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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_MUTATIONOFJB_H
#define MUTATIONOFJB_MUTATIONOFJB_H
#include "engines/engine.h"
namespace Graphics {
class Screen;
}
namespace MutationOfJB {
class Console;
class Room;
struct GameData;
class Script;
class MutationOfJBEngine : public Engine {
public:
MutationOfJBEngine(OSystem *syst);
~MutationOfJBEngine();
virtual Common::Error run();
Script *getGlobalScript();
Script *getLocalScript();
private:
bool loadGameData(bool partB);
void setupCursor();
Console *_console;
Room *_room;
GameData *_gameData;
Graphics::Screen *_screen;
Script *_globalScript;
Script *_localScript;
};
}
#endif
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