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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/encryptedfile.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/room.h"
#include "mutationofjb/script.h"
#include "mutationofjb/util.h"
#include "common/util.h"

namespace MutationOfJB {

Game::Game(MutationOfJBEngine* vm) : _vm(vm) {
	_gameData = new GameData;
	loadGameData(false);

	EncryptedFile globalScriptFile;
	globalScriptFile.open("global.atn");
	_globalScript = new Script;
	_globalScript->loadFromStream(globalScriptFile);
	globalScriptFile.close();

	_localScript = nullptr;
	_room = new Room(_vm->getScreen());

	changeScene(13, false); // Initial scene.
}

GameData &Game::getGameData() {
	return *_gameData;
}

Script *Game::getGlobalScript() const {
	return _globalScript;
}

Script *Game::getLocalScript() const {
	return _localScript;
}

bool Game::loadGameData(bool partB) {
	EncryptedFile file;
	const char *fileName = !partB ? "startup.dat" : "startupb.dat";
	file.open(fileName);
	if (!file.isOpen()) {
		reportFileMissingError(fileName);
		return false;
	}

	_gameData->loadFromStream(file);

	file.close();

	return true;
}


void Game::changeScene(uint8 sceneId, bool partB) {
	_gameData->_currentScene = sceneId;
	_room->load(_gameData->_currentScene, partB);
}

}