1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/camefromcommand.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
#include "common/str.h"
/** @file
* "CAMEFROM" <sceneId>
*
* This command tests whether last scene (the scene player came from) is sceneId.
* If true, the execution continues after this command.
* Otherwise the execution continues after first '#' found.
*/
namespace MutationOfJB {
bool CameFromCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 10 || !line.hasPrefix("CAMEFROM")) {
return false;
}
const uint8 sceneId = atoi(line.c_str() + 9);
command = new CameFromCommand(sceneId);
return true;
}
Command::ExecuteResult CameFromCommand::execute(ScriptExecutionContext &scriptExecCtx) {
_cachedResult = (scriptExecCtx.getGameData()._lastScene == _sceneId);
return Finished;
}
Common::String CameFromCommand::debugString() const {
return Common::String::format("CAMEFROM %d", _sceneId);
}
}
|