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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_ASSETS_H
#define MUTATIONOFJB_ASSETS_H
#include "mutationofjb/font.h"
#include "mutationofjb/conversationlinelist.h"
#include "mutationofjb/inventoryitemdefinitionlist.h"
#include "mutationofjb/hardcodedstrings.h"
namespace MutationOfJB {
class Game;
class Assets {
public:
Assets(Game &game);
Font &getSystemFont();
Font &getSpeechFont();
/**
* Access to "to say" list for conversations.
*
* @return Conversation line list.
*/
ConversationLineList &getToSayList();
/**
* Access to "response" list for conversations.
*
* @return Conversation line list.
*/
ConversationLineList &getResponseList();
/**
* Access to inventory definitions.
*
* @return Inventory item definiton list.
*/
InventoryItemDefinitionList &getInventoryItemDefList();
/**
* Access to strings hardcoded in game executable.
*
* @return Hardcoded strings.
*/
HardcodedStrings &getHardcodedStrings();
private:
SystemFont _systemFont;
SpeechFont _speechFont;
ConversationLineList _toSayList;
ConversationLineList _responseList;
InventoryItemDefinitionList _invItemDefList;
HardcodedStrings _hardcodedStrings;
};
}
#endif
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