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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#ifndef MORTEVIELLE_OUTTEXT_H
#define MORTEVIELLE_OUTTEXT_H
#include "common/str.h"
namespace Mortevielle {
const int kAdrAni = 0x7314;
class TextHandler {
private:
int nextWord(int p, const char *ch, int &tab);
public:
void displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ);
void loadDesFile(Common::String filename, int32 passe, int long_);
void loadAniFile(Common::String filename, int32 skipSize, int length);
void taffich();
};
} // End of namespace Mortevielle
#endif
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