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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_IFCOMMAND_H
#define MUTATIONOFJB_IFCOMMAND_H
#include "mutationofjb/commands/conditionalcommand.h"
#include "common/scummsys.h"
namespace MutationOfJB {
class ScriptParseContext;
class IfCommandParser : public ConditionalCommandParser {
public:
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
private:
};
class IfCommand : public ConditionalCommand {
public:
IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative);
virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
virtual Common::String debugString() const;
private:
uint8 _sceneId;
uint8 _objectId;
uint16 _value;
bool _negative;
};
}
#endif
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