrDes = 0x7000;
const int kFleche = 1758;
const int kAsoul = 154;
const int kAouvr = 282;
const int kAchai = 387;
const int kArcf = 1272;
const int kArep = 1314;
const int kAmzon = 1650;
const int kArega = 0;
const int kMaxTi = 7975;
const int kMaxTd = 600;
const int kDescriptionStringIndex = 0; // Unused
const int kInventoryStringIndex = 186;
const int kQuestionStringIndex = 247;
const int kDialogStringIndex = 292;
const int kMenuPlaceStringIndex = 435;
const int kMenuActionStringIndex = 476;
const int kMenuSelfStringIndex = 497;
const int kMenuSayStringIndex = 502;
const int kSecretPassageQuestionStringIndex = 510; // Unusued?
const int kMaxPatt = 20;
const int OPCODE_NONE = 0;
enum verbs {OPCODE_ATTACH = 0x301, OPCODE_WAIT = 0x302, OPCODE_FORCE = 0x303, OPCODE_SLEEP = 0x304, OPCODE_LISTEN = 0x305,
OPCODE_ENTER = 0x306, OPCODE_CLOSE = 0x307, OPCODE_SEARCH = 0x308, OPCODE_KNOCK = 0x309, OPCODE_SCRATCH = 0x30a,
OPCODE_READ = 0x30b, OPCODE_EAT = 0x30c, OPCODE_PLACE = 0x30d, OPCODE_OPEN = 0x30e, OPCODE_TAKE = 0x30f,
OPCODE_LOOK = 0x310, OPCODE_SMELL = 0x311, OPCODE_SOUND = 0x312, OPCODE_LEAVE = 0x313, OPCODE_LIFT = 0x314,
OPCODE_TURN = 0x315, OPCODE_SHIDE = 0x401, OPCODE_SSEARCH = 0x402, OPCODE_SREAD = 0x403, OPCODE_SPUT = 0x404,
OPCODE_SLOOK = 0x405};
static const int _actionMenu[12] = { OPCODE_NONE,
OPCODE_SHIDE, OPCODE_ATTACH, OPCODE_FORCE, OPCODE_SLEEP,
OPCODE_ENTER, OPCODE_CLOSE, OPCODE_KNOCK, OPCODE_EAT,
OPCODE_PLACE, OPCODE_OPEN, OPCODE_LEAVE
};
/*
9 "A glance at the forbidden$",
18 "It's already open$",
26 "A photograph$",
27 "The coat of arms$",
*/
enum places {
OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4,
BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, ROOM9 = 9,
DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14,
LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19,
CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24,
DOOR = 25, ROOM26 = 26, ROOM27 = 27
};
enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 };
struct nhom {
byte _id; /* number between 0 and 32 */
byte _hom[4];
};
struct t_pcga {
byte _p;
nhom _a[16];
};
struct Pattern {
byte _tay, _tax;
byte _des[kMaxPatt + 1][kMaxPatt + 1];
};
struct SaveStruct {
int _faithScore;
byte _pourc[11];
byte _teauto[43];
byte _sjer[31];
int _currPlace;
int _atticBallHoleObjectId;
int _atticRodHoleObjectId;
int _cellarObjectId;
int _secretPassageObjectId;
int _wellObjectId;
int _selectedObjectId;
int _purpleRoomObjectId;
int _cryptObjectId;
bool _alreadyEnteredManor;
byte _fullHour;
};
struct Hint {
int _hintId;
byte _point;
};
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::Stack<int> _keypresses;
uint32 _lastGameFrame;
Common::Point _mousePos;
Common::StringArray _engineStrings;
Common::StringArray _gameStrings;
Pattern _patternArr[15];
int _menuOpcode;
bool _mouseClick;
bool _inMainGameLoop; // Flag when the main game loop is active
bool _quitGame; // Quit game flag. Originally called 'arret'
bool _endGame; // End game flag. Originally called 'solu'
bool _loseGame; // Lose game flag. Originally called 'perdu'
bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
bool _roomPresenceLuc;
bool _roomPresenceIda;
bool _purpleRoomPresenceLeo;
bool _roomPresenceGuy;
bool _roomPresenceEva;
bool _roomPresenceMax;
bool _roomPresenceBob;
bool _roomPresencePat;
bool _toiletsPresenceBobMax;
bool _bathRoomPresenceBobMax;
bool _room9PresenceLeo;
bool _hiddenHero;
bool _heroSearching;
bool _keyPressedEsc;
bool _reloadCFIEC;
bool _col;
bool _syn;
bool _obpart;
bool _anyone;
bool _brt;
int _textColor;
int _place;
int _manorDistance;
int _currBitIndex;
int _currDay;
int _currHour;
int _currHalfHour;
int _day;
int _hour;
int _minute;
int _mchai;
int _controlMenu;
int _startHour;
int _endHour;
Common::Point _stdPal[91][17];
t_pcga _cgaPal[91];
int _c_zzz;
int _ment;
int _iouv;
int _dobj;
int _num;
int _cs;
int _prebru;
int _t;
int _x;
int _y;
int _jh;
int _mh;
Common::String _hintPctMessage;
byte *_cfiecBuffer;
int _cfiecBufferSize;
byte _touv[8];
int _nbrep[9];
int _nbrepm[9];
uint16 _inpBuffer[kMaxTi + 1];
Hint _ntpBuffer[kMaxTd + 1];
Common::ErrorCode initialise();
Common::ErrorCode loadMortDat();
void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
void loadFont(Common::File &f);
bool handleEvents();
void addKeypress(Common::Event &evt);
void initMouse();
void showIntroduction();
void mainGame();
void playGame();
void handleAction();
void displayCGAPattern(int n, Pattern p, nhom *pal);
void loadPalette();
void loadTexts();
void loadBRUIT5();
void loadCFIEC();
void loadCFIPH();
void showTitleScreen();
int readclock();
void palette(int v1);
int checkLeoMaxRandomPresence();
void interactNPC();
void initCaveOrCellar();
void displayControlMenu();
void displayItemInHand(int objId);
void resetRoomVariables(int roomId);
int getPresenceStats(int &rand, int cf, int roomId);
void setPresenceFlags(int roomId);
void testKey(bool d);
void exitRoom();
void getReadDescription(int objId);
void getSearchDescription(int objId);
int checkLeaveSecretPassage();
void changeGraphicalDevice(int newDevice);
void startDialog(int16 rep);
void endSearch();
int convertCharacterIndexToBitIndex(int characterIndex);
int convertBitIndexToCharacterIndex(int bitIndex);
void clearScreenType1();
void clearScreenType2();
void clearScreenType3();
void clearScreenType10();
int getRandomNumber(int minval, int maxval);
void showMoveMenuAlert();
void showConfigScreen();
void decodeNumber(byte *pStart, int count);
void resetVariables();
void music();
void drawRightFrame();
void prepareRoom();
void drawClock();
void checkManorDistance();
void gotoManorFront();
void gotoManorBack();
void gotoDiningRoom();
bool checkInventory(int objectId);
void loseGame();
void floodedInWell();
void displayDiningRoom();
void startMusicOrSpeech(int so);
void setTextColor(int col);
void prepareScreenType1();
void prepareScreenType2();
void prepareScreenType3();
void updateHour(int &day, int &hour, int &minute);
void getKnockAnswer();
int getPresenceStatsGreenRoom();
int getPresenceStatsPurpleRoom();
int getPresenceStatsToilets();
int getPresenceStatsBlueRoom();
int getPresenceStatsRedRoom();
int getPresenceStatsDiningRoom(int &hour);
int getPresenceStatsBureau(int &hour);
int getPresenceStatsKitchen();
int getPresenceStatsAttic();
int getPresenceStatsLanding();
int getPresenceStatsChapel(int &hour);
int getPresenceBitIndex(int roomId);
void setPresenceGreenRoom(int roomId);
void setPresencePurpleRoom();
void setPresenceBlueRoom();
void setPresenceRedRoom(int roomId);
int setPresenceDiningRoom(int hour);
int setPresenceBureau(int hour);
int setPresenceKitchen();
int setPresenceLanding();
int setPresenceChapel(int hour);
void setRandomPresenceGreenRoom(int cf);
void setRandomPresencePurpleRoom(int cf);
void setRandomPresenceBlueRoom(int cf);
void setRandomPresenceRedRoom(int cf);
void setRandomPresenceRoom9(int cf);
void setRandomPresenceDiningRoom(int cf);
void setRandomPresenceBureau(int cf);
void setRandomPresenceKitchen(int cf);
void setRandomPresenceAttic(int cf);
void setRandomPresenceLanding(int cf);
void setRandomPresenceChapel(int cf);
void loadPlaces();
void resetPresenceInRooms(int roomId);
void showPeoplePresent(int bitIndex);
int selectCharacters(int min, int max);
void fctMove();
void fctTake();
void fctInventoryTake();
void fctLift();
void fctRead();
void fctSelfRead();
void fctLook();
void fctSelftLook();
void fctSearch();
void fctSelfSearch();
void fctOpen();
void fctPlace();
void fctTurn();
void fctSelfHide();
void fctAttach();
void fctClose();
void fctKnock();
void fctSelfPut();
void fctListen();
void fctEat();
void fctEnter();
void fctSleep();
void fctForce();
void fctLeave();
void fctWait();
void fctSound();
void fctDiscuss();
void fctSmell();
void fctScratch();
void endGame();
void askRestart();
void delay(int amount);
void handleOpcode();
void cinq_huit(char &c, int &idx, byte &pt, bool &the_end);
void copcha();
void adzon();
void text1(int x, int y, int nb, int m);
void modif(int &nu);
void initouv();
void phaz(int &rand, int &p, int cf);
void writetp(Common::String s, int t);
void premtet();
void ajchai();
void tfleche();
void setCoordinates(int sx);
void ecr2(Common::String text);
void ecr3(Common::String text);
void init_nbrepm();
void aniof(int ouf, int num);
void dessin();
void afdes();
void tlu(int af, int ob);
void affrep();
void mennor();
void ajjer(int ob);
void tsuiv();
void treg(int objId);
void avpoing(int &objId);
void rechai(int &ch);
void fenat(char ans);
public:
Common::Point _prevPos;
int _msg[5];
int _fxxBuffer[108];
byte _tabdon[4001];
bool _soundOff;
bool _blo;
bool _okdes;
bool _largestClearScreen;
int _currGraphicalDevice;
int _newGraphicalDevice;
float _addFix;
int _savedBitIndex;
int _numpal;
int _key;
SaveStruct _coreVar, _saveStruct;
int _maff;
int _res;
int _caff;
int _crep;
byte _is;
byte _v_lieu[7][25];
// TODO: Replace the following with proper implementations, or refactor out the code using them
byte _mem[65536 * 16];
ScreenSurface _screenSurface;
PaletteManager _paletteManager;
GfxSurface _backgroundSurface;
Common::RandomSource _randomSource;
SoundManager _soundManager;
SavegameManager _savegameManager;
SpeechManager _speechManager;
Menu _menu;
MouseHandler _mouse;
TextHandler _text;
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual Common::Error run();
uint32 getGameFlags() const;
Common::Language getLanguage() const;
int getChar();
bool keyPressed();
Common::Point getMousePos() const { return _mousePos; }
void setMousePos(const Common::Point &pt);
bool getMouseClick() const { return _mouseClick; }
void setMouseClick(bool v) { _mouseClick = v; }
Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
Common::String getGameString(int idx) const { return _gameStrings[idx]; }
void gameLoaded();
void initGame();
void displayAloneText();
void draw(int ad, int x, int y);
void charToHour();
void hourToChar();
Common::String getString(int num);
void setPal(int n);
Common::String copy(const Common::String &s, int idx, size_t size);
void testKeyboard();
int getPresence(int roomId);
void displayEmptyHand();
void hirs();
int testou();
void repon(int f, int m);
int animof(int ouf, int num);
void pictout(int seg, int dep, int x, int y);
void sauvecr(int y, int dy);
void charecr(int y, int dy);
};
extern MortevielleEngine *g_vm;
#define CHECK_QUIT if (g_vm->shouldQuit()) { return; }
#define CHECK_QUIT0 if (g_vm->shouldQuit()) { return 0; }
} // End of namespace Mortevielle
#endif
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