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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#include "common/file.h"
#include "common/system.h"
#include "mortevielle/dialogs.h"
#include "mortevielle/mortevielle.h"
#include "mortevielle/mouse.h"
#include "mortevielle/saveload.h"
namespace Mortevielle {
static const char SAVEGAME_ID[4] = { 'M', 'O', 'R', 'T' };
Common::String SavegameManager::generateSaveName(int slotNumber) {
return Common::String::format("sav%d.mor", slotNumber);
}
/**
* Handle saving or loading savegame data
*/
void SavegameManager::sync_save(Common::Serializer &sz) {
sz.syncAsSint16LE(g_vm->_saveStruct._faithScore);
for (int i = 0; i < 11; ++i)
sz.syncAsByte(g_vm->_saveStruct._pourc[i]);
for (int i = 0; i < 43; ++i)
sz.syncAsByte(g_vm->_saveStruct._teauto[i]);
for (int i = 0; i < 31; ++i)
sz.syncAsByte(g_vm->_saveStruct._sjer[i]);
sz.syncAsSint16LE(g_vm->_saveStruct._currPlace);
sz.syncAsSint16LE(g_vm->_saveStruct._atticBallHoleObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._atticRodHoleObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._cellarObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._secretPassageObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._wellObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._selectedObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._purpleRoomObjectId);
sz.syncAsSint16LE(g_vm->_saveStruct._cryptObjectId);
sz.syncAsByte(g_vm->_saveStruct._alreadyEnteredManor);
sz.syncAsByte(g_vm->_saveStruct._fullHour);
sz.syncBytes(_tabdonSaveBuffer, 391);
}
/**
* Inner code for loading a saved game
* @remarks Originally called 'takesav'
*/
void SavegameManager::loadSavegame(int n) {
// -- Load the file
Common::String filename = generateSaveName(n);
// Try loading first from the save area
Common::SeekableReadStream *stream = g_system->getSavefileManager()->openForLoading(filename);
// If not present, try loading from the program folder
Common::File f;
if (stream == NULL) {
if (!f.open(filename))
error("Unable to open save file '%s'", filename.c_str());
stream = f.readStream(f.size());
f.close();
}
// Check whether it's a ScummVM saved game
char buffer[4];
stream->read(buffer, 4);
if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) {
// Yes, it is, so skip over the savegame header
SavegameHeader header;
readSavegameHeader(stream, header);
delete header.thumbnail;
} else {
stream->seek(0);
}
// Read the game contents
Common::Serializer sz(stream, NULL);
sync_save(sz);
g_vm->_coreVar = g_vm->_saveStruct;
for (int i = 0; i <= 389; ++i)
g_vm->_tabdon[i + kAcha] = _tabdonSaveBuffer[i];
// Close the stream
delete stream;
}
/**
* Load a saved game
*/
Common::Error SavegameManager::loadGame(int n) {
g_vm->_mouse.hideMouse();
g_vm->displayEmptyHand();
loadSavegame(n);
/* Initialization */
g_vm->charToHour();
g_vm->initGame();
g_vm->gameLoaded();
g_vm->_mouse.showMouse();
return Common::kNoError;
}
/**
* Save the game
*/
Common::Error SavegameManager::saveGame(int n, const Common::String &saveName) {
Common::OutSaveFile *f;
int i;
g_vm->_mouse.hideMouse();
g_vm->hourToChar();
for (i = 0; i <= 389; ++i)
_tabdonSaveBuffer[i] = g_vm->_tabdon[i + kAcha];
g_vm->_saveStruct = g_vm->_coreVar;
if (g_vm->_saveStruct._currPlace == ROOM26)
g_vm->_saveStruct._currPlace = LANDING;
Common::String filename = generateSaveName(n);
f = g_system->getSavefileManager()->openForSaving(filename);
// Write out the savegame header
f->write(&SAVEGAME_ID[0], 4);
// Write out the header
SavegameHeader header;
writeSavegameHeader(f, saveName);
// Write out the savegame contents
Common::Serializer sz(NULL, f);
sync_save(sz);
// Close the save file
f->finalize();
delete f;
// Skipped: dialog asking to swap floppy
g_vm->_mouse.showMouse();
return Common::kNoError;
}
void SavegameManager::writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName) {
// Write out a savegame header
out->writeByte(SAVEGAME_VERSION);
// Write savegame name
out->writeString(saveName);
out->writeByte(0);
// Get the active palette
uint8 thumbPalette[256 * 3];
g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
Graphics::Surface s = g_vm->_screenSurface.lockArea(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
Graphics::saveThumbnail(*out, *thumb);
thumb->free();
delete thumb;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
}
bool SavegameManager::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) {
header.thumbnail = NULL;
// Get the savegame version
header.version = in->readByte();
// Read in the save name
header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;
// Get the thumbnail
header.thumbnail = Graphics::loadThumbnail(*in);
if (!header.thumbnail)
return false;
// Read in save date/time
header.saveYear = in->readSint16LE();
header.saveMonth = in->readSint16LE();
header.saveDay = in->readSint16LE();
header.saveHour = in->readSint16LE();
header.saveMinutes = in->readSint16LE();
return true;
}
SaveStateList SavegameManager::listSaves(const char *target) {
Common::String pattern = "sav*.mor";
Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
sort(files.begin(), files.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
const Common::String &fname = *file;
int slotNumber = atoi(fname.c_str() + 3);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
if (in) {
// There can be two types of savegames: original interpreter savegames, and ScummVM savegames.
// Original interpreter savegames are 497 bytes, and still need to be supported because the
// initial game state is stored as a savegame
bool validFlag = false;
Common::String saveDescription;
char buffer[4];
in->read(buffer, 4);
if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) {
// ScummVm savegame. Read in the header to get the savegame name
SavegameHeader header;
validFlag = readSavegameHeader(in, header);
if (validFlag) {
delete header.thumbnail;
saveDescription = header.saveName;
}
} else if (file->size() == 497) {
// Form an appropriate savegame name
saveDescription = (slotNumber == 0) ? "Initial game state" :
Common::String::format("Savegame #%d", slotNumber);
validFlag = true;
}
if (validFlag)
// Got a valid savegame
saveList.push_back(SaveStateDescriptor(slotNumber, saveDescription));
delete in;
}
}
return saveList;
}
SaveStateDescriptor SavegameManager::querySaveMetaInfos(int slot) {
Common::String fileName = Mortevielle::SavegameManager::generateSaveName(slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
// Check to see if it's a ScummVM savegame or not
char buffer[4];
f->read(buffer, 4);
bool hasHeader = !strncmp(&buffer[0], &SAVEGAME_ID[0], 4);
if (!hasHeader) {
// Original savegame perhaps?
delete f;
SaveStateDescriptor desc(slot, Common::String::format("Savegame #%d", slot));
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
} else {
// Get the savegame header information
SavegameHeader header;
readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
return desc;
}
}
return SaveStateDescriptor();
}
} // End of namespace Mortevielle
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