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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/specialshowcommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
#include "common/str.h"
/** @file
* "SPECIALSHOW " <mode>
*
* Shows special screen.
* The command supports multiple modes:
* 1 - show puzzle hint,
* 2 - show computer puzzle.
*/
namespace MutationOfJB {
bool SpecialShowCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 13 || !line.hasPrefix("SPECIALSHOW ")) {
return false;
}
const int modeInt = atoi(line.c_str() + 12);
SpecialShowCommand::Mode mode = SpecialShowCommand::PUZZLE_HINT;
if (modeInt == 1) {
mode = SpecialShowCommand::PUZZLE_HINT;
} else if (modeInt == 2) {
mode = SpecialShowCommand::COMPUTER_PUZZLE;
} else {
warning("Invalid special show mode %d", modeInt);
return false;
}
command = new SpecialShowCommand(mode);
return true;
}
Command::ExecuteResult SpecialShowCommand::execute(ScriptExecutionContext &scriptExeCtx) {
// TODO: Show UI.
if (_mode == COMPUTER_PUZZLE) {
scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255;
scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0;
}
return Command::Finished;
}
Common::String SpecialShowCommand::debugString() const {
const char *modes[] = {"PUZZLE_HINT", "COMPUTER_PUZZLE"};
return Common::String::format("SPECIALSHOW %s", modes[static_cast<int>(_mode)]);
}
}
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