1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/renamecommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "common/algorithm.h"
/** @file
* "REN " <oldName> " " <newName>
*
* Renames every door, static (in the current scene) and inventory item
* with the name oldName to newName.
*/
namespace MutationOfJB {
bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 7 || !line.hasPrefix("REN")) {
return false;
}
Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' ');
if (sep == line.end() || sep + 1 == line.end()) {
return false;
}
const Common::String oldName(line.begin() + 4, sep);
const Common::String newName(sep + 1, line.end());
command = new RenameCommand(oldName, newName);
return true;
}
Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) {
Scene *const scene = scriptExecCtx.getGameData().getCurrentScene();
for (int i = 1; i <= scene->getNoDoors(); ++i) {
Door *const door = scene->getDoor(i);
if (strcmp(door->_name, _oldName.c_str()) == 0) {
strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
}
}
for (int i = 1; i <= scene->getNoStatics(); ++i) {
Static *const stat = scene->getStatic(i);
if (strcmp(stat->_name, _oldName.c_str()) == 0) {
strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
}
}
scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName);
return Finished;
}
Common::String RenameCommand::debugString() const {
return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str());
}
}
|