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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/tasks/conversationtask.h"
#include "mutationofjb/tasks/taskmanager.h"
#include "mutationofjb/assets.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/gui.h"
#include "mutationofjb/util.h"
#include "mutationofjb/widgets/conversationwidget.h"
namespace MutationOfJB {
void ConversationTask::start() {
Game &game = getTaskManager()->getGame();
ConversationWidget &widget = game.getGui().getConversationWidget();
widget.setCallback(this);
widget.setVisible(true);
updateWidget();
}
void ConversationTask::update() {
}
void ConversationTask::onResponseClicked(ConversationWidget *, int response) {
uint8 nextLineIndex = _convInfo._lines[_currentLine]._items[response]._nextLineIndex;
if (nextLineIndex == 0) {
setState(FINISHED);
Game &game = getTaskManager()->getGame();
ConversationWidget &widget = game.getGui().getConversationWidget();
widget.setVisible(false);
game.getGui().markDirty(); // TODO: Handle automatically when changing visibility.
return;
}
_currentLine = nextLineIndex - 1;
updateWidget();
}
void ConversationTask::updateWidget() {
Game &game = getTaskManager()->getGame();
ConversationWidget &widget = game.getGui().getConversationWidget();
const ConversationLineList& toSayList = game.getAssets().getToSayList();
const ConversationInfo::Line &convLine = _convInfo._lines[_currentLine];
for (ConversationInfo::Items::size_type i = 0; i < convLine._items.size(); ++i) {
Common::String widgetText;
const uint8 question = convLine._items[i]._question;
if (question != 0) {
const ConversationLineList::Line *line = toSayList.getLine(convLine._items[i]._question);
widgetText = toUpperCP895(line->_speeches[0]._text);
}
widget.setLine(i, widgetText);
}
}
}
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