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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_COMMAND_H
#define MUTATIONOFJB_COMMAND_H
namespace Common {
class String;
}
namespace MutationOfJB {
class Command;
class ScriptExecutionContext;
class ScriptParseContext;
/**
* Base class for command parsers.
*
* The parser's main job is to create a Command instance from input line.
*/
class CommandParser {
public:
virtual ~CommandParser();
/**
* Parses the specified line and possibly returns a Command instance.
*
* @param line Line to parse.
* @param parseCtx Parse context.
* @param command Output parameter for newly created command.
* @return True if the line has been successfully parsed by this parser, false otherwise.
* @note You may return true and set command to nullptr.
* That means the line has been successfully parsed, but no command is needed.
*/
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) = 0;
/**
* Called when transitioning parsing between two commands.
*
* For example, cmdParserA->transition(parseCtx, cmdA, cmdB, cmdParserB) is called after command B is done parsing
* to notify command A parser about the transition from command A to command B.
* This is useful for sequential commands, because at the time command A is being parsed,
* we don't have any information about command B, so we cannot set the next pointer.
* Transition method can be used to set the next pointer after command B is available.
*
* @param parseCtx Parse context.
* @param oldCommand Old command (created by this parser).
* @param newCommand New command (created by newCommandParser).
* @param newCommandParser Command parser which created the new command.
*/
virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser);
/**
* Called after the whole script is parsed.
*
* Can be used for cleanup.
*
* @param parseCtx Parse context.
*/
virtual void finish(ScriptParseContext &parseCtx);
};
/**
* Base class for script commands.
*/
class Command {
public:
enum ExecuteResult {
None,
Finished,
InProgress
};
virtual ~Command();
virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) = 0;
virtual Command *next() const = 0;
virtual Common::String debugString() const = 0;
};
}
#endif
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