aboutsummaryrefslogtreecommitdiff
path: root/engines/mutationofjb/gamedata.h
blob: 62c66a1363fd9f7382c219d2b580599addee9a17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef MUTATIONOFJB_GAMEDATA_H
#define MUTATIONOFJB_GAMEDATA_H

#include "common/scummsys.h"
#include "mutationofjb/inventory.h"

namespace Common {
class ReadStream;
}

namespace MutationOfJB {

enum {
	MAX_ENTITY_NAME_LENGTH = 0x14
};

/*
	There are 4 types of entities present in the game data:
	- Door
	- Object
	- Static
	- Bitmap
*/

struct Door {
	/*
		Door name.
		Can be empty - deactivates door completely.
	*/
	char _name[MAX_ENTITY_NAME_LENGTH + 1];
	/*
		Scene ID where the door leads.
		Can be 0 - you can hover your mouse over it, but clicking it doesn't do anything (unless scripted).
	*/
	uint8  _destSceneId;
	/* X coordinate for player's position after going through the door. */
	uint16 _destX;
	/* Y coordinate for player's position after going through the door. */
	uint16 _destY;
	/* X coordinate of the door rectangle. */
	uint16 _x;
	/* Y coordinate of the door rectangle. */
	uint8  _y;
	/* Width of the door rectangle. */
	uint16 _width;
	/* Height of the door rectangle. */
	uint8  _height;
	/* X coordinate for position towards player will walk after clicking the door. */
	uint16 _walkToX;
	/* Y coordinate for position towards player will walk after clicking the door. */
	uint8  _walkToY;
	/* Unknown for now - likely not even used. */
	uint8  _SP;

	bool loadFromStream(Common::ReadStream &stream);
};

struct Object {
	uint8  _AC;
	uint8  _FA;
	uint8  _FR;
	uint8  _NA;
	uint8  _FS;
	uint8  _unknown;
	uint8  _CA;
	uint16 _x;
	uint8  _y;
	uint16 _XL;
	uint8  _YL;
	uint16 _WX;
	uint8  _WY;
	uint8  _SP;

	bool loadFromStream(Common::ReadStream &stream);
};

struct Static {
	uint8  _active;
	char _name[MAX_ENTITY_NAME_LENGTH + 1];
	uint16 _x;
	uint8  _y;
	uint16 _width;
	uint8  _height;
	uint16 _walkToX;
	uint8  _walkToY;
	uint8  _SP;

	bool loadFromStream(Common::ReadStream &stream);
};

struct Bitmap {
	uint8  _frame;
	uint8  _isVisible;
	uint16 _x1;
	uint8  _y1;
	uint16 _x2;
	uint8  _y2;

	bool loadFromStream(Common::ReadStream &stream);
};

struct ExhaustedChoice {
	/*
		1 bit - context
		3 bits - choice index
		4 bits - choice list index
	*/
	uint8 _encodedData;

	uint8 getContext() const { return (_encodedData >> 7) & 0x1; }
	uint8 getChoiceIndex() const { return (_encodedData >> 4) & 0x7; }
	uint8 getChoiceListIndex() const { return _encodedData & 0xF; }

	ExhaustedChoice() : _encodedData(0) {}
	ExhaustedChoice(uint8 context, uint8 choiceIndex, uint8 choiceListIndex) :
		_encodedData(((context & 0x1) << 7) | ((choiceIndex & 0x7) << 4) | (choiceListIndex & 0xF)) {}
};

struct Scene {
	Door *getDoor(uint8 objectId);
	Object *getObject(uint8 objectId, bool ignoreNo = false);
	Static *getStatic(uint8 staticId, bool ignoreNo = false);

	uint8 getNoDoors(bool ignoreNo = false) const;
	uint8 getNoObjects(bool ignoreNo = false) const;
	uint8 getNoStatics(bool ignoreNo = false) const;

	Door *findDoor(int16 x, int16 y, int *index = nullptr);
	Static *findStatic(int16 x, int16 y, int *index = nullptr);
	Bitmap *findBitmap(int16 x, int16 y, int *index = nullptr);

	void addExhaustedChoice(uint8 context, uint8 choiceIndex, uint8 choiceIndexList);
	bool isChoiceExhausted(uint8 context, uint8 choiceIndex, uint8 choiceIndexList) const;

	uint8 _startup;
	uint8 _unknown001;
	uint8 _unknown002;
	uint8 _unknown003;
	uint8 _DL;

	uint8 _noDoors;
	Door _doors[5];

	uint8 _noObjects;
	Object _objects[9];

	uint8 _noStatics;
	Static _statics[15];

	Bitmap _bitmaps[10];

	uint16 _obstacleY1;
	uint8 _palRotStart;
	uint8 _palRotEnd;
	uint8 _palRotPeriod;

	/* Points to the first free item in exhausted choices list. */
	uint8 _exhaustedChoiceNext;
	ExhaustedChoice _exhaustedChoices[79];

	bool loadFromStream(Common::ReadStream &stream);
};

struct ConversationInfo {
	struct Item {
		uint8 _choice;
		uint8 _response;
		uint8 _nextLineIndex;
	};

	typedef Common::Array<Item> Items;
	struct Line {
		Items _items;
	};

	Common::Array<Line> _lines;
	uint8 _context;
	uint8 _objectId;
	uint8 _color;
};

struct GameData {
public:
	GameData();
	Scene *getScene(uint8 sceneId);
	Scene *getCurrentScene();
	Inventory &getInventory();

	bool loadFromStream(Common::ReadStream &stream);

	uint8 _currentScene;
	uint8 _lastScene;
	bool _partB;
	Inventory _inventory;
	Common::String _currentAPK;
	ConversationInfo _conversationInfo;
private:
	Scene _scenes[45];
};

enum Colors {
	WHITE = 0xC6,
	DARKGRAY = 0xC2,
	LIGHTGRAY = 0xC4,
	GREEN = 0xC8,
	ORANGE = 0xCA,
	DARKBLUE = 0xD6,
	LIGHTBLUE = 0xDA,
	BROWN = 0xDC
};

}

#endif