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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/assets.h"
namespace MutationOfJB {
Assets::Assets(Game &game) : _game(game), _toSayList("tosay.ger"), _responseList("response.ger"), _hardcodedStrings(game) {}
Font &Assets::getSystemFont() {
return _systemFont;
}
Font &Assets::getSpeechFont() {
return _speechFont;
}
ConversationLineList &Assets::getToSayList() {
return _toSayList;
}
ConversationLineList &Assets::getResponseList() {
return _responseList;
}
InventoryItemDefinitionList &Assets::getInventoryItemDefList() {
return _invItemDefList;
}
HardcodedStrings &Assets::getHardcodedStrings() {
return _hardcodedStrings;
}
}
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