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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_SAVELOAD_H
#define MORTEVIELLE_SAVELOAD_H
#include "common/savefile.h"
#include "common/serializer.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "engines/savestate.h"
#define SAVEGAME_VERSION 1
namespace Mortevielle {
struct SavegameHeader {
uint8 version;
Common::String saveName;
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
int totalFrames;
};
class MortevielleEngine;
class SavegameManager {
private:
MortevielleEngine *_vm;
byte _tabdonSaveBuffer[391];
void sync_save(Common::Serializer &sz);
public:
SavegameManager(MortevielleEngine *vm);
bool loadSavegame(const Common::String &filename);
Common::Error loadGame(const Common::String &filename);
Common::Error saveGame(int n, const Common::String &saveName);
Common::Error loadGame(int slot);
Common::Error saveGame(int slot);
void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName);
WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true);
static SaveStateList listSaves(const Common::String &target);
static SaveStateDescriptor querySaveMetaInfos(const Common::String &fileName);
};
} // End of namespace Mortevielle
#endif
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