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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Mortville Manor DOS source code
 * Copyright (c) 1988-1989 Lankhor
 */

#ifndef MORTEVIELLE_VAR_H
#define MORTEVIELLE_VAR_H

#include "common/rect.h"
#include "common/str.h"

namespace Mortevielle {

/*---------------------------------------------------------------------------*/
/*-------------------           MEMORY  MAP          ------------------------*/
/*---------------------------------------------------------------------------*/
/* The following is a list of physical addresses in memory currently used
 * by the game.
 *
 * Address
 * -------
 * 5000:0 - Music data
 * 6000:0 - Decompressed current image
 * 7000:0+ - Compressed images
 * 7000:2 - 16 words representing palette map
 * 7000:4138 - width, height, x/y offset of decoded image
 */


/*---------------------------------------------------------------------------*/
/*-------------------------     DEFINES    ----------------------------------*/
/*---------------------------------------------------------------------------*/

#define ord(v) ((int) v)
#define chr(v) ((unsigned char) v)
#define lo(v) ((v) & 0xff)
#define hi(v) (((v) >> 8) & 0xff)
#define swap(v) (((lo(v)) << 8) | ((hi(v)) >> 8)) 
#define odd(v) (((v) % 2) == 1)

/*---------------------------------------------------------------------------*/
/*-------------------------    CONSTANTS   ----------------------------------*/
/*---------------------------------------------------------------------------*/

const int kMaxTi = 7975;
const int kMaxTd = 600;

const int kDescriptionStringIndex = 0;                // Unused
const int kInventoryStringIndex = 186;
const int kQuestionStringIndex = 247;
const int kDialogStringIndex = 292;
const int kMenuPlaceStringIndex = 435;
const int kMenuActionStringIndex = 476;
const int kMenuSelfStringIndex = 497;
const int kMenuSayStringIndex = 502;
const int kSecretPassageQuestionStringIndex = 510;    // Unusued?
const int kMaxPatt = 20;

const int OPCODE_NONE = 0;
enum verbs {OPCODE_ATTACH = 0x301, OPCODE_WAIT = 0x302,  OPCODE_FORCE = 0x303,   OPCODE_SLEEP = 0x304, OPCODE_LISTEN = 0x305, 
            OPCODE_ENTER = 0x306,  OPCODE_CLOSE = 0x307, OPCODE_SEARCH = 0x308,  OPCODE_KNOCK = 0x309, OPCODE_SCRATCH = 0x30a,
			OPCODE_READ = 0x30b,   OPCODE_EAT = 0x30c,   OPCODE_PLACE = 0x30d,   OPCODE_OPEN = 0x30e,  OPCODE_TAKE = 0x30f,
			OPCODE_LOOK = 0x310,   OPCODE_SMELL = 0x311, OPCODE_SOUND = 0x312,   OPCODE_LEAVE = 0x313, OPCODE_LIFT = 0x314,
			OPCODE_TURN = 0x315,   OPCODE_SHIDE = 0x401, OPCODE_SSEARCH = 0x402, OPCODE_SREAD = 0x403, OPCODE_SPUT = 0x404,
			OPCODE_SLOOK = 0x405};

/*
9   "A glance at the forbidden$",
18  "It's already open$",
26  "A photograph$",
27  "The coat of arms$",
*/
enum places {
	OWN_ROOM = 0,     GREEN_ROOM = 1,   PURPLE_ROOM = 2,     TOILETS = 3,      DARKBLUE_ROOM = 4,
	BLUE_ROOM = 5,    RED_ROOM = 6,     BATHROOM = 7,        GREEN_ROOM2 = 8,  ROOM9 = 9,
	DINING_ROOM = 10, BUREAU = 11,      KITCHEN = 12,        ATTIC = 13,       CELLAR = 14, 
	LANDING = 15,     CRYPT = 16,       SECRET_PASSAGE = 17, ROOM18 = 18,      MOUNTAIN = 19, 
	CHAPEL = 20,      MANOR_FRONT = 21, MANOR_BACK = 22,     INSIDE_WELL = 23, WELL = 24,
	DOOR = 25,        ROOM26 = 26,      ROOM27 = 27
};

enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 };

struct Rect {
	int _x1, _x2, _y1, _y2;
	bool _enabled;
};

typedef int tablint[256];
typedef int tfxx[108];

} // End of namespace Mortevielle

#endif