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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/talkcommand.h"
#include "mutationofjb/conversationlinelist.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/tasks/task.h"
#include "mutationofjb/widgets/conversationwidget.h"
namespace MutationOfJB {
class SayTask;
class ScriptExecutionContext;
class ConversationTask : public Task, public ConversationWidgetCallback {
public:
ConversationTask(uint8 sceneId, const ConversationInfo& convInfo, TalkCommand::Mode mode) : _sceneId(sceneId), _convInfo(convInfo), _mode(mode), _currentLineIndex(0), _currentItem(nullptr), _substate(IDLE), _haveChoices(false), _innerExecCtx(nullptr) {}
virtual ~ConversationTask() {}
virtual void start() override;
virtual void update() override;
virtual void onChoiceClicked(ConversationWidget *, int response, uint32 data) override;
private:
void showChoicesOrPick();
const ConversationInfo::Line *getCurrentLine() const;
void finish();
void startExtra();
void gotoNextLine();
void createSayTasks(const ConversationLineList::Line *line);
uint8 getSpeechColor(const ConversationLineList::Speech &speech);
uint8 _sceneId;
const ConversationInfo &_convInfo;
TalkCommand::Mode _mode;
uint _currentLineIndex;
const ConversationInfo::Item *_currentItem;
TaskPtr _sayTask;
enum Substate {
IDLE,
SAYING_CHOICE,
SAYING_RESPONSE,
SAYING_NO_CHOICES,
RUNNING_EXTRA
};
Substate _substate;
bool _haveChoices;
ScriptExecutionContext *_innerExecCtx;
};
}
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