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path: root/engines/mutationofjb/commands/saycommand.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "mutationofjb/commands/saycommand.h"
#include "mutationofjb/script.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"

/*
	("SM" | "SLM" | "NM" | "NLM") " " <lineToSay> ["<" <voiceFile> | "<!"]
	<skipped> " " <lineToSay> ("<" <voiceFile> | "<!")

	Say command comes in four variants: SM, SLM, NM and NLM.
	Note: In script files, they are usually written as *SM.
	The asterisk is ignored by the readLine function.

	Each of them plays a voice file (if present) and/or shows a message
	(if voice file not present or subtitles are enabled).

	The difference between versions starting with "S" and "N" is that
	the "N" version does not show talking animation.

	The "L" versions are "blocking", i.e. they wait for the previous say command to finish.

	If the line ends with "<!", it means the message continues to the next line.
	Next line usually has "SM" (or other variant) repeated, but it does not have to.
	Then we have the rest of the string to say (which is concatenated with the previous line)
	and possibly the voice file or "<!" again.
*/

namespace MutationOfJB {

bool SayCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
	bool waitForPrevious = false;
	bool talkingAnimation = false;

	if (line.hasPrefix("SM")) {
		waitForPrevious = false;
		talkingAnimation = true;
	} else if (line.hasPrefix("SLM")) {
		waitForPrevious = true;
		talkingAnimation = true;
	} else if (line.hasPrefix("NM")) {
		waitForPrevious = false;
		talkingAnimation = false;
	} else if (line.hasPrefix("NLM")) {
		waitForPrevious = true;
		talkingAnimation = false;
	} else {
		return false;
	}

	Common::String currentLine = line;

	Common::String lineToSay;
	Common::String voiceFile;

	bool cont = false;
	bool firstPass = true;

	do {
		cont = false;

		uint startPos;
		for (startPos = 0; startPos < currentLine.size(); ++startPos) {
			if (currentLine[startPos] == ' ') {
				break;
			}
		}
		if (startPos == currentLine.size()) {
			if (!firstPass) {
				warning("Unable to parse line '%s'", currentLine.c_str());
				break;
			}
		}
		startPos++;

		uint endPos;
		for (endPos = startPos; endPos < currentLine.size(); ++endPos) {
			if (currentLine[endPos] == '<') {
				break;
			}
		}

		Common::String talkStr(currentLine.c_str() + startPos, endPos - startPos);

		if (endPos != currentLine.size()) {
			const char * end = currentLine.c_str() + endPos + 1;
			if (end[0] == '!') {
				cont = true;
			} else {
				voiceFile = end;
			}
		}

		if (talkStr.lastChar() == '~') {
			debug("Found say command ending with '~'. Please take a look.");
		}

		if (lineToSay.empty()) {
			lineToSay = talkStr;
		} else {
			lineToSay = " " + talkStr;
		}

		if (cont) {
			if (!parseCtx.readLine(currentLine)) {
				cont = false;
			}
		}

		firstPass = false;
	} while (cont);

	command = new SayCommand(lineToSay, voiceFile, waitForPrevious, talkingAnimation);

	return true;
}


Command::ExecuteResult SayCommand::execute(GameData &) {
	// TODO: Actual implementation.
	debug("%s [%s]", _lineToSay.c_str(), _voiceFile.c_str());
	return Finished;
}

Common::String SayCommand::debugString() const {
	return Common::String::format("SHOWMSG%s%s '%s' '%s'", _waitForPrevious ? "+WAIT" : "", _talkingAnimation ? "+TALKANIM" : "", _lineToSay.c_str(), _voiceFile.c_str());
}

}