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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
#define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H
#include "mutationofjb/commands/seqcommand.h"
#include "common/str.h"
namespace MutationOfJB {
class SetObjectFrameCommandParser : public SeqCommandParser {
public:
SetObjectFrameCommandParser() {}
virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command);
};
class SetObjectFrameCommand : public SeqCommand {
public:
SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {}
virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
virtual Common::String debugString() const override;
private:
uint8 _objectId;
uint8 _frame;
};
}
#endif
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