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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/system.h"
#include "common/events.h"
#include "graphics/screen.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/room.h"
#include "mutationofjb/game.h"
#include "mutationofjb/encryptedfile.h"
#include "mutationofjb/util.h"
namespace MutationOfJB {
MutationOfJBEngine::MutationOfJBEngine(OSystem *syst)
: Engine(syst),
_console(nullptr),
_room(nullptr),
_screen(nullptr)
{
debug("MutationOfJBEngine::MutationOfJBEngine");
}
MutationOfJBEngine::~MutationOfJBEngine() {
debug("MutationOfJBEngine::~MutationOfJBEngine");
}
bool MutationOfJBEngine::loadGameData(bool partB) {
EncryptedFile file;
const char *fileName = !partB ? "startup.dat" : "startupb.dat";
file.open(fileName);
if (!file.isOpen()) {
reportFileMissingError(fileName);
return false;
}
_gameData->loadFromStream(file);
file.close();
return true;
}
void MutationOfJBEngine::setupCursor()
{
const uint8 white[] = {0xFF, 0xFF, 0xFF};
const uint8 cursor[] = {0xFF};
_screen->setPalette(white, 0xFF, 1);
CursorMan.disableCursorPalette(true);
CursorMan.pushCursor(cursor, 1, 1, 0, 0, 0);
CursorMan.showMouse(true);
}
Common::Error MutationOfJBEngine::run() {
debug("MutationOfJBEngine::run");
initGraphics(320, 200);
_console = new Console(this);
_screen = new Graphics::Screen;
setupCursor();
_gameData = new GameData;
_gameData->_currentScene = 13;
loadGameData(false);
_room = new Room(_screen);
_room->load(_gameData->_currentScene, false);
while(!shouldQuit()) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
{
const SceneInfo &sceneInfo = _gameData->_scenes[_gameData->_currentScene - 1];
for (int i = 0; i < MIN(ARRAYSIZE(sceneInfo._doors), (int) sceneInfo._noDoors); ++i) {
const Door &door = sceneInfo._doors[i];
if ((event.mouse.x >= door._x) && (event.mouse.x < door._x + door._width) && (event.mouse.y >= door._y) && (event.mouse.y < door._y + door._height)) {
_gameData->_currentScene = door._destSceneId;
_room->load(_gameData->_currentScene, false);
}
}
break;
}
default:
break;
}
}
_system->delayMillis(40);
_screen->update();
}
return Common::kNoError;
}
}
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