1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/labelcommand.h"
#include "mutationofjb/commands/gotocommand.h"
#include "mutationofjb/script.h"
/*
<label> ":"
Creates a label.
*/
namespace MutationOfJB {
bool LabelCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
if (line.lastChar() != ':') {
return false;
}
Common::String label = line;
label.deleteLastChar();
LabelCommand *labelCmd = new LabelCommand(label);
if (!parseCtx._labels.contains(label)) {
parseCtx._labels[label] = labelCmd;
} else {
warning("Label '%s' already exists", label.c_str());
}
if (parseCtx._pendingGotos.contains(label)) {
GotoCommands &gotos = parseCtx._pendingGotos[label];
for (GotoCommands::const_iterator it = gotos.begin(); it != gotos.end(); ++it) {
(*it)->setLabelCommand(labelCmd);
}
gotos.clear();
}
command = labelCmd;
return true;
}
const Common::String &LabelCommand::getName() const
{
return _name;
}
Command::ExecuteResult LabelCommand::execute(ScriptExecutionContext &) {
// Intentionally empty.
return Finished;
}
Common::String LabelCommand::debugString() const {
return Common::String::format("LABEL %s", _name.c_str());
}
}
|