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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MORTEVIELLE_H
#define MORTEVIELLE_H
#include "common/events.h"
#include "common/file.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/stack.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "common/error.h"
#include "graphics/surface.h"
#include "mortevielle/graphics.h"
#include "mortevielle/saveload.h"
#include "mortevielle/sound.h"
namespace Mortevielle {
enum {
kMortevielleCore = 1 << 0,
kMortevielleGraphics = 1 << 1
};
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 400
#define SCREEN_ORIG_HEIGHT 200
#define MORT_DAT_REQUIRED_VERSION 1
#define MORT_DAT "mort.dat"
#define GAME_FRAME_DELAY (1000 / 50)
class MortevielleEngine : public Engine {
private:
const ADGameDescription *_gameDescription;
Common::Stack<int> _keypresses;
uint32 _lastGameFrame;
bool _mouseClick;
Common::Point _mousePos;
bool _inMainGameLoop; // Flag when the main game loop is active
Common::ErrorCode initialise();
Common::ErrorCode loadMortDat();
void loadFont(Common::File &f);
bool handleEvents();
void addKeypress(Common::Event &evt);
void initMouse();
void showIntroduction();
void mainGame();
void playGame();
void handleAction();
void divers(int np, bool b);
public:
ScreenSurface _screenSurface;
PaletteManager _paletteManager;
GfxSurface _backgroundSurface;
Common::RandomSource _randomSource;
SoundManager _soundManager;
SavegameManager _savegameManager;
bool _quitGame; // Quit game flag. Originally called 'arret'
bool _endGame; // End game flag. Originally called 'solu'
bool _loseGame; // Lose game flag. Originally called 'perdu'
public:
MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
~MortevielleEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual Common::Error run();
uint32 getGameFlags() const;
bool keyPressed();
int getChar();
Common::Point getMousePos() const { return _mousePos; }
void setMousePos(const Common::Point &pt);
bool getMouseClick() const { return _mouseClick; }
void setMouseClick(bool v) { _mouseClick = v; }
void delay(int amount);
void endGame();
void loseGame();
void gameLoaded();
};
extern MortevielleEngine *g_vm;
#define CHECK_QUIT if (g_vm->shouldQuit()) { return; }
#define CHECK_QUIT0 if (g_vm->shouldQuit()) { return 0; }
} // End of namespace Mortevielle
#endif
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