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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1988-1989 Lankhor
*/
#ifndef MORTEVIELLE_VAR_H
#define MORTEVIELLE_VAR_H
#include "common/rect.h"
#include "common/str.h"
namespace Mortevielle {
/*---------------------------------------------------------------------------*/
/*------------------- MEMORY MAP ------------------------*/
/*---------------------------------------------------------------------------*/
/* The following is a list of physical addresses in memory currently used
* by the game.
*
* Address
* -------
* 5000:0 - Music data
* 6000:0 - Decompressed current image
* 7000:0+ - Compressed images
* 7000:2 - 16 words representing palette map
* 7000:4138 - width, height, x/y offset of decoded image
*/
/*---------------------------------------------------------------------------*/
/*------------------------- DEFINES ----------------------------------*/
/*---------------------------------------------------------------------------*/
#define ord(v) ((int) v)
#define chr(v) ((unsigned char) v)
#define lo(v) ((v) & 0xff)
#define hi(v) (((v) >> 8) & 0xff)
#define swap(v) (((lo(v)) << 8) | ((hi(v)) >> 8))
#define odd(v) (((v) % 2) == 1)
/*---------------------------------------------------------------------------*/
/*------------------------- CONSTANTS ----------------------------------*/
/*---------------------------------------------------------------------------*/
const int maxti = 7975;
const int maxtd = 600;
const int kDescriptionStringIndex = 0; // Unused
const int kInventoryStringIndex = 186;
const int kQuestionStringIndex = 247;
const int kDialogStringIndex = 292;
const int kMenuPlaceStringIndex = 435;
const int kMenuActionStringIndex = 476;
const int kMenuSelfStringIndex = 497;
const int kMenuSayStringIndex = 502;
const int kSecretPassageQuestionStringIndex = 510; // Unusued?
const int OPCODE_NONE = 0;
enum verbs {OPCODE_ATTACH = 0x301, OPCODE_WAIT = 0x302, OPCODE_FORCE = 0x303, OPCODE_SLEEP = 0x304, OPCODE_LISTEN = 0x305,
OPCODE_ENTER = 0x306, OPCODE_CLOSE = 0x307, OPCODE_SEARCH = 0x308, OPCODE_KNOCK = 0x309, OPCODE_SCRATCH = 0x30a,
OPCODE_READ = 0x30b, OPCODE_EAT = 0x30c, OPCODE_PLACE = 0x30d, OPCODE_OPEN = 0x30e, OPCODE_TAKE = 0x30f,
OPCODE_LOOK = 0x310, OPCODE_SMELL = 0x311, OPCODE_SOUND = 0x312, OPCODE_LEAVE = 0x313, OPCODE_LIFT = 0x314,
OPCODE_TURN = 0x315, OPCODE_SHIDE = 0x401, OPCODE_SSEARCH = 0x402, OPCODE_SREAD = 0x403, OPCODE_SPUT = 0x404,
OPCODE_SLOOK = 0x405};
const int kMaxPatt = 20;
extern const byte g_tabdbc[18];
extern const byte g_tabdph[16];
extern const byte g_typcon[26];
extern const byte g_intcon[26];
extern const byte g_tnocon[364];
extern const byte g_menuConstants[8][4];
extern const byte g_addv[2];
extern const byte g_rang[16];
/*---------------------------------------------------------------------------*/
/*-------------------------------- TYPES --------------------------------*/
/*---------------------------------------------------------------------------*/
/*
9 "A glance at the forbidden$",
18 "It's already open$",
23 "Strange horoscope$",
26 "A photograph$",
27 "The coat of arms$",
*/
enum places {
OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4,
BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, ROOM9 = 9,
DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14,
LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, MOUNTAIN = 19,
CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, WELL = 24,
DOOR = 25
};
struct sav_chaine {
int _faithScore;
byte _pourc[11];
byte _teauto[43];
byte _sjer[31];
int _currPlace, _atticBallHoleObjectId, _atticRodHoleObjectId, _cellarObjectId, _secretPassageObjectId, _wellObjectId;
int _selectedObjectId, _purpleRoomObjectId, _cryptObjectId;
bool _ipre;
byte _heure;
};
struct registres {
int _ax, _bx, _cx, _dx, _bp, _si, _di, _ds, _es, _flags;
};
struct ind {
int _indis;
byte _point;
};
struct chariot {
int _val,
_code,
_acc,
_freq,
_rep;
};
struct rectangle {
int _x1, _x2, _y1, _y2;
bool _enabled;
};
struct pattern {
byte _tay, _tax;
byte _des[kMaxPatt + 1][kMaxPatt + 1];
};
struct nhom {
byte _id; /* number between 0 and 32 */
byte _hom[4];
};
struct t_pcga {
byte _p;
nhom _a[16];
};
typedef int tablint[256];
//typedef Common::Point tabdb[17];
typedef int tfxx[108];
/*---------------------------------------------------------------------------*/
/*------------------------------ ENUMS ------------------------------*/
/*---------------------------------------------------------------------------*/
enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 };
/*---------------------------------------------------------------------------*/
/*------------------------------ VARIABLES ------------------------------*/
/*---------------------------------------------------------------------------*/
extern int g_x,
g_y,
g_t,
g_vj,
g_li,
g_vh,
g_vm__,
g_jh,
g_mh,
g_cs,
g_hdb,
g_hfb,
g_hour,
g_day,
g_key,
g_minute,
g_num,
g_res,
g_ment,
g_haut,
g_caff,
g_maff,
g_crep,
g_ades,
g_iouv,
g_inei,
g_ctrm,
g_dobj,
g_msg3,
g_msg4,
g_mlec,
g_mchai,
g_menup,
g_ipers,
g_mpers,
g_mnumo,
g_xprec,
g_yprec,
g_perdep,
g_prebru,
g_typlec, // Speech
g_phonemeNumb, // Speech
g_numpal,
g_ptr_oct,
g_k_tempo;
extern int g_t_cph[6401]; // Speech
extern byte g_tabdon[4001];
extern Common::String g_hintPctMessage; // gives the pct of hints found
extern byte g_is;
extern int g_nbrep[9];
extern int g_nbrepm[9];
extern int g_msg[5];
extern byte g_touv[8];
extern sav_chaine g_s, g_s1;
extern byte g_bufcha[391];
extern byte g_lettres[7][24];
extern uint16 g_t_mot[maxti + 1];
extern int g_tay_tchar;
extern ind g_t_rec[maxtd + 1];
extern int g_l[108];
extern int g_tbi[256];
extern chariot g_c1, g_c2, g_c3;
extern float g_addfix;
extern Common::Point g_tabpal[91][17];
extern t_pcga g_palcga[91];
extern pattern g_tpt[15];
extern byte g_adcfiec[822 * 128];
/*---------------------------------------------------------------------------*/
/*------------------- PROCEDURES AND FONCTIONS ------------------------*/
/*---------------------------------------------------------------------------*/
void hirs();
Common::String copy(const Common::String &s, int idx, size_t size);
void Val(const Common::String &s, int &V, int Code);
/*---------------------------------------------------------------------------*/
/*------------------------------ STUBS ------------------------------*/
/*---------------------------------------------------------------------------*/
// TODO: Replace the following with proper implementations, or refactor out the code using them
extern int g_port[0xfff];
extern byte g_mem[65536 * 16];
#define hires {}
// Stubs for input functions
extern bool keypressed();
extern char get_ch();
extern void palette(int v1);
extern void intr(int intNum, registres ®s);
extern int getRandomNumber(int minval, int maxval);
// (* external 'c:\mc\charecr.com'; *)
extern void s_char(int Gd, int y, int dy);
// (* external 'c:\mc\sauvecr.com'; *)
extern void s_sauv(int Gd, int y, int dy);
} // End of namespace Mortevielle
#endif
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