1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/seqcommand.h"
#include "mutationofjb/game.h"
namespace MutationOfJB {
union ChangeCommandValue {
uint8 _byteVal;
uint16 _wordVal;
char _strVal[MAX_STR_LENGTH + 1];
};
class ChangeCommand : public SeqCommand {
public:
enum ChangeRegister {
NM, // Name
LT, // Destination scene ID
SX, // Destination X
SY, // Destination Y
XX, // X
YY, // Y
XL, // Width
YL, // Height
WX, // Walk to X
WY, // Walk to Y
SP, //
AC, // Active
FA, // First animation
FR,
NA,
FS,
CA
};
enum ChangeOperation {
SetValue,
AddValue,
SubtractValue
};
ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val) :
_sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val)
{}
protected:
uint8 _sceneId;
uint8 _entityId;
ChangeRegister _register;
ChangeOperation _operation;
ChangeCommandValue _value;
};
class ChangeCommandParser : public SeqCommandParser {
protected:
bool parseValueString(const Common::String &valueString, uint8 &sceneId, uint8 &entityId, ChangeCommand::ChangeRegister ®, ChangeCommand::ChangeOperation &op, ChangeCommandValue &ccv);
int parseInteger(const char *val, ChangeCommand::ChangeOperation &op);
};
class ChangeObjectCommandParser : public ChangeCommandParser {
public:
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
};
class ChangeDoorCommandParser : public ChangeCommandParser {
public:
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
};
class ChangeStaticCommandParser : public ChangeCommandParser {
public:
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
};
class ChangeDoorCommand : public ChangeCommand {
public:
ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
: ChangeCommand(sceneId, doorId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
};
class ChangeObjectCommand : public ChangeCommand {
public:
ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
: ChangeCommand(sceneId, objectId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
};
class ChangeStaticCommand : public ChangeCommand {
public:
ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
: ChangeCommand(sceneId, staticId, reg, op, val)
{}
virtual ExecuteResult execute(GameData &gameData) override;
};
}
|