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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_MOUSE_H
#define MORTEVIELLE_MOUSE_H
#include "common/rect.h"
namespace Mortevielle {
class MouseHandler {
private:
int s_s[12][6];
int _counter;
public:
Common::Point _pos;
void initMouse();
void hideMouse();
void showMouse();
void setMousePosition(Common::Point newPos);
void getMousePosition(int &x, int &y, int &c);
void moveMouse(bool &funct, char &key);
bool isMouseIn(Common::Rect r);
};
} // End of namespace Mortevielle
#endif
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