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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MUTATIONOFJB_COMMAND_H
#define MUTATIONOFJB_COMMAND_H

namespace Common {
	class String;
}

namespace MutationOfJB {

class GameData;
class SeqCommand;
class IfCommand;
class CallMacroCommand;
class ScriptParseContext;
class Command;

class CommandParser {
public:
	virtual ~CommandParser();
	virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) = 0;

	/* Old command - created by this parser. */
	virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser);

	/* Called after parsing. */
	virtual void finish(ScriptParseContext &parseCtx);
};

class Command {
public:
	enum ExecuteResult {
		None,
		Finished,
		InProgress
	};

	virtual ~Command();

	virtual ExecuteResult execute(GameData &gameData) = 0;
	virtual Command *next() const = 0;

	virtual SeqCommand *asSeqCommand();
	virtual Common::String debugString() const = 0;
};
}

#endif